| Index: gyp/shaderc.gyp
|
| diff --git a/gyp/shaderc.gyp b/gyp/shaderc.gyp
|
| index 7732e221ac049547005717b29367c9b6fa563df1..32026850afa1803b10a9235ffe67083a1b2e0617 100644
|
| --- a/gyp/shaderc.gyp
|
| +++ b/gyp/shaderc.gyp
|
| @@ -28,13 +28,14 @@
|
| 'shaderc_project_type' : 'ninja',
|
| }],
|
| ],
|
| - 'shaderc_out_path': '../out/<(CONFIGURATION_NAME)/shaderc_out_<(skia_arch_type)',
|
| + 'shaderc_out_path': '<(PRODUCT_DIR)/shaderc_out_<(skia_arch_type)',
|
| },
|
| # Export out of nested variables.
|
| 'shaderc_build_configuration': '<(shaderc_build_configuration)',
|
| 'shaderc_project_type': '<(shaderc_project_type)',
|
| 'shaderc_out_path': '<(shaderc_out_path)',
|
| 'shaderc_lib_name': '<(shaderc_lib_name)',
|
| + 'android_toolchain%': '',
|
|
|
| # On Windows the library winds up inside a 'Debug' or 'Release' dir, not so
|
| # with ninja project build.
|
| @@ -62,12 +63,12 @@
|
| 'outputs': [
|
| '<(shaderc_lib_full_path)',
|
| ],
|
| - 'action': ['python', '../tools/build_shaderc.py', '-s', '../third_party/externals/shaderc2', '-o', '<(shaderc_out_path)', '-a', '<(skia_arch_type)', '-t', '<(shaderc_build_configuration)', '-p', '<(shaderc_project_type)'],
|
| + 'action': ['python', '../tools/build_shaderc.py', '-s', '../third_party/externals/shaderc2', '-o', '<(shaderc_out_path)', '-a', '<(skia_arch_type)', '-t', '<(shaderc_build_configuration)', '-p', '<(shaderc_project_type)', '-c', '<(android_toolchain)'],
|
| },
|
| ],
|
| 'copies': [
|
| {
|
| - 'destination': '../out/<(CONFIGURATION_NAME)',
|
| + 'destination': '<(PRODUCT_DIR)',
|
| 'files': ['<(shaderc_lib_full_path)'],
|
| },
|
| ],
|
|
|