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| 1 /*! Hammer.JS - v2.0.6 - 2016-01-06 |
| 2 * http://hammerjs.github.io/ |
| 3 * |
| 4 * Copyright (c) 2016 Jorik Tangelder; |
| 5 * Licensed under the license */ |
| 6 (function(window, document, exportName, undefined) { |
| 7 'use strict'; |
| 8 |
| 9 var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o']; |
| 10 var TEST_ELEMENT = document.createElement('div'); |
| 11 |
| 12 var TYPE_FUNCTION = 'function'; |
| 13 |
| 14 var round = Math.round; |
| 15 var abs = Math.abs; |
| 16 var now = Date.now; |
| 17 |
| 18 /** |
| 19 * set a timeout with a given scope |
| 20 * @param {Function} fn |
| 21 * @param {Number} timeout |
| 22 * @param {Object} context |
| 23 * @returns {number} |
| 24 */ |
| 25 function setTimeoutContext(fn, timeout, context) { |
| 26 return setTimeout(bindFn(fn, context), timeout); |
| 27 } |
| 28 |
| 29 /** |
| 30 * if the argument is an array, we want to execute the fn on each entry |
| 31 * if it aint an array we don't want to do a thing. |
| 32 * this is used by all the methods that accept a single and array argument. |
| 33 * @param {*|Array} arg |
| 34 * @param {String} fn |
| 35 * @param {Object} [context] |
| 36 * @returns {Boolean} |
| 37 */ |
| 38 function invokeArrayArg(arg, fn, context) { |
| 39 if (Array.isArray(arg)) { |
| 40 each(arg, context[fn], context); |
| 41 return true; |
| 42 } |
| 43 return false; |
| 44 } |
| 45 |
| 46 /** |
| 47 * walk objects and arrays |
| 48 * @param {Object} obj |
| 49 * @param {Function} iterator |
| 50 * @param {Object} context |
| 51 */ |
| 52 function each(obj, iterator, context) { |
| 53 var i; |
| 54 |
| 55 if (!obj) { |
| 56 return; |
| 57 } |
| 58 |
| 59 if (obj.forEach) { |
| 60 obj.forEach(iterator, context); |
| 61 } else if (obj.length !== undefined) { |
| 62 i = 0; |
| 63 while (i < obj.length) { |
| 64 iterator.call(context, obj[i], i, obj); |
| 65 i++; |
| 66 } |
| 67 } else { |
| 68 for (i in obj) { |
| 69 obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); |
| 70 } |
| 71 } |
| 72 } |
| 73 |
| 74 /** |
| 75 * wrap a method with a deprecation warning and stack trace |
| 76 * @param {Function} method |
| 77 * @param {String} name |
| 78 * @param {String} message |
| 79 * @returns {Function} A new function wrapping the supplied method. |
| 80 */ |
| 81 function deprecate(method, name, message) { |
| 82 var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' A
T \n'; |
| 83 return function() { |
| 84 var e = new Error('get-stack-trace'); |
| 85 var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '') |
| 86 .replace(/^\s+at\s+/gm, '') |
| 87 .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') : 'Unknown
Stack Trace'; |
| 88 |
| 89 var log = window.console && (window.console.warn || window.console.log); |
| 90 if (log) { |
| 91 log.call(window.console, deprecationMessage, stack); |
| 92 } |
| 93 return method.apply(this, arguments); |
| 94 }; |
| 95 } |
| 96 |
| 97 /** |
| 98 * extend object. |
| 99 * means that properties in dest will be overwritten by the ones in src. |
| 100 * @param {Object} target |
| 101 * @param {...Object} objects_to_assign |
| 102 * @returns {Object} target |
| 103 */ |
| 104 var assign; |
| 105 if (typeof Object.assign !== 'function') { |
| 106 assign = function assign(target) { |
| 107 if (target === undefined || target === null) { |
| 108 throw new TypeError('Cannot convert undefined or null to object'); |
| 109 } |
| 110 |
| 111 var output = Object(target); |
| 112 for (var index = 1; index < arguments.length; index++) { |
| 113 var source = arguments[index]; |
| 114 if (source !== undefined && source !== null) { |
| 115 for (var nextKey in source) { |
| 116 if (source.hasOwnProperty(nextKey)) { |
| 117 output[nextKey] = source[nextKey]; |
| 118 } |
| 119 } |
| 120 } |
| 121 } |
| 122 return output; |
| 123 }; |
| 124 } else { |
| 125 assign = Object.assign; |
| 126 } |
| 127 |
| 128 /** |
| 129 * extend object. |
| 130 * means that properties in dest will be overwritten by the ones in src. |
| 131 * @param {Object} dest |
| 132 * @param {Object} src |
| 133 * @param {Boolean} [merge=false] |
| 134 * @returns {Object} dest |
| 135 */ |
| 136 var extend = deprecate(function extend(dest, src, merge) { |
| 137 var keys = Object.keys(src); |
| 138 var i = 0; |
| 139 while (i < keys.length) { |
| 140 if (!merge || (merge && dest[keys[i]] === undefined)) { |
| 141 dest[keys[i]] = src[keys[i]]; |
| 142 } |
| 143 i++; |
| 144 } |
| 145 return dest; |
| 146 }, 'extend', 'Use `assign`.'); |
| 147 |
| 148 /** |
| 149 * merge the values from src in the dest. |
| 150 * means that properties that exist in dest will not be overwritten by src |
| 151 * @param {Object} dest |
| 152 * @param {Object} src |
| 153 * @returns {Object} dest |
| 154 */ |
| 155 var merge = deprecate(function merge(dest, src) { |
| 156 return extend(dest, src, true); |
| 157 }, 'merge', 'Use `assign`.'); |
| 158 |
| 159 /** |
| 160 * simple class inheritance |
| 161 * @param {Function} child |
| 162 * @param {Function} base |
| 163 * @param {Object} [properties] |
| 164 */ |
| 165 function inherit(child, base, properties) { |
| 166 var baseP = base.prototype, |
| 167 childP; |
| 168 |
| 169 childP = child.prototype = Object.create(baseP); |
| 170 childP.constructor = child; |
| 171 childP._super = baseP; |
| 172 |
| 173 if (properties) { |
| 174 assign(childP, properties); |
| 175 } |
| 176 } |
| 177 |
| 178 /** |
| 179 * simple function bind |
| 180 * @param {Function} fn |
| 181 * @param {Object} context |
| 182 * @returns {Function} |
| 183 */ |
| 184 function bindFn(fn, context) { |
| 185 return function boundFn() { |
| 186 return fn.apply(context, arguments); |
| 187 }; |
| 188 } |
| 189 |
| 190 /** |
| 191 * let a boolean value also be a function that must return a boolean |
| 192 * this first item in args will be used as the context |
| 193 * @param {Boolean|Function} val |
| 194 * @param {Array} [args] |
| 195 * @returns {Boolean} |
| 196 */ |
| 197 function boolOrFn(val, args) { |
| 198 if (typeof val == TYPE_FUNCTION) { |
| 199 return val.apply(args ? args[0] || undefined : undefined, args); |
| 200 } |
| 201 return val; |
| 202 } |
| 203 |
| 204 /** |
| 205 * use the val2 when val1 is undefined |
| 206 * @param {*} val1 |
| 207 * @param {*} val2 |
| 208 * @returns {*} |
| 209 */ |
| 210 function ifUndefined(val1, val2) { |
| 211 return (val1 === undefined) ? val2 : val1; |
| 212 } |
| 213 |
| 214 /** |
| 215 * addEventListener with multiple events at once |
| 216 * @param {EventTarget} target |
| 217 * @param {String} types |
| 218 * @param {Function} handler |
| 219 */ |
| 220 function addEventListeners(target, types, handler) { |
| 221 each(splitStr(types), function(type) { |
| 222 target.addEventListener(type, handler, false); |
| 223 }); |
| 224 } |
| 225 |
| 226 /** |
| 227 * removeEventListener with multiple events at once |
| 228 * @param {EventTarget} target |
| 229 * @param {String} types |
| 230 * @param {Function} handler |
| 231 */ |
| 232 function removeEventListeners(target, types, handler) { |
| 233 each(splitStr(types), function(type) { |
| 234 target.removeEventListener(type, handler, false); |
| 235 }); |
| 236 } |
| 237 |
| 238 /** |
| 239 * find if a node is in the given parent |
| 240 * @method hasParent |
| 241 * @param {HTMLElement} node |
| 242 * @param {HTMLElement} parent |
| 243 * @return {Boolean} found |
| 244 */ |
| 245 function hasParent(node, parent) { |
| 246 while (node) { |
| 247 if (node == parent) { |
| 248 return true; |
| 249 } |
| 250 node = node.parentNode; |
| 251 } |
| 252 return false; |
| 253 } |
| 254 |
| 255 /** |
| 256 * small indexOf wrapper |
| 257 * @param {String} str |
| 258 * @param {String} find |
| 259 * @returns {Boolean} found |
| 260 */ |
| 261 function inStr(str, find) { |
| 262 return str.indexOf(find) > -1; |
| 263 } |
| 264 |
| 265 /** |
| 266 * split string on whitespace |
| 267 * @param {String} str |
| 268 * @returns {Array} words |
| 269 */ |
| 270 function splitStr(str) { |
| 271 return str.trim().split(/\s+/g); |
| 272 } |
| 273 |
| 274 /** |
| 275 * find if a array contains the object using indexOf or a simple polyFill |
| 276 * @param {Array} src |
| 277 * @param {String} find |
| 278 * @param {String} [findByKey] |
| 279 * @return {Boolean|Number} false when not found, or the index |
| 280 */ |
| 281 function inArray(src, find, findByKey) { |
| 282 if (src.indexOf && !findByKey) { |
| 283 return src.indexOf(find); |
| 284 } else { |
| 285 var i = 0; |
| 286 while (i < src.length) { |
| 287 if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i
] === find)) { |
| 288 return i; |
| 289 } |
| 290 i++; |
| 291 } |
| 292 return -1; |
| 293 } |
| 294 } |
| 295 |
| 296 /** |
| 297 * convert array-like objects to real arrays |
| 298 * @param {Object} obj |
| 299 * @returns {Array} |
| 300 */ |
| 301 function toArray(obj) { |
| 302 return Array.prototype.slice.call(obj, 0); |
| 303 } |
| 304 |
| 305 /** |
| 306 * unique array with objects based on a key (like 'id') or just by the array's v
alue |
| 307 * @param {Array} src [{id:1},{id:2},{id:1}] |
| 308 * @param {String} [key] |
| 309 * @param {Boolean} [sort=False] |
| 310 * @returns {Array} [{id:1},{id:2}] |
| 311 */ |
| 312 function uniqueArray(src, key, sort) { |
| 313 var results = []; |
| 314 var values = []; |
| 315 var i = 0; |
| 316 |
| 317 while (i < src.length) { |
| 318 var val = key ? src[i][key] : src[i]; |
| 319 if (inArray(values, val) < 0) { |
| 320 results.push(src[i]); |
| 321 } |
| 322 values[i] = val; |
| 323 i++; |
| 324 } |
| 325 |
| 326 if (sort) { |
| 327 if (!key) { |
| 328 results = results.sort(); |
| 329 } else { |
| 330 results = results.sort(function sortUniqueArray(a, b) { |
| 331 return a[key] > b[key]; |
| 332 }); |
| 333 } |
| 334 } |
| 335 |
| 336 return results; |
| 337 } |
| 338 |
| 339 /** |
| 340 * get the prefixed property |
| 341 * @param {Object} obj |
| 342 * @param {String} property |
| 343 * @returns {String|Undefined} prefixed |
| 344 */ |
| 345 function prefixed(obj, property) { |
| 346 var prefix, prop; |
| 347 var camelProp = property[0].toUpperCase() + property.slice(1); |
| 348 |
| 349 var i = 0; |
| 350 while (i < VENDOR_PREFIXES.length) { |
| 351 prefix = VENDOR_PREFIXES[i]; |
| 352 prop = (prefix) ? prefix + camelProp : property; |
| 353 |
| 354 if (prop in obj) { |
| 355 return prop; |
| 356 } |
| 357 i++; |
| 358 } |
| 359 return undefined; |
| 360 } |
| 361 |
| 362 /** |
| 363 * get a unique id |
| 364 * @returns {number} uniqueId |
| 365 */ |
| 366 var _uniqueId = 1; |
| 367 function uniqueId() { |
| 368 return _uniqueId++; |
| 369 } |
| 370 |
| 371 /** |
| 372 * get the window object of an element |
| 373 * @param {HTMLElement} element |
| 374 * @returns {DocumentView|Window} |
| 375 */ |
| 376 function getWindowForElement(element) { |
| 377 var doc = element.ownerDocument || element; |
| 378 return (doc.defaultView || doc.parentWindow || window); |
| 379 } |
| 380 |
| 381 var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; |
| 382 |
| 383 var SUPPORT_TOUCH = ('ontouchstart' in window); |
| 384 var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; |
| 385 var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent)
; |
| 386 |
| 387 var INPUT_TYPE_TOUCH = 'touch'; |
| 388 var INPUT_TYPE_PEN = 'pen'; |
| 389 var INPUT_TYPE_MOUSE = 'mouse'; |
| 390 var INPUT_TYPE_KINECT = 'kinect'; |
| 391 |
| 392 var COMPUTE_INTERVAL = 25; |
| 393 |
| 394 var INPUT_START = 1; |
| 395 var INPUT_MOVE = 2; |
| 396 var INPUT_END = 4; |
| 397 var INPUT_CANCEL = 8; |
| 398 |
| 399 var DIRECTION_NONE = 1; |
| 400 var DIRECTION_LEFT = 2; |
| 401 var DIRECTION_RIGHT = 4; |
| 402 var DIRECTION_UP = 8; |
| 403 var DIRECTION_DOWN = 16; |
| 404 |
| 405 var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; |
| 406 var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; |
| 407 var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; |
| 408 |
| 409 var PROPS_XY = ['x', 'y']; |
| 410 var PROPS_CLIENT_XY = ['clientX', 'clientY']; |
| 411 |
| 412 /** |
| 413 * create new input type manager |
| 414 * @param {Manager} manager |
| 415 * @param {Function} callback |
| 416 * @returns {Input} |
| 417 * @constructor |
| 418 */ |
| 419 function Input(manager, callback) { |
| 420 var self = this; |
| 421 this.manager = manager; |
| 422 this.callback = callback; |
| 423 this.element = manager.element; |
| 424 this.target = manager.options.inputTarget; |
| 425 |
| 426 // smaller wrapper around the handler, for the scope and the enabled state o
f the manager, |
| 427 // so when disabled the input events are completely bypassed. |
| 428 this.domHandler = function(ev) { |
| 429 if (boolOrFn(manager.options.enable, [manager])) { |
| 430 self.handler(ev); |
| 431 } |
| 432 }; |
| 433 |
| 434 this.init(); |
| 435 |
| 436 } |
| 437 |
| 438 Input.prototype = { |
| 439 /** |
| 440 * should handle the inputEvent data and trigger the callback |
| 441 * @virtual |
| 442 */ |
| 443 handler: function() { }, |
| 444 |
| 445 /** |
| 446 * bind the events |
| 447 */ |
| 448 init: function() { |
| 449 this.evEl && addEventListeners(this.element, this.evEl, this.domHandler)
; |
| 450 this.evTarget && addEventListeners(this.target, this.evTarget, this.domH
andler); |
| 451 this.evWin && addEventListeners(getWindowForElement(this.element), this.
evWin, this.domHandler); |
| 452 }, |
| 453 |
| 454 /** |
| 455 * unbind the events |
| 456 */ |
| 457 destroy: function() { |
| 458 this.evEl && removeEventListeners(this.element, this.evEl, this.domHandl
er); |
| 459 this.evTarget && removeEventListeners(this.target, this.evTarget, this.d
omHandler); |
| 460 this.evWin && removeEventListeners(getWindowForElement(this.element), th
is.evWin, this.domHandler); |
| 461 } |
| 462 }; |
| 463 |
| 464 /** |
| 465 * create new input type manager |
| 466 * called by the Manager constructor |
| 467 * @param {Hammer} manager |
| 468 * @returns {Input} |
| 469 */ |
| 470 function createInputInstance(manager) { |
| 471 var Type; |
| 472 var inputClass = manager.options.inputClass; |
| 473 |
| 474 if (inputClass) { |
| 475 Type = inputClass; |
| 476 } else if (SUPPORT_POINTER_EVENTS) { |
| 477 Type = PointerEventInput; |
| 478 } else if (SUPPORT_ONLY_TOUCH) { |
| 479 Type = TouchInput; |
| 480 } else if (!SUPPORT_TOUCH) { |
| 481 Type = MouseInput; |
| 482 } else { |
| 483 Type = TouchMouseInput; |
| 484 } |
| 485 return new (Type)(manager, inputHandler); |
| 486 } |
| 487 |
| 488 /** |
| 489 * handle input events |
| 490 * @param {Manager} manager |
| 491 * @param {String} eventType |
| 492 * @param {Object} input |
| 493 */ |
| 494 function inputHandler(manager, eventType, input) { |
| 495 var pointersLen = input.pointers.length; |
| 496 var changedPointersLen = input.changedPointers.length; |
| 497 var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen
=== 0)); |
| 498 var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - chan
gedPointersLen === 0)); |
| 499 |
| 500 input.isFirst = !!isFirst; |
| 501 input.isFinal = !!isFinal; |
| 502 |
| 503 if (isFirst) { |
| 504 manager.session = {}; |
| 505 } |
| 506 |
| 507 // source event is the normalized value of the domEvents |
| 508 // like 'touchstart, mouseup, pointerdown' |
| 509 input.eventType = eventType; |
| 510 |
| 511 // compute scale, rotation etc |
| 512 computeInputData(manager, input); |
| 513 |
| 514 // emit secret event |
| 515 manager.emit('hammer.input', input); |
| 516 |
| 517 manager.recognize(input); |
| 518 manager.session.prevInput = input; |
| 519 } |
| 520 |
| 521 /** |
| 522 * extend the data with some usable properties like scale, rotate, velocity etc |
| 523 * @param {Object} manager |
| 524 * @param {Object} input |
| 525 */ |
| 526 function computeInputData(manager, input) { |
| 527 var session = manager.session; |
| 528 var pointers = input.pointers; |
| 529 var pointersLength = pointers.length; |
| 530 |
| 531 // store the first input to calculate the distance and direction |
| 532 if (!session.firstInput) { |
| 533 session.firstInput = simpleCloneInputData(input); |
| 534 } |
| 535 |
| 536 // to compute scale and rotation we need to store the multiple touches |
| 537 if (pointersLength > 1 && !session.firstMultiple) { |
| 538 session.firstMultiple = simpleCloneInputData(input); |
| 539 } else if (pointersLength === 1) { |
| 540 session.firstMultiple = false; |
| 541 } |
| 542 |
| 543 var firstInput = session.firstInput; |
| 544 var firstMultiple = session.firstMultiple; |
| 545 var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; |
| 546 |
| 547 var center = input.center = getCenter(pointers); |
| 548 input.timeStamp = now(); |
| 549 input.deltaTime = input.timeStamp - firstInput.timeStamp; |
| 550 |
| 551 input.angle = getAngle(offsetCenter, center); |
| 552 input.distance = getDistance(offsetCenter, center); |
| 553 |
| 554 computeDeltaXY(session, input); |
| 555 input.offsetDirection = getDirection(input.deltaX, input.deltaY); |
| 556 |
| 557 var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.delta
Y); |
| 558 input.overallVelocityX = overallVelocity.x; |
| 559 input.overallVelocityY = overallVelocity.y; |
| 560 input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ?
overallVelocity.x : overallVelocity.y; |
| 561 |
| 562 input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1
; |
| 563 input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointer
s) : 0; |
| 564 |
| 565 input.maxPointers = !session.prevInput ? input.pointers.length : ((input.poi
nters.length > |
| 566 session.prevInput.maxPointers) ? input.pointers.length : session.prevInp
ut.maxPointers); |
| 567 |
| 568 computeIntervalInputData(session, input); |
| 569 |
| 570 // find the correct target |
| 571 var target = manager.element; |
| 572 if (hasParent(input.srcEvent.target, target)) { |
| 573 target = input.srcEvent.target; |
| 574 } |
| 575 input.target = target; |
| 576 } |
| 577 |
| 578 function computeDeltaXY(session, input) { |
| 579 var center = input.center; |
| 580 var offset = session.offsetDelta || {}; |
| 581 var prevDelta = session.prevDelta || {}; |
| 582 var prevInput = session.prevInput || {}; |
| 583 |
| 584 if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { |
| 585 prevDelta = session.prevDelta = { |
| 586 x: prevInput.deltaX || 0, |
| 587 y: prevInput.deltaY || 0 |
| 588 }; |
| 589 |
| 590 offset = session.offsetDelta = { |
| 591 x: center.x, |
| 592 y: center.y |
| 593 }; |
| 594 } |
| 595 |
| 596 input.deltaX = prevDelta.x + (center.x - offset.x); |
| 597 input.deltaY = prevDelta.y + (center.y - offset.y); |
| 598 } |
| 599 |
| 600 /** |
| 601 * velocity is calculated every x ms |
| 602 * @param {Object} session |
| 603 * @param {Object} input |
| 604 */ |
| 605 function computeIntervalInputData(session, input) { |
| 606 var last = session.lastInterval || input, |
| 607 deltaTime = input.timeStamp - last.timeStamp, |
| 608 velocity, velocityX, velocityY, direction; |
| 609 |
| 610 if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last
.velocity === undefined)) { |
| 611 var deltaX = input.deltaX - last.deltaX; |
| 612 var deltaY = input.deltaY - last.deltaY; |
| 613 |
| 614 var v = getVelocity(deltaTime, deltaX, deltaY); |
| 615 velocityX = v.x; |
| 616 velocityY = v.y; |
| 617 velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; |
| 618 direction = getDirection(deltaX, deltaY); |
| 619 |
| 620 session.lastInterval = input; |
| 621 } else { |
| 622 // use latest velocity info if it doesn't overtake a minimum period |
| 623 velocity = last.velocity; |
| 624 velocityX = last.velocityX; |
| 625 velocityY = last.velocityY; |
| 626 direction = last.direction; |
| 627 } |
| 628 |
| 629 input.velocity = velocity; |
| 630 input.velocityX = velocityX; |
| 631 input.velocityY = velocityY; |
| 632 input.direction = direction; |
| 633 } |
| 634 |
| 635 /** |
| 636 * create a simple clone from the input used for storage of firstInput and first
Multiple |
| 637 * @param {Object} input |
| 638 * @returns {Object} clonedInputData |
| 639 */ |
| 640 function simpleCloneInputData(input) { |
| 641 // make a simple copy of the pointers because we will get a reference if we
don't |
| 642 // we only need clientXY for the calculations |
| 643 var pointers = []; |
| 644 var i = 0; |
| 645 while (i < input.pointers.length) { |
| 646 pointers[i] = { |
| 647 clientX: round(input.pointers[i].clientX), |
| 648 clientY: round(input.pointers[i].clientY) |
| 649 }; |
| 650 i++; |
| 651 } |
| 652 |
| 653 return { |
| 654 timeStamp: now(), |
| 655 pointers: pointers, |
| 656 center: getCenter(pointers), |
| 657 deltaX: input.deltaX, |
| 658 deltaY: input.deltaY |
| 659 }; |
| 660 } |
| 661 |
| 662 /** |
| 663 * get the center of all the pointers |
| 664 * @param {Array} pointers |
| 665 * @return {Object} center contains `x` and `y` properties |
| 666 */ |
| 667 function getCenter(pointers) { |
| 668 var pointersLength = pointers.length; |
| 669 |
| 670 // no need to loop when only one touch |
| 671 if (pointersLength === 1) { |
| 672 return { |
| 673 x: round(pointers[0].clientX), |
| 674 y: round(pointers[0].clientY) |
| 675 }; |
| 676 } |
| 677 |
| 678 var x = 0, y = 0, i = 0; |
| 679 while (i < pointersLength) { |
| 680 x += pointers[i].clientX; |
| 681 y += pointers[i].clientY; |
| 682 i++; |
| 683 } |
| 684 |
| 685 return { |
| 686 x: round(x / pointersLength), |
| 687 y: round(y / pointersLength) |
| 688 }; |
| 689 } |
| 690 |
| 691 /** |
| 692 * calculate the velocity between two points. unit is in px per ms. |
| 693 * @param {Number} deltaTime |
| 694 * @param {Number} x |
| 695 * @param {Number} y |
| 696 * @return {Object} velocity `x` and `y` |
| 697 */ |
| 698 function getVelocity(deltaTime, x, y) { |
| 699 return { |
| 700 x: x / deltaTime || 0, |
| 701 y: y / deltaTime || 0 |
| 702 }; |
| 703 } |
| 704 |
| 705 /** |
| 706 * get the direction between two points |
| 707 * @param {Number} x |
| 708 * @param {Number} y |
| 709 * @return {Number} direction |
| 710 */ |
| 711 function getDirection(x, y) { |
| 712 if (x === y) { |
| 713 return DIRECTION_NONE; |
| 714 } |
| 715 |
| 716 if (abs(x) >= abs(y)) { |
| 717 return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; |
| 718 } |
| 719 return y < 0 ? DIRECTION_UP : DIRECTION_DOWN; |
| 720 } |
| 721 |
| 722 /** |
| 723 * calculate the absolute distance between two points |
| 724 * @param {Object} p1 {x, y} |
| 725 * @param {Object} p2 {x, y} |
| 726 * @param {Array} [props] containing x and y keys |
| 727 * @return {Number} distance |
| 728 */ |
| 729 function getDistance(p1, p2, props) { |
| 730 if (!props) { |
| 731 props = PROPS_XY; |
| 732 } |
| 733 var x = p2[props[0]] - p1[props[0]], |
| 734 y = p2[props[1]] - p1[props[1]]; |
| 735 |
| 736 return Math.sqrt((x * x) + (y * y)); |
| 737 } |
| 738 |
| 739 /** |
| 740 * calculate the angle between two coordinates |
| 741 * @param {Object} p1 |
| 742 * @param {Object} p2 |
| 743 * @param {Array} [props] containing x and y keys |
| 744 * @return {Number} angle |
| 745 */ |
| 746 function getAngle(p1, p2, props) { |
| 747 if (!props) { |
| 748 props = PROPS_XY; |
| 749 } |
| 750 var x = p2[props[0]] - p1[props[0]], |
| 751 y = p2[props[1]] - p1[props[1]]; |
| 752 return Math.atan2(y, x) * 180 / Math.PI; |
| 753 } |
| 754 |
| 755 /** |
| 756 * calculate the rotation degrees between two pointersets |
| 757 * @param {Array} start array of pointers |
| 758 * @param {Array} end array of pointers |
| 759 * @return {Number} rotation |
| 760 */ |
| 761 function getRotation(start, end) { |
| 762 return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[
0], PROPS_CLIENT_XY); |
| 763 } |
| 764 |
| 765 /** |
| 766 * calculate the scale factor between two pointersets |
| 767 * no scale is 1, and goes down to 0 when pinched together, and bigger when pinc
hed out |
| 768 * @param {Array} start array of pointers |
| 769 * @param {Array} end array of pointers |
| 770 * @return {Number} scale |
| 771 */ |
| 772 function getScale(start, end) { |
| 773 return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0],
start[1], PROPS_CLIENT_XY); |
| 774 } |
| 775 |
| 776 var MOUSE_INPUT_MAP = { |
| 777 mousedown: INPUT_START, |
| 778 mousemove: INPUT_MOVE, |
| 779 mouseup: INPUT_END |
| 780 }; |
| 781 |
| 782 var MOUSE_ELEMENT_EVENTS = 'mousedown'; |
| 783 var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; |
| 784 |
| 785 /** |
| 786 * Mouse events input |
| 787 * @constructor |
| 788 * @extends Input |
| 789 */ |
| 790 function MouseInput() { |
| 791 this.evEl = MOUSE_ELEMENT_EVENTS; |
| 792 this.evWin = MOUSE_WINDOW_EVENTS; |
| 793 |
| 794 this.allow = true; // used by Input.TouchMouse to disable mouse events |
| 795 this.pressed = false; // mousedown state |
| 796 |
| 797 Input.apply(this, arguments); |
| 798 } |
| 799 |
| 800 inherit(MouseInput, Input, { |
| 801 /** |
| 802 * handle mouse events |
| 803 * @param {Object} ev |
| 804 */ |
| 805 handler: function MEhandler(ev) { |
| 806 var eventType = MOUSE_INPUT_MAP[ev.type]; |
| 807 |
| 808 // on start we want to have the left mouse button down |
| 809 if (eventType & INPUT_START && ev.button === 0) { |
| 810 this.pressed = true; |
| 811 } |
| 812 |
| 813 if (eventType & INPUT_MOVE && ev.which !== 1) { |
| 814 eventType = INPUT_END; |
| 815 } |
| 816 |
| 817 // mouse must be down, and mouse events are allowed (see the TouchMouse
input) |
| 818 if (!this.pressed || !this.allow) { |
| 819 return; |
| 820 } |
| 821 |
| 822 if (eventType & INPUT_END) { |
| 823 this.pressed = false; |
| 824 } |
| 825 |
| 826 this.callback(this.manager, eventType, { |
| 827 pointers: [ev], |
| 828 changedPointers: [ev], |
| 829 pointerType: INPUT_TYPE_MOUSE, |
| 830 srcEvent: ev |
| 831 }); |
| 832 } |
| 833 }); |
| 834 |
| 835 var POINTER_INPUT_MAP = { |
| 836 pointerdown: INPUT_START, |
| 837 pointermove: INPUT_MOVE, |
| 838 pointerup: INPUT_END, |
| 839 pointercancel: INPUT_CANCEL, |
| 840 pointerout: INPUT_CANCEL |
| 841 }; |
| 842 |
| 843 // in IE10 the pointer types is defined as an enum |
| 844 var IE10_POINTER_TYPE_ENUM = { |
| 845 2: INPUT_TYPE_TOUCH, |
| 846 3: INPUT_TYPE_PEN, |
| 847 4: INPUT_TYPE_MOUSE, |
| 848 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/4805964384
89890816 |
| 849 }; |
| 850 |
| 851 var POINTER_ELEMENT_EVENTS = 'pointerdown'; |
| 852 var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; |
| 853 |
| 854 // IE10 has prefixed support, and case-sensitive |
| 855 if (window.MSPointerEvent && !window.PointerEvent) { |
| 856 POINTER_ELEMENT_EVENTS = 'MSPointerDown'; |
| 857 POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; |
| 858 } |
| 859 |
| 860 /** |
| 861 * Pointer events input |
| 862 * @constructor |
| 863 * @extends Input |
| 864 */ |
| 865 function PointerEventInput() { |
| 866 this.evEl = POINTER_ELEMENT_EVENTS; |
| 867 this.evWin = POINTER_WINDOW_EVENTS; |
| 868 |
| 869 Input.apply(this, arguments); |
| 870 |
| 871 this.store = (this.manager.session.pointerEvents = []); |
| 872 } |
| 873 |
| 874 inherit(PointerEventInput, Input, { |
| 875 /** |
| 876 * handle mouse events |
| 877 * @param {Object} ev |
| 878 */ |
| 879 handler: function PEhandler(ev) { |
| 880 var store = this.store; |
| 881 var removePointer = false; |
| 882 |
| 883 var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); |
| 884 var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; |
| 885 var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerTy
pe; |
| 886 |
| 887 var isTouch = (pointerType == INPUT_TYPE_TOUCH); |
| 888 |
| 889 // get index of the event in the store |
| 890 var storeIndex = inArray(store, ev.pointerId, 'pointerId'); |
| 891 |
| 892 // start and mouse must be down |
| 893 if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { |
| 894 if (storeIndex < 0) { |
| 895 store.push(ev); |
| 896 storeIndex = store.length - 1; |
| 897 } |
| 898 } else if (eventType & (INPUT_END | INPUT_CANCEL)) { |
| 899 removePointer = true; |
| 900 } |
| 901 |
| 902 // it not found, so the pointer hasn't been down (so it's probably a hov
er) |
| 903 if (storeIndex < 0) { |
| 904 return; |
| 905 } |
| 906 |
| 907 // update the event in the store |
| 908 store[storeIndex] = ev; |
| 909 |
| 910 this.callback(this.manager, eventType, { |
| 911 pointers: store, |
| 912 changedPointers: [ev], |
| 913 pointerType: pointerType, |
| 914 srcEvent: ev |
| 915 }); |
| 916 |
| 917 if (removePointer) { |
| 918 // remove from the store |
| 919 store.splice(storeIndex, 1); |
| 920 } |
| 921 } |
| 922 }); |
| 923 |
| 924 var SINGLE_TOUCH_INPUT_MAP = { |
| 925 touchstart: INPUT_START, |
| 926 touchmove: INPUT_MOVE, |
| 927 touchend: INPUT_END, |
| 928 touchcancel: INPUT_CANCEL |
| 929 }; |
| 930 |
| 931 var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; |
| 932 var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; |
| 933 |
| 934 /** |
| 935 * Touch events input |
| 936 * @constructor |
| 937 * @extends Input |
| 938 */ |
| 939 function SingleTouchInput() { |
| 940 this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; |
| 941 this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; |
| 942 this.started = false; |
| 943 |
| 944 Input.apply(this, arguments); |
| 945 } |
| 946 |
| 947 inherit(SingleTouchInput, Input, { |
| 948 handler: function TEhandler(ev) { |
| 949 var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; |
| 950 |
| 951 // should we handle the touch events? |
| 952 if (type === INPUT_START) { |
| 953 this.started = true; |
| 954 } |
| 955 |
| 956 if (!this.started) { |
| 957 return; |
| 958 } |
| 959 |
| 960 var touches = normalizeSingleTouches.call(this, ev, type); |
| 961 |
| 962 // when done, reset the started state |
| 963 if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].
length === 0) { |
| 964 this.started = false; |
| 965 } |
| 966 |
| 967 this.callback(this.manager, type, { |
| 968 pointers: touches[0], |
| 969 changedPointers: touches[1], |
| 970 pointerType: INPUT_TYPE_TOUCH, |
| 971 srcEvent: ev |
| 972 }); |
| 973 } |
| 974 }); |
| 975 |
| 976 /** |
| 977 * @this {TouchInput} |
| 978 * @param {Object} ev |
| 979 * @param {Number} type flag |
| 980 * @returns {undefined|Array} [all, changed] |
| 981 */ |
| 982 function normalizeSingleTouches(ev, type) { |
| 983 var all = toArray(ev.touches); |
| 984 var changed = toArray(ev.changedTouches); |
| 985 |
| 986 if (type & (INPUT_END | INPUT_CANCEL)) { |
| 987 all = uniqueArray(all.concat(changed), 'identifier', true); |
| 988 } |
| 989 |
| 990 return [all, changed]; |
| 991 } |
| 992 |
| 993 var TOUCH_INPUT_MAP = { |
| 994 touchstart: INPUT_START, |
| 995 touchmove: INPUT_MOVE, |
| 996 touchend: INPUT_END, |
| 997 touchcancel: INPUT_CANCEL |
| 998 }; |
| 999 |
| 1000 var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; |
| 1001 |
| 1002 /** |
| 1003 * Multi-user touch events input |
| 1004 * @constructor |
| 1005 * @extends Input |
| 1006 */ |
| 1007 function TouchInput() { |
| 1008 this.evTarget = TOUCH_TARGET_EVENTS; |
| 1009 this.targetIds = {}; |
| 1010 |
| 1011 Input.apply(this, arguments); |
| 1012 } |
| 1013 |
| 1014 inherit(TouchInput, Input, { |
| 1015 handler: function MTEhandler(ev) { |
| 1016 var type = TOUCH_INPUT_MAP[ev.type]; |
| 1017 var touches = getTouches.call(this, ev, type); |
| 1018 if (!touches) { |
| 1019 return; |
| 1020 } |
| 1021 |
| 1022 this.callback(this.manager, type, { |
| 1023 pointers: touches[0], |
| 1024 changedPointers: touches[1], |
| 1025 pointerType: INPUT_TYPE_TOUCH, |
| 1026 srcEvent: ev |
| 1027 }); |
| 1028 } |
| 1029 }); |
| 1030 |
| 1031 /** |
| 1032 * @this {TouchInput} |
| 1033 * @param {Object} ev |
| 1034 * @param {Number} type flag |
| 1035 * @returns {undefined|Array} [all, changed] |
| 1036 */ |
| 1037 function getTouches(ev, type) { |
| 1038 var allTouches = toArray(ev.touches); |
| 1039 var targetIds = this.targetIds; |
| 1040 |
| 1041 // when there is only one touch, the process can be simplified |
| 1042 if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { |
| 1043 targetIds[allTouches[0].identifier] = true; |
| 1044 return [allTouches, allTouches]; |
| 1045 } |
| 1046 |
| 1047 var i, |
| 1048 targetTouches, |
| 1049 changedTouches = toArray(ev.changedTouches), |
| 1050 changedTargetTouches = [], |
| 1051 target = this.target; |
| 1052 |
| 1053 // get target touches from touches |
| 1054 targetTouches = allTouches.filter(function(touch) { |
| 1055 return hasParent(touch.target, target); |
| 1056 }); |
| 1057 |
| 1058 // collect touches |
| 1059 if (type === INPUT_START) { |
| 1060 i = 0; |
| 1061 while (i < targetTouches.length) { |
| 1062 targetIds[targetTouches[i].identifier] = true; |
| 1063 i++; |
| 1064 } |
| 1065 } |
| 1066 |
| 1067 // filter changed touches to only contain touches that exist in the collecte
d target ids |
| 1068 i = 0; |
| 1069 while (i < changedTouches.length) { |
| 1070 if (targetIds[changedTouches[i].identifier]) { |
| 1071 changedTargetTouches.push(changedTouches[i]); |
| 1072 } |
| 1073 |
| 1074 // cleanup removed touches |
| 1075 if (type & (INPUT_END | INPUT_CANCEL)) { |
| 1076 delete targetIds[changedTouches[i].identifier]; |
| 1077 } |
| 1078 i++; |
| 1079 } |
| 1080 |
| 1081 if (!changedTargetTouches.length) { |
| 1082 return; |
| 1083 } |
| 1084 |
| 1085 return [ |
| 1086 // merge targetTouches with changedTargetTouches so it contains ALL touc
hes, including 'end' and 'cancel' |
| 1087 uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', tr
ue), |
| 1088 changedTargetTouches |
| 1089 ]; |
| 1090 } |
| 1091 |
| 1092 /** |
| 1093 * Combined touch and mouse input |
| 1094 * |
| 1095 * Touch has a higher priority then mouse, and while touching no mouse events ar
e allowed. |
| 1096 * This because touch devices also emit mouse events while doing a touch. |
| 1097 * |
| 1098 * @constructor |
| 1099 * @extends Input |
| 1100 */ |
| 1101 function TouchMouseInput() { |
| 1102 Input.apply(this, arguments); |
| 1103 |
| 1104 var handler = bindFn(this.handler, this); |
| 1105 this.touch = new TouchInput(this.manager, handler); |
| 1106 this.mouse = new MouseInput(this.manager, handler); |
| 1107 } |
| 1108 |
| 1109 inherit(TouchMouseInput, Input, { |
| 1110 /** |
| 1111 * handle mouse and touch events |
| 1112 * @param {Hammer} manager |
| 1113 * @param {String} inputEvent |
| 1114 * @param {Object} inputData |
| 1115 */ |
| 1116 handler: function TMEhandler(manager, inputEvent, inputData) { |
| 1117 var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), |
| 1118 isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); |
| 1119 |
| 1120 // when we're in a touch event, so block all upcoming mouse events |
| 1121 // most mobile browser also emit mouseevents, right after touchstart |
| 1122 if (isTouch) { |
| 1123 this.mouse.allow = false; |
| 1124 } else if (isMouse && !this.mouse.allow) { |
| 1125 return; |
| 1126 } |
| 1127 |
| 1128 // reset the allowMouse when we're done |
| 1129 if (inputEvent & (INPUT_END | INPUT_CANCEL)) { |
| 1130 this.mouse.allow = true; |
| 1131 } |
| 1132 |
| 1133 this.callback(manager, inputEvent, inputData); |
| 1134 }, |
| 1135 |
| 1136 /** |
| 1137 * remove the event listeners |
| 1138 */ |
| 1139 destroy: function destroy() { |
| 1140 this.touch.destroy(); |
| 1141 this.mouse.destroy(); |
| 1142 } |
| 1143 }); |
| 1144 |
| 1145 var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); |
| 1146 var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; |
| 1147 |
| 1148 // magical touchAction value |
| 1149 var TOUCH_ACTION_COMPUTE = 'compute'; |
| 1150 var TOUCH_ACTION_AUTO = 'auto'; |
| 1151 var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented |
| 1152 var TOUCH_ACTION_NONE = 'none'; |
| 1153 var TOUCH_ACTION_PAN_X = 'pan-x'; |
| 1154 var TOUCH_ACTION_PAN_Y = 'auto'; |
| 1155 |
| 1156 /** |
| 1157 * Touch Action |
| 1158 * sets the touchAction property or uses the js alternative |
| 1159 * @param {Manager} manager |
| 1160 * @param {String} value |
| 1161 * @constructor |
| 1162 */ |
| 1163 function TouchAction(manager, value) { |
| 1164 this.manager = manager; |
| 1165 this.set(value); |
| 1166 } |
| 1167 |
| 1168 TouchAction.prototype = { |
| 1169 /** |
| 1170 * set the touchAction value on the element or enable the polyfill |
| 1171 * @param {String} value |
| 1172 */ |
| 1173 set: function(value) { |
| 1174 // find out the touch-action by the event handlers |
| 1175 if (value == TOUCH_ACTION_COMPUTE) { |
| 1176 value = this.compute(); |
| 1177 } |
| 1178 |
| 1179 if (NATIVE_TOUCH_ACTION && this.manager.element.style) { |
| 1180 this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; |
| 1181 } |
| 1182 this.actions = value.toLowerCase().trim(); |
| 1183 }, |
| 1184 |
| 1185 /** |
| 1186 * just re-set the touchAction value |
| 1187 */ |
| 1188 update: function() { |
| 1189 this.set(this.manager.options.touchAction); |
| 1190 }, |
| 1191 |
| 1192 /** |
| 1193 * compute the value for the touchAction property based on the recognizer's
settings |
| 1194 * @returns {String} value |
| 1195 */ |
| 1196 compute: function() { |
| 1197 var actions = []; |
| 1198 each(this.manager.recognizers, function(recognizer) { |
| 1199 if (boolOrFn(recognizer.options.enable, [recognizer])) { |
| 1200 actions = actions.concat(recognizer.getTouchAction()); |
| 1201 } |
| 1202 }); |
| 1203 return cleanTouchActions(actions.join(' ')); |
| 1204 }, |
| 1205 |
| 1206 /** |
| 1207 * this method is called on each input cycle and provides the preventing of
the browser behavior |
| 1208 * @param {Object} input |
| 1209 */ |
| 1210 preventDefaults: function(input) { |
| 1211 // not needed with native support for the touchAction property |
| 1212 if (NATIVE_TOUCH_ACTION) { |
| 1213 return; |
| 1214 } |
| 1215 |
| 1216 var srcEvent = input.srcEvent; |
| 1217 var direction = input.offsetDirection; |
| 1218 |
| 1219 // if the touch action did prevented once this session |
| 1220 if (this.manager.session.prevented) { |
| 1221 srcEvent.preventDefault(); |
| 1222 return; |
| 1223 } |
| 1224 |
| 1225 var actions = this.actions; |
| 1226 var hasNone = inStr(actions, TOUCH_ACTION_NONE); |
| 1227 var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); |
| 1228 var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); |
| 1229 |
| 1230 if (hasNone) { |
| 1231 //do not prevent defaults if this is a tap gesture |
| 1232 |
| 1233 var isTapPointer = input.pointers.length === 1; |
| 1234 var isTapMovement = input.distance < 2; |
| 1235 var isTapTouchTime = input.deltaTime < 250; |
| 1236 |
| 1237 if (isTapPointer && isTapMovement && isTapTouchTime) { |
| 1238 return; |
| 1239 } |
| 1240 } |
| 1241 |
| 1242 if (hasPanX && hasPanY) { |
| 1243 // `pan-x pan-y` means browser handles all scrolling/panning, do not
prevent |
| 1244 return; |
| 1245 } |
| 1246 |
| 1247 if (hasNone || |
| 1248 (hasPanY && direction & DIRECTION_HORIZONTAL) || |
| 1249 (hasPanX && direction & DIRECTION_VERTICAL)) { |
| 1250 return this.preventSrc(srcEvent); |
| 1251 } |
| 1252 }, |
| 1253 |
| 1254 /** |
| 1255 * call preventDefault to prevent the browser's default behavior (scrolling
in most cases) |
| 1256 * @param {Object} srcEvent |
| 1257 */ |
| 1258 preventSrc: function(srcEvent) { |
| 1259 this.manager.session.prevented = true; |
| 1260 srcEvent.preventDefault(); |
| 1261 } |
| 1262 }; |
| 1263 |
| 1264 /** |
| 1265 * when the touchActions are collected they are not a valid value, so we need to
clean things up. * |
| 1266 * @param {String} actions |
| 1267 * @returns {*} |
| 1268 */ |
| 1269 function cleanTouchActions(actions) { |
| 1270 // none |
| 1271 if (inStr(actions, TOUCH_ACTION_NONE)) { |
| 1272 return TOUCH_ACTION_NONE; |
| 1273 } |
| 1274 |
| 1275 var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); |
| 1276 var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); |
| 1277 |
| 1278 // if both pan-x and pan-y are set (different recognizers |
| 1279 // for different directions, e.g. horizontal pan but vertical swipe?) |
| 1280 // we need none (as otherwise with pan-x pan-y combined none of these |
| 1281 // recognizers will work, since the browser would handle all panning |
| 1282 if (hasPanX && hasPanY) { |
| 1283 return TOUCH_ACTION_NONE; |
| 1284 } |
| 1285 |
| 1286 // pan-x OR pan-y |
| 1287 if (hasPanX || hasPanY) { |
| 1288 return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; |
| 1289 } |
| 1290 |
| 1291 // manipulation |
| 1292 if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { |
| 1293 return TOUCH_ACTION_MANIPULATION; |
| 1294 } |
| 1295 |
| 1296 return TOUCH_ACTION_AUTO; |
| 1297 } |
| 1298 |
| 1299 /** |
| 1300 * Recognizer flow explained; * |
| 1301 * All recognizers have the initial state of POSSIBLE when a input session start
s. |
| 1302 * The definition of a input session is from the first input until the last inpu
t, with all it's movement in it. * |
| 1303 * Example session for mouse-input: mousedown -> mousemove -> mouseup |
| 1304 * |
| 1305 * On each recognizing cycle (see Manager.recognize) the .recognize() method is
executed |
| 1306 * which determines with state it should be. |
| 1307 * |
| 1308 * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED
), it is reset to |
| 1309 * POSSIBLE to give it another change on the next cycle. |
| 1310 * |
| 1311 * Possible |
| 1312 * | |
| 1313 * +-----+---------------+ |
| 1314 * | | |
| 1315 * +-----+-----+ | |
| 1316 * | | | |
| 1317 * Failed Cancelled | |
| 1318 * +-------+------+ |
| 1319 * | | |
| 1320 * Recognized Began |
| 1321 * | |
| 1322 * Changed |
| 1323 * | |
| 1324 * Ended/Recognized |
| 1325 */ |
| 1326 var STATE_POSSIBLE = 1; |
| 1327 var STATE_BEGAN = 2; |
| 1328 var STATE_CHANGED = 4; |
| 1329 var STATE_ENDED = 8; |
| 1330 var STATE_RECOGNIZED = STATE_ENDED; |
| 1331 var STATE_CANCELLED = 16; |
| 1332 var STATE_FAILED = 32; |
| 1333 |
| 1334 /** |
| 1335 * Recognizer |
| 1336 * Every recognizer needs to extend from this class. |
| 1337 * @constructor |
| 1338 * @param {Object} options |
| 1339 */ |
| 1340 function Recognizer(options) { |
| 1341 this.options = assign({}, this.defaults, options || {}); |
| 1342 |
| 1343 this.id = uniqueId(); |
| 1344 |
| 1345 this.manager = null; |
| 1346 |
| 1347 // default is enable true |
| 1348 this.options.enable = ifUndefined(this.options.enable, true); |
| 1349 |
| 1350 this.state = STATE_POSSIBLE; |
| 1351 |
| 1352 this.simultaneous = {}; |
| 1353 this.requireFail = []; |
| 1354 } |
| 1355 |
| 1356 Recognizer.prototype = { |
| 1357 /** |
| 1358 * @virtual |
| 1359 * @type {Object} |
| 1360 */ |
| 1361 defaults: {}, |
| 1362 |
| 1363 /** |
| 1364 * set options |
| 1365 * @param {Object} options |
| 1366 * @return {Recognizer} |
| 1367 */ |
| 1368 set: function(options) { |
| 1369 assign(this.options, options); |
| 1370 |
| 1371 // also update the touchAction, in case something changed about the dire
ctions/enabled state |
| 1372 this.manager && this.manager.touchAction.update(); |
| 1373 return this; |
| 1374 }, |
| 1375 |
| 1376 /** |
| 1377 * recognize simultaneous with an other recognizer. |
| 1378 * @param {Recognizer} otherRecognizer |
| 1379 * @returns {Recognizer} this |
| 1380 */ |
| 1381 recognizeWith: function(otherRecognizer) { |
| 1382 if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { |
| 1383 return this; |
| 1384 } |
| 1385 |
| 1386 var simultaneous = this.simultaneous; |
| 1387 otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| 1388 if (!simultaneous[otherRecognizer.id]) { |
| 1389 simultaneous[otherRecognizer.id] = otherRecognizer; |
| 1390 otherRecognizer.recognizeWith(this); |
| 1391 } |
| 1392 return this; |
| 1393 }, |
| 1394 |
| 1395 /** |
| 1396 * drop the simultaneous link. it doesnt remove the link on the other recogn
izer. |
| 1397 * @param {Recognizer} otherRecognizer |
| 1398 * @returns {Recognizer} this |
| 1399 */ |
| 1400 dropRecognizeWith: function(otherRecognizer) { |
| 1401 if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { |
| 1402 return this; |
| 1403 } |
| 1404 |
| 1405 otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| 1406 delete this.simultaneous[otherRecognizer.id]; |
| 1407 return this; |
| 1408 }, |
| 1409 |
| 1410 /** |
| 1411 * recognizer can only run when an other is failing |
| 1412 * @param {Recognizer} otherRecognizer |
| 1413 * @returns {Recognizer} this |
| 1414 */ |
| 1415 requireFailure: function(otherRecognizer) { |
| 1416 if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { |
| 1417 return this; |
| 1418 } |
| 1419 |
| 1420 var requireFail = this.requireFail; |
| 1421 otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| 1422 if (inArray(requireFail, otherRecognizer) === -1) { |
| 1423 requireFail.push(otherRecognizer); |
| 1424 otherRecognizer.requireFailure(this); |
| 1425 } |
| 1426 return this; |
| 1427 }, |
| 1428 |
| 1429 /** |
| 1430 * drop the requireFailure link. it does not remove the link on the other re
cognizer. |
| 1431 * @param {Recognizer} otherRecognizer |
| 1432 * @returns {Recognizer} this |
| 1433 */ |
| 1434 dropRequireFailure: function(otherRecognizer) { |
| 1435 if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { |
| 1436 return this; |
| 1437 } |
| 1438 |
| 1439 otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| 1440 var index = inArray(this.requireFail, otherRecognizer); |
| 1441 if (index > -1) { |
| 1442 this.requireFail.splice(index, 1); |
| 1443 } |
| 1444 return this; |
| 1445 }, |
| 1446 |
| 1447 /** |
| 1448 * has require failures boolean |
| 1449 * @returns {boolean} |
| 1450 */ |
| 1451 hasRequireFailures: function() { |
| 1452 return this.requireFail.length > 0; |
| 1453 }, |
| 1454 |
| 1455 /** |
| 1456 * if the recognizer can recognize simultaneous with an other recognizer |
| 1457 * @param {Recognizer} otherRecognizer |
| 1458 * @returns {Boolean} |
| 1459 */ |
| 1460 canRecognizeWith: function(otherRecognizer) { |
| 1461 return !!this.simultaneous[otherRecognizer.id]; |
| 1462 }, |
| 1463 |
| 1464 /** |
| 1465 * You should use `tryEmit` instead of `emit` directly to check |
| 1466 * that all the needed recognizers has failed before emitting. |
| 1467 * @param {Object} input |
| 1468 */ |
| 1469 emit: function(input) { |
| 1470 var self = this; |
| 1471 var state = this.state; |
| 1472 |
| 1473 function emit(event) { |
| 1474 self.manager.emit(event, input); |
| 1475 } |
| 1476 |
| 1477 // 'panstart' and 'panmove' |
| 1478 if (state < STATE_ENDED) { |
| 1479 emit(self.options.event + stateStr(state)); |
| 1480 } |
| 1481 |
| 1482 emit(self.options.event); // simple 'eventName' events |
| 1483 |
| 1484 if (input.additionalEvent) { // additional event(panleft, panright, pinc
hin, pinchout...) |
| 1485 emit(input.additionalEvent); |
| 1486 } |
| 1487 |
| 1488 // panend and pancancel |
| 1489 if (state >= STATE_ENDED) { |
| 1490 emit(self.options.event + stateStr(state)); |
| 1491 } |
| 1492 }, |
| 1493 |
| 1494 /** |
| 1495 * Check that all the require failure recognizers has failed, |
| 1496 * if true, it emits a gesture event, |
| 1497 * otherwise, setup the state to FAILED. |
| 1498 * @param {Object} input |
| 1499 */ |
| 1500 tryEmit: function(input) { |
| 1501 if (this.canEmit()) { |
| 1502 return this.emit(input); |
| 1503 } |
| 1504 // it's failing anyway |
| 1505 this.state = STATE_FAILED; |
| 1506 }, |
| 1507 |
| 1508 /** |
| 1509 * can we emit? |
| 1510 * @returns {boolean} |
| 1511 */ |
| 1512 canEmit: function() { |
| 1513 var i = 0; |
| 1514 while (i < this.requireFail.length) { |
| 1515 if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE)))
{ |
| 1516 return false; |
| 1517 } |
| 1518 i++; |
| 1519 } |
| 1520 return true; |
| 1521 }, |
| 1522 |
| 1523 /** |
| 1524 * update the recognizer |
| 1525 * @param {Object} inputData |
| 1526 */ |
| 1527 recognize: function(inputData) { |
| 1528 // make a new copy of the inputData |
| 1529 // so we can change the inputData without messing up the other recognize
rs |
| 1530 var inputDataClone = assign({}, inputData); |
| 1531 |
| 1532 // is is enabled and allow recognizing? |
| 1533 if (!boolOrFn(this.options.enable, [this, inputDataClone])) { |
| 1534 this.reset(); |
| 1535 this.state = STATE_FAILED; |
| 1536 return; |
| 1537 } |
| 1538 |
| 1539 // reset when we've reached the end |
| 1540 if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { |
| 1541 this.state = STATE_POSSIBLE; |
| 1542 } |
| 1543 |
| 1544 this.state = this.process(inputDataClone); |
| 1545 |
| 1546 // the recognizer has recognized a gesture |
| 1547 // so trigger an event |
| 1548 if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANC
ELLED)) { |
| 1549 this.tryEmit(inputDataClone); |
| 1550 } |
| 1551 }, |
| 1552 |
| 1553 /** |
| 1554 * return the state of the recognizer |
| 1555 * the actual recognizing happens in this method |
| 1556 * @virtual |
| 1557 * @param {Object} inputData |
| 1558 * @returns {Const} STATE |
| 1559 */ |
| 1560 process: function(inputData) { }, // jshint ignore:line |
| 1561 |
| 1562 /** |
| 1563 * return the preferred touch-action |
| 1564 * @virtual |
| 1565 * @returns {Array} |
| 1566 */ |
| 1567 getTouchAction: function() { }, |
| 1568 |
| 1569 /** |
| 1570 * called when the gesture isn't allowed to recognize |
| 1571 * like when another is being recognized or it is disabled |
| 1572 * @virtual |
| 1573 */ |
| 1574 reset: function() { } |
| 1575 }; |
| 1576 |
| 1577 /** |
| 1578 * get a usable string, used as event postfix |
| 1579 * @param {Const} state |
| 1580 * @returns {String} state |
| 1581 */ |
| 1582 function stateStr(state) { |
| 1583 if (state & STATE_CANCELLED) { |
| 1584 return 'cancel'; |
| 1585 } else if (state & STATE_ENDED) { |
| 1586 return 'end'; |
| 1587 } else if (state & STATE_CHANGED) { |
| 1588 return 'move'; |
| 1589 } else if (state & STATE_BEGAN) { |
| 1590 return 'start'; |
| 1591 } |
| 1592 return ''; |
| 1593 } |
| 1594 |
| 1595 /** |
| 1596 * direction cons to string |
| 1597 * @param {Const} direction |
| 1598 * @returns {String} |
| 1599 */ |
| 1600 function directionStr(direction) { |
| 1601 if (direction == DIRECTION_DOWN) { |
| 1602 return 'down'; |
| 1603 } else if (direction == DIRECTION_UP) { |
| 1604 return 'up'; |
| 1605 } else if (direction == DIRECTION_LEFT) { |
| 1606 return 'left'; |
| 1607 } else if (direction == DIRECTION_RIGHT) { |
| 1608 return 'right'; |
| 1609 } |
| 1610 return ''; |
| 1611 } |
| 1612 |
| 1613 /** |
| 1614 * get a recognizer by name if it is bound to a manager |
| 1615 * @param {Recognizer|String} otherRecognizer |
| 1616 * @param {Recognizer} recognizer |
| 1617 * @returns {Recognizer} |
| 1618 */ |
| 1619 function getRecognizerByNameIfManager(otherRecognizer, recognizer) { |
| 1620 var manager = recognizer.manager; |
| 1621 if (manager) { |
| 1622 return manager.get(otherRecognizer); |
| 1623 } |
| 1624 return otherRecognizer; |
| 1625 } |
| 1626 |
| 1627 /** |
| 1628 * This recognizer is just used as a base for the simple attribute recognizers. |
| 1629 * @constructor |
| 1630 * @extends Recognizer |
| 1631 */ |
| 1632 function AttrRecognizer() { |
| 1633 Recognizer.apply(this, arguments); |
| 1634 } |
| 1635 |
| 1636 inherit(AttrRecognizer, Recognizer, { |
| 1637 /** |
| 1638 * @namespace |
| 1639 * @memberof AttrRecognizer |
| 1640 */ |
| 1641 defaults: { |
| 1642 /** |
| 1643 * @type {Number} |
| 1644 * @default 1 |
| 1645 */ |
| 1646 pointers: 1 |
| 1647 }, |
| 1648 |
| 1649 /** |
| 1650 * Used to check if it the recognizer receives valid input, like input.dista
nce > 10. |
| 1651 * @memberof AttrRecognizer |
| 1652 * @param {Object} input |
| 1653 * @returns {Boolean} recognized |
| 1654 */ |
| 1655 attrTest: function(input) { |
| 1656 var optionPointers = this.options.pointers; |
| 1657 return optionPointers === 0 || input.pointers.length === optionPointers; |
| 1658 }, |
| 1659 |
| 1660 /** |
| 1661 * Process the input and return the state for the recognizer |
| 1662 * @memberof AttrRecognizer |
| 1663 * @param {Object} input |
| 1664 * @returns {*} State |
| 1665 */ |
| 1666 process: function(input) { |
| 1667 var state = this.state; |
| 1668 var eventType = input.eventType; |
| 1669 |
| 1670 var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); |
| 1671 var isValid = this.attrTest(input); |
| 1672 |
| 1673 // on cancel input and we've recognized before, return STATE_CANCELLED |
| 1674 if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { |
| 1675 return state | STATE_CANCELLED; |
| 1676 } else if (isRecognized || isValid) { |
| 1677 if (eventType & INPUT_END) { |
| 1678 return state | STATE_ENDED; |
| 1679 } else if (!(state & STATE_BEGAN)) { |
| 1680 return STATE_BEGAN; |
| 1681 } |
| 1682 return state | STATE_CHANGED; |
| 1683 } |
| 1684 return STATE_FAILED; |
| 1685 } |
| 1686 }); |
| 1687 |
| 1688 /** |
| 1689 * Pan |
| 1690 * Recognized when the pointer is down and moved in the allowed direction. |
| 1691 * @constructor |
| 1692 * @extends AttrRecognizer |
| 1693 */ |
| 1694 function PanRecognizer() { |
| 1695 AttrRecognizer.apply(this, arguments); |
| 1696 |
| 1697 this.pX = null; |
| 1698 this.pY = null; |
| 1699 } |
| 1700 |
| 1701 inherit(PanRecognizer, AttrRecognizer, { |
| 1702 /** |
| 1703 * @namespace |
| 1704 * @memberof PanRecognizer |
| 1705 */ |
| 1706 defaults: { |
| 1707 event: 'pan', |
| 1708 threshold: 10, |
| 1709 pointers: 1, |
| 1710 direction: DIRECTION_ALL |
| 1711 }, |
| 1712 |
| 1713 getTouchAction: function() { |
| 1714 var direction = this.options.direction; |
| 1715 var actions = []; |
| 1716 if (direction & DIRECTION_HORIZONTAL) { |
| 1717 actions.push(TOUCH_ACTION_PAN_Y); |
| 1718 } |
| 1719 if (direction & DIRECTION_VERTICAL) { |
| 1720 actions.push(TOUCH_ACTION_PAN_X); |
| 1721 } |
| 1722 return actions; |
| 1723 }, |
| 1724 |
| 1725 directionTest: function(input) { |
| 1726 var options = this.options; |
| 1727 var hasMoved = true; |
| 1728 var distance = input.distance; |
| 1729 var direction = input.direction; |
| 1730 var x = input.deltaX; |
| 1731 var y = input.deltaY; |
| 1732 |
| 1733 // lock to axis? |
| 1734 if (!(direction & options.direction)) { |
| 1735 if (options.direction & DIRECTION_HORIZONTAL) { |
| 1736 direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEF
T : DIRECTION_RIGHT; |
| 1737 hasMoved = x != this.pX; |
| 1738 distance = Math.abs(input.deltaX); |
| 1739 } else { |
| 1740 direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP
: DIRECTION_DOWN; |
| 1741 hasMoved = y != this.pY; |
| 1742 distance = Math.abs(input.deltaY); |
| 1743 } |
| 1744 } |
| 1745 input.direction = direction; |
| 1746 return hasMoved && distance > options.threshold && direction & options.d
irection; |
| 1747 }, |
| 1748 |
| 1749 attrTest: function(input) { |
| 1750 return AttrRecognizer.prototype.attrTest.call(this, input) && |
| 1751 (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.di
rectionTest(input))); |
| 1752 }, |
| 1753 |
| 1754 emit: function(input) { |
| 1755 |
| 1756 this.pX = input.deltaX; |
| 1757 this.pY = input.deltaY; |
| 1758 |
| 1759 var direction = directionStr(input.direction); |
| 1760 |
| 1761 if (direction) { |
| 1762 input.additionalEvent = this.options.event + direction; |
| 1763 } |
| 1764 this._super.emit.call(this, input); |
| 1765 } |
| 1766 }); |
| 1767 |
| 1768 /** |
| 1769 * Pinch |
| 1770 * Recognized when two or more pointers are moving toward (zoom-in) or away from
each other (zoom-out). |
| 1771 * @constructor |
| 1772 * @extends AttrRecognizer |
| 1773 */ |
| 1774 function PinchRecognizer() { |
| 1775 AttrRecognizer.apply(this, arguments); |
| 1776 } |
| 1777 |
| 1778 inherit(PinchRecognizer, AttrRecognizer, { |
| 1779 /** |
| 1780 * @namespace |
| 1781 * @memberof PinchRecognizer |
| 1782 */ |
| 1783 defaults: { |
| 1784 event: 'pinch', |
| 1785 threshold: 0, |
| 1786 pointers: 2 |
| 1787 }, |
| 1788 |
| 1789 getTouchAction: function() { |
| 1790 return [TOUCH_ACTION_NONE]; |
| 1791 }, |
| 1792 |
| 1793 attrTest: function(input) { |
| 1794 return this._super.attrTest.call(this, input) && |
| 1795 (Math.abs(input.scale - 1) > this.options.threshold || this.state &
STATE_BEGAN); |
| 1796 }, |
| 1797 |
| 1798 emit: function(input) { |
| 1799 if (input.scale !== 1) { |
| 1800 var inOut = input.scale < 1 ? 'in' : 'out'; |
| 1801 input.additionalEvent = this.options.event + inOut; |
| 1802 } |
| 1803 this._super.emit.call(this, input); |
| 1804 } |
| 1805 }); |
| 1806 |
| 1807 /** |
| 1808 * Press |
| 1809 * Recognized when the pointer is down for x ms without any movement. |
| 1810 * @constructor |
| 1811 * @extends Recognizer |
| 1812 */ |
| 1813 function PressRecognizer() { |
| 1814 Recognizer.apply(this, arguments); |
| 1815 |
| 1816 this._timer = null; |
| 1817 this._input = null; |
| 1818 } |
| 1819 |
| 1820 inherit(PressRecognizer, Recognizer, { |
| 1821 /** |
| 1822 * @namespace |
| 1823 * @memberof PressRecognizer |
| 1824 */ |
| 1825 defaults: { |
| 1826 event: 'press', |
| 1827 pointers: 1, |
| 1828 time: 251, // minimal time of the pointer to be pressed |
| 1829 threshold: 9 // a minimal movement is ok, but keep it low |
| 1830 }, |
| 1831 |
| 1832 getTouchAction: function() { |
| 1833 return [TOUCH_ACTION_AUTO]; |
| 1834 }, |
| 1835 |
| 1836 process: function(input) { |
| 1837 var options = this.options; |
| 1838 var validPointers = input.pointers.length === options.pointers; |
| 1839 var validMovement = input.distance < options.threshold; |
| 1840 var validTime = input.deltaTime > options.time; |
| 1841 |
| 1842 this._input = input; |
| 1843 |
| 1844 // we only allow little movement |
| 1845 // and we've reached an end event, so a tap is possible |
| 1846 if (!validMovement || !validPointers || (input.eventType & (INPUT_END |
INPUT_CANCEL) && !validTime)) { |
| 1847 this.reset(); |
| 1848 } else if (input.eventType & INPUT_START) { |
| 1849 this.reset(); |
| 1850 this._timer = setTimeoutContext(function() { |
| 1851 this.state = STATE_RECOGNIZED; |
| 1852 this.tryEmit(); |
| 1853 }, options.time, this); |
| 1854 } else if (input.eventType & INPUT_END) { |
| 1855 return STATE_RECOGNIZED; |
| 1856 } |
| 1857 return STATE_FAILED; |
| 1858 }, |
| 1859 |
| 1860 reset: function() { |
| 1861 clearTimeout(this._timer); |
| 1862 }, |
| 1863 |
| 1864 emit: function(input) { |
| 1865 if (this.state !== STATE_RECOGNIZED) { |
| 1866 return; |
| 1867 } |
| 1868 |
| 1869 if (input && (input.eventType & INPUT_END)) { |
| 1870 this.manager.emit(this.options.event + 'up', input); |
| 1871 } else { |
| 1872 this._input.timeStamp = now(); |
| 1873 this.manager.emit(this.options.event, this._input); |
| 1874 } |
| 1875 } |
| 1876 }); |
| 1877 |
| 1878 /** |
| 1879 * Rotate |
| 1880 * Recognized when two or more pointer are moving in a circular motion. |
| 1881 * @constructor |
| 1882 * @extends AttrRecognizer |
| 1883 */ |
| 1884 function RotateRecognizer() { |
| 1885 AttrRecognizer.apply(this, arguments); |
| 1886 } |
| 1887 |
| 1888 inherit(RotateRecognizer, AttrRecognizer, { |
| 1889 /** |
| 1890 * @namespace |
| 1891 * @memberof RotateRecognizer |
| 1892 */ |
| 1893 defaults: { |
| 1894 event: 'rotate', |
| 1895 threshold: 0, |
| 1896 pointers: 2 |
| 1897 }, |
| 1898 |
| 1899 getTouchAction: function() { |
| 1900 return [TOUCH_ACTION_NONE]; |
| 1901 }, |
| 1902 |
| 1903 attrTest: function(input) { |
| 1904 return this._super.attrTest.call(this, input) && |
| 1905 (Math.abs(input.rotation) > this.options.threshold || this.state & S
TATE_BEGAN); |
| 1906 } |
| 1907 }); |
| 1908 |
| 1909 /** |
| 1910 * Swipe |
| 1911 * Recognized when the pointer is moving fast (velocity), with enough distance i
n the allowed direction. |
| 1912 * @constructor |
| 1913 * @extends AttrRecognizer |
| 1914 */ |
| 1915 function SwipeRecognizer() { |
| 1916 AttrRecognizer.apply(this, arguments); |
| 1917 } |
| 1918 |
| 1919 inherit(SwipeRecognizer, AttrRecognizer, { |
| 1920 /** |
| 1921 * @namespace |
| 1922 * @memberof SwipeRecognizer |
| 1923 */ |
| 1924 defaults: { |
| 1925 event: 'swipe', |
| 1926 threshold: 10, |
| 1927 velocity: 0.3, |
| 1928 direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, |
| 1929 pointers: 1 |
| 1930 }, |
| 1931 |
| 1932 getTouchAction: function() { |
| 1933 return PanRecognizer.prototype.getTouchAction.call(this); |
| 1934 }, |
| 1935 |
| 1936 attrTest: function(input) { |
| 1937 var direction = this.options.direction; |
| 1938 var velocity; |
| 1939 |
| 1940 if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { |
| 1941 velocity = input.overallVelocity; |
| 1942 } else if (direction & DIRECTION_HORIZONTAL) { |
| 1943 velocity = input.overallVelocityX; |
| 1944 } else if (direction & DIRECTION_VERTICAL) { |
| 1945 velocity = input.overallVelocityY; |
| 1946 } |
| 1947 |
| 1948 return this._super.attrTest.call(this, input) && |
| 1949 direction & input.offsetDirection && |
| 1950 input.distance > this.options.threshold && |
| 1951 input.maxPointers == this.options.pointers && |
| 1952 abs(velocity) > this.options.velocity && input.eventType & INPUT_END
; |
| 1953 }, |
| 1954 |
| 1955 emit: function(input) { |
| 1956 var direction = directionStr(input.offsetDirection); |
| 1957 if (direction) { |
| 1958 this.manager.emit(this.options.event + direction, input); |
| 1959 } |
| 1960 |
| 1961 this.manager.emit(this.options.event, input); |
| 1962 } |
| 1963 }); |
| 1964 |
| 1965 /** |
| 1966 * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps
are recognized if they occur |
| 1967 * between the given interval and position. The delay option can be used to reco
gnize multi-taps without firing |
| 1968 * a single tap. |
| 1969 * |
| 1970 * The eventData from the emitted event contains the property `tapCount`, which
contains the amount of |
| 1971 * multi-taps being recognized. |
| 1972 * @constructor |
| 1973 * @extends Recognizer |
| 1974 */ |
| 1975 function TapRecognizer() { |
| 1976 Recognizer.apply(this, arguments); |
| 1977 |
| 1978 // previous time and center, |
| 1979 // used for tap counting |
| 1980 this.pTime = false; |
| 1981 this.pCenter = false; |
| 1982 |
| 1983 this._timer = null; |
| 1984 this._input = null; |
| 1985 this.count = 0; |
| 1986 } |
| 1987 |
| 1988 inherit(TapRecognizer, Recognizer, { |
| 1989 /** |
| 1990 * @namespace |
| 1991 * @memberof PinchRecognizer |
| 1992 */ |
| 1993 defaults: { |
| 1994 event: 'tap', |
| 1995 pointers: 1, |
| 1996 taps: 1, |
| 1997 interval: 300, // max time between the multi-tap taps |
| 1998 time: 250, // max time of the pointer to be down (like finger on the scr
een) |
| 1999 threshold: 9, // a minimal movement is ok, but keep it low |
| 2000 posThreshold: 10 // a multi-tap can be a bit off the initial position |
| 2001 }, |
| 2002 |
| 2003 getTouchAction: function() { |
| 2004 return [TOUCH_ACTION_MANIPULATION]; |
| 2005 }, |
| 2006 |
| 2007 process: function(input) { |
| 2008 var options = this.options; |
| 2009 |
| 2010 var validPointers = input.pointers.length === options.pointers; |
| 2011 var validMovement = input.distance < options.threshold; |
| 2012 var validTouchTime = input.deltaTime < options.time; |
| 2013 |
| 2014 this.reset(); |
| 2015 |
| 2016 if ((input.eventType & INPUT_START) && (this.count === 0)) { |
| 2017 return this.failTimeout(); |
| 2018 } |
| 2019 |
| 2020 // we only allow little movement |
| 2021 // and we've reached an end event, so a tap is possible |
| 2022 if (validMovement && validTouchTime && validPointers) { |
| 2023 if (input.eventType != INPUT_END) { |
| 2024 return this.failTimeout(); |
| 2025 } |
| 2026 |
| 2027 var validInterval = this.pTime ? (input.timeStamp - this.pTime < opt
ions.interval) : true; |
| 2028 var validMultiTap = !this.pCenter || getDistance(this.pCenter, input
.center) < options.posThreshold; |
| 2029 |
| 2030 this.pTime = input.timeStamp; |
| 2031 this.pCenter = input.center; |
| 2032 |
| 2033 if (!validMultiTap || !validInterval) { |
| 2034 this.count = 1; |
| 2035 } else { |
| 2036 this.count += 1; |
| 2037 } |
| 2038 |
| 2039 this._input = input; |
| 2040 |
| 2041 // if tap count matches we have recognized it, |
| 2042 // else it has began recognizing... |
| 2043 var tapCount = this.count % options.taps; |
| 2044 if (tapCount === 0) { |
| 2045 // no failing requirements, immediately trigger the tap event |
| 2046 // or wait as long as the multitap interval to trigger |
| 2047 if (!this.hasRequireFailures()) { |
| 2048 return STATE_RECOGNIZED; |
| 2049 } else { |
| 2050 this._timer = setTimeoutContext(function() { |
| 2051 this.state = STATE_RECOGNIZED; |
| 2052 this.tryEmit(); |
| 2053 }, options.interval, this); |
| 2054 return STATE_BEGAN; |
| 2055 } |
| 2056 } |
| 2057 } |
| 2058 return STATE_FAILED; |
| 2059 }, |
| 2060 |
| 2061 failTimeout: function() { |
| 2062 this._timer = setTimeoutContext(function() { |
| 2063 this.state = STATE_FAILED; |
| 2064 }, this.options.interval, this); |
| 2065 return STATE_FAILED; |
| 2066 }, |
| 2067 |
| 2068 reset: function() { |
| 2069 clearTimeout(this._timer); |
| 2070 }, |
| 2071 |
| 2072 emit: function() { |
| 2073 if (this.state == STATE_RECOGNIZED) { |
| 2074 this._input.tapCount = this.count; |
| 2075 this.manager.emit(this.options.event, this._input); |
| 2076 } |
| 2077 } |
| 2078 }); |
| 2079 |
| 2080 /** |
| 2081 * Simple way to create a manager with a default set of recognizers. |
| 2082 * @param {HTMLElement} element |
| 2083 * @param {Object} [options] |
| 2084 * @constructor |
| 2085 */ |
| 2086 function Hammer(element, options) { |
| 2087 options = options || {}; |
| 2088 options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.prese
t); |
| 2089 return new Manager(element, options); |
| 2090 } |
| 2091 |
| 2092 /** |
| 2093 * @const {string} |
| 2094 */ |
| 2095 Hammer.VERSION = '2.0.6'; |
| 2096 |
| 2097 /** |
| 2098 * default settings |
| 2099 * @namespace |
| 2100 */ |
| 2101 Hammer.defaults = { |
| 2102 /** |
| 2103 * set if DOM events are being triggered. |
| 2104 * But this is slower and unused by simple implementations, so disabled by d
efault. |
| 2105 * @type {Boolean} |
| 2106 * @default false |
| 2107 */ |
| 2108 domEvents: false, |
| 2109 |
| 2110 /** |
| 2111 * The value for the touchAction property/fallback. |
| 2112 * When set to `compute` it will magically set the correct value based on th
e added recognizers. |
| 2113 * @type {String} |
| 2114 * @default compute |
| 2115 */ |
| 2116 touchAction: TOUCH_ACTION_COMPUTE, |
| 2117 |
| 2118 /** |
| 2119 * @type {Boolean} |
| 2120 * @default true |
| 2121 */ |
| 2122 enable: true, |
| 2123 |
| 2124 /** |
| 2125 * EXPERIMENTAL FEATURE -- can be removed/changed |
| 2126 * Change the parent input target element. |
| 2127 * If Null, then it is being set the to main element. |
| 2128 * @type {Null|EventTarget} |
| 2129 * @default null |
| 2130 */ |
| 2131 inputTarget: null, |
| 2132 |
| 2133 /** |
| 2134 * force an input class |
| 2135 * @type {Null|Function} |
| 2136 * @default null |
| 2137 */ |
| 2138 inputClass: null, |
| 2139 |
| 2140 /** |
| 2141 * Default recognizer setup when calling `Hammer()` |
| 2142 * When creating a new Manager these will be skipped. |
| 2143 * @type {Array} |
| 2144 */ |
| 2145 preset: [ |
| 2146 // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] |
| 2147 [RotateRecognizer, {enable: false}], |
| 2148 [PinchRecognizer, {enable: false}, ['rotate']], |
| 2149 [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}], |
| 2150 [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']], |
| 2151 [TapRecognizer], |
| 2152 [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']], |
| 2153 [PressRecognizer] |
| 2154 ], |
| 2155 |
| 2156 /** |
| 2157 * Some CSS properties can be used to improve the working of Hammer. |
| 2158 * Add them to this method and they will be set when creating a new Manager. |
| 2159 * @namespace |
| 2160 */ |
| 2161 cssProps: { |
| 2162 /** |
| 2163 * Disables text selection to improve the dragging gesture. Mainly for d
esktop browsers. |
| 2164 * @type {String} |
| 2165 * @default 'none' |
| 2166 */ |
| 2167 userSelect: 'none', |
| 2168 |
| 2169 /** |
| 2170 * Disable the Windows Phone grippers when pressing an element. |
| 2171 * @type {String} |
| 2172 * @default 'none' |
| 2173 */ |
| 2174 touchSelect: 'none', |
| 2175 |
| 2176 /** |
| 2177 * Disables the default callout shown when you touch and hold a touch ta
rget. |
| 2178 * On iOS, when you touch and hold a touch target such as a link, Safari
displays |
| 2179 * a callout containing information about the link. This property allows
you to disable that callout. |
| 2180 * @type {String} |
| 2181 * @default 'none' |
| 2182 */ |
| 2183 touchCallout: 'none', |
| 2184 |
| 2185 /** |
| 2186 * Specifies whether zooming is enabled. Used by IE10> |
| 2187 * @type {String} |
| 2188 * @default 'none' |
| 2189 */ |
| 2190 contentZooming: 'none', |
| 2191 |
| 2192 /** |
| 2193 * Specifies that an entire element should be draggable instead of its c
ontents. Mainly for desktop browsers. |
| 2194 * @type {String} |
| 2195 * @default 'none' |
| 2196 */ |
| 2197 userDrag: 'none', |
| 2198 |
| 2199 /** |
| 2200 * Overrides the highlight color shown when the user taps a link or a Ja
vaScript |
| 2201 * clickable element in iOS. This property obeys the alpha value, if spe
cified. |
| 2202 * @type {String} |
| 2203 * @default 'rgba(0,0,0,0)' |
| 2204 */ |
| 2205 tapHighlightColor: 'rgba(0,0,0,0)' |
| 2206 } |
| 2207 }; |
| 2208 |
| 2209 var STOP = 1; |
| 2210 var FORCED_STOP = 2; |
| 2211 |
| 2212 /** |
| 2213 * Manager |
| 2214 * @param {HTMLElement} element |
| 2215 * @param {Object} [options] |
| 2216 * @constructor |
| 2217 */ |
| 2218 function Manager(element, options) { |
| 2219 this.options = assign({}, Hammer.defaults, options || {}); |
| 2220 |
| 2221 this.options.inputTarget = this.options.inputTarget || element; |
| 2222 |
| 2223 this.handlers = {}; |
| 2224 this.session = {}; |
| 2225 this.recognizers = []; |
| 2226 |
| 2227 this.element = element; |
| 2228 this.input = createInputInstance(this); |
| 2229 this.touchAction = new TouchAction(this, this.options.touchAction); |
| 2230 |
| 2231 toggleCssProps(this, true); |
| 2232 |
| 2233 each(this.options.recognizers, function(item) { |
| 2234 var recognizer = this.add(new (item[0])(item[1])); |
| 2235 item[2] && recognizer.recognizeWith(item[2]); |
| 2236 item[3] && recognizer.requireFailure(item[3]); |
| 2237 }, this); |
| 2238 } |
| 2239 |
| 2240 Manager.prototype = { |
| 2241 /** |
| 2242 * set options |
| 2243 * @param {Object} options |
| 2244 * @returns {Manager} |
| 2245 */ |
| 2246 set: function(options) { |
| 2247 assign(this.options, options); |
| 2248 |
| 2249 // Options that need a little more setup |
| 2250 if (options.touchAction) { |
| 2251 this.touchAction.update(); |
| 2252 } |
| 2253 if (options.inputTarget) { |
| 2254 // Clean up existing event listeners and reinitialize |
| 2255 this.input.destroy(); |
| 2256 this.input.target = options.inputTarget; |
| 2257 this.input.init(); |
| 2258 } |
| 2259 return this; |
| 2260 }, |
| 2261 |
| 2262 /** |
| 2263 * stop recognizing for this session. |
| 2264 * This session will be discarded, when a new [input]start event is fired. |
| 2265 * When forced, the recognizer cycle is stopped immediately. |
| 2266 * @param {Boolean} [force] |
| 2267 */ |
| 2268 stop: function(force) { |
| 2269 this.session.stopped = force ? FORCED_STOP : STOP; |
| 2270 }, |
| 2271 |
| 2272 /** |
| 2273 * run the recognizers! |
| 2274 * called by the inputHandler function on every movement of the pointers (to
uches) |
| 2275 * it walks through all the recognizers and tries to detect the gesture that
is being made |
| 2276 * @param {Object} inputData |
| 2277 */ |
| 2278 recognize: function(inputData) { |
| 2279 var session = this.session; |
| 2280 if (session.stopped) { |
| 2281 return; |
| 2282 } |
| 2283 |
| 2284 // run the touch-action polyfill |
| 2285 this.touchAction.preventDefaults(inputData); |
| 2286 |
| 2287 var recognizer; |
| 2288 var recognizers = this.recognizers; |
| 2289 |
| 2290 // this holds the recognizer that is being recognized. |
| 2291 // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGN
IZED |
| 2292 // if no recognizer is detecting a thing, it is set to `null` |
| 2293 var curRecognizer = session.curRecognizer; |
| 2294 |
| 2295 // reset when the last recognizer is recognized |
| 2296 // or when we're in a new session |
| 2297 if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECO
GNIZED)) { |
| 2298 curRecognizer = session.curRecognizer = null; |
| 2299 } |
| 2300 |
| 2301 var i = 0; |
| 2302 while (i < recognizers.length) { |
| 2303 recognizer = recognizers[i]; |
| 2304 |
| 2305 // find out if we are allowed try to recognize the input for this on
e. |
| 2306 // 1. allow if the session is NOT forced stopped (see the .stop()
method) |
| 2307 // 2. allow if we still haven't recognized a gesture in this sessi
on, or the this recognizer is the one |
| 2308 // that is being recognized. |
| 2309 // 3. allow if the recognizer is allowed to run simultaneous with
the current recognized recognizer. |
| 2310 // this can be setup with the `recognizeWith()` method on the r
ecognizer. |
| 2311 if (session.stopped !== FORCED_STOP && ( // 1 |
| 2312 !curRecognizer || recognizer == curRecognizer || // 2 |
| 2313 recognizer.canRecognizeWith(curRecognizer))) { // 3 |
| 2314 recognizer.recognize(inputData); |
| 2315 } else { |
| 2316 recognizer.reset(); |
| 2317 } |
| 2318 |
| 2319 // if the recognizer has been recognizing the input as a valid gestu
re, we want to store this one as the |
| 2320 // current active recognizer. but only if we don't already have an a
ctive recognizer |
| 2321 if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGE
D | STATE_ENDED)) { |
| 2322 curRecognizer = session.curRecognizer = recognizer; |
| 2323 } |
| 2324 i++; |
| 2325 } |
| 2326 }, |
| 2327 |
| 2328 /** |
| 2329 * get a recognizer by its event name. |
| 2330 * @param {Recognizer|String} recognizer |
| 2331 * @returns {Recognizer|Null} |
| 2332 */ |
| 2333 get: function(recognizer) { |
| 2334 if (recognizer instanceof Recognizer) { |
| 2335 return recognizer; |
| 2336 } |
| 2337 |
| 2338 var recognizers = this.recognizers; |
| 2339 for (var i = 0; i < recognizers.length; i++) { |
| 2340 if (recognizers[i].options.event == recognizer) { |
| 2341 return recognizers[i]; |
| 2342 } |
| 2343 } |
| 2344 return null; |
| 2345 }, |
| 2346 |
| 2347 /** |
| 2348 * add a recognizer to the manager |
| 2349 * existing recognizers with the same event name will be removed |
| 2350 * @param {Recognizer} recognizer |
| 2351 * @returns {Recognizer|Manager} |
| 2352 */ |
| 2353 add: function(recognizer) { |
| 2354 if (invokeArrayArg(recognizer, 'add', this)) { |
| 2355 return this; |
| 2356 } |
| 2357 |
| 2358 // remove existing |
| 2359 var existing = this.get(recognizer.options.event); |
| 2360 if (existing) { |
| 2361 this.remove(existing); |
| 2362 } |
| 2363 |
| 2364 this.recognizers.push(recognizer); |
| 2365 recognizer.manager = this; |
| 2366 |
| 2367 this.touchAction.update(); |
| 2368 return recognizer; |
| 2369 }, |
| 2370 |
| 2371 /** |
| 2372 * remove a recognizer by name or instance |
| 2373 * @param {Recognizer|String} recognizer |
| 2374 * @returns {Manager} |
| 2375 */ |
| 2376 remove: function(recognizer) { |
| 2377 if (invokeArrayArg(recognizer, 'remove', this)) { |
| 2378 return this; |
| 2379 } |
| 2380 |
| 2381 recognizer = this.get(recognizer); |
| 2382 |
| 2383 // let's make sure this recognizer exists |
| 2384 if (recognizer) { |
| 2385 var recognizers = this.recognizers; |
| 2386 var index = inArray(recognizers, recognizer); |
| 2387 |
| 2388 if (index !== -1) { |
| 2389 recognizers.splice(index, 1); |
| 2390 this.touchAction.update(); |
| 2391 } |
| 2392 } |
| 2393 |
| 2394 return this; |
| 2395 }, |
| 2396 |
| 2397 /** |
| 2398 * bind event |
| 2399 * @param {String} events |
| 2400 * @param {Function} handler |
| 2401 * @returns {EventEmitter} this |
| 2402 */ |
| 2403 on: function(events, handler) { |
| 2404 var handlers = this.handlers; |
| 2405 each(splitStr(events), function(event) { |
| 2406 handlers[event] = handlers[event] || []; |
| 2407 handlers[event].push(handler); |
| 2408 }); |
| 2409 return this; |
| 2410 }, |
| 2411 |
| 2412 /** |
| 2413 * unbind event, leave emit blank to remove all handlers |
| 2414 * @param {String} events |
| 2415 * @param {Function} [handler] |
| 2416 * @returns {EventEmitter} this |
| 2417 */ |
| 2418 off: function(events, handler) { |
| 2419 var handlers = this.handlers; |
| 2420 each(splitStr(events), function(event) { |
| 2421 if (!handler) { |
| 2422 delete handlers[event]; |
| 2423 } else { |
| 2424 handlers[event] && handlers[event].splice(inArray(handlers[event
], handler), 1); |
| 2425 } |
| 2426 }); |
| 2427 return this; |
| 2428 }, |
| 2429 |
| 2430 /** |
| 2431 * emit event to the listeners |
| 2432 * @param {String} event |
| 2433 * @param {Object} data |
| 2434 */ |
| 2435 emit: function(event, data) { |
| 2436 // we also want to trigger dom events |
| 2437 if (this.options.domEvents) { |
| 2438 triggerDomEvent(event, data); |
| 2439 } |
| 2440 |
| 2441 // no handlers, so skip it all |
| 2442 var handlers = this.handlers[event] && this.handlers[event].slice(); |
| 2443 if (!handlers || !handlers.length) { |
| 2444 return; |
| 2445 } |
| 2446 |
| 2447 data.type = event; |
| 2448 data.preventDefault = function() { |
| 2449 data.srcEvent.preventDefault(); |
| 2450 }; |
| 2451 |
| 2452 var i = 0; |
| 2453 while (i < handlers.length) { |
| 2454 handlers[i](data); |
| 2455 i++; |
| 2456 } |
| 2457 }, |
| 2458 |
| 2459 /** |
| 2460 * destroy the manager and unbinds all events |
| 2461 * it doesn't unbind dom events, that is the user own responsibility |
| 2462 */ |
| 2463 destroy: function() { |
| 2464 this.element && toggleCssProps(this, false); |
| 2465 |
| 2466 this.handlers = {}; |
| 2467 this.session = {}; |
| 2468 this.input.destroy(); |
| 2469 this.element = null; |
| 2470 } |
| 2471 }; |
| 2472 |
| 2473 /** |
| 2474 * add/remove the css properties as defined in manager.options.cssProps |
| 2475 * @param {Manager} manager |
| 2476 * @param {Boolean} add |
| 2477 */ |
| 2478 function toggleCssProps(manager, add) { |
| 2479 var element = manager.element; |
| 2480 if (!element.style) { |
| 2481 return; |
| 2482 } |
| 2483 each(manager.options.cssProps, function(value, name) { |
| 2484 element.style[prefixed(element.style, name)] = add ? value : ''; |
| 2485 }); |
| 2486 } |
| 2487 |
| 2488 /** |
| 2489 * trigger dom event |
| 2490 * @param {String} event |
| 2491 * @param {Object} data |
| 2492 */ |
| 2493 function triggerDomEvent(event, data) { |
| 2494 var gestureEvent = document.createEvent('Event'); |
| 2495 gestureEvent.initEvent(event, true, true); |
| 2496 gestureEvent.gesture = data; |
| 2497 data.target.dispatchEvent(gestureEvent); |
| 2498 } |
| 2499 |
| 2500 assign(Hammer, { |
| 2501 INPUT_START: INPUT_START, |
| 2502 INPUT_MOVE: INPUT_MOVE, |
| 2503 INPUT_END: INPUT_END, |
| 2504 INPUT_CANCEL: INPUT_CANCEL, |
| 2505 |
| 2506 STATE_POSSIBLE: STATE_POSSIBLE, |
| 2507 STATE_BEGAN: STATE_BEGAN, |
| 2508 STATE_CHANGED: STATE_CHANGED, |
| 2509 STATE_ENDED: STATE_ENDED, |
| 2510 STATE_RECOGNIZED: STATE_RECOGNIZED, |
| 2511 STATE_CANCELLED: STATE_CANCELLED, |
| 2512 STATE_FAILED: STATE_FAILED, |
| 2513 |
| 2514 DIRECTION_NONE: DIRECTION_NONE, |
| 2515 DIRECTION_LEFT: DIRECTION_LEFT, |
| 2516 DIRECTION_RIGHT: DIRECTION_RIGHT, |
| 2517 DIRECTION_UP: DIRECTION_UP, |
| 2518 DIRECTION_DOWN: DIRECTION_DOWN, |
| 2519 DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, |
| 2520 DIRECTION_VERTICAL: DIRECTION_VERTICAL, |
| 2521 DIRECTION_ALL: DIRECTION_ALL, |
| 2522 |
| 2523 Manager: Manager, |
| 2524 Input: Input, |
| 2525 TouchAction: TouchAction, |
| 2526 |
| 2527 TouchInput: TouchInput, |
| 2528 MouseInput: MouseInput, |
| 2529 PointerEventInput: PointerEventInput, |
| 2530 TouchMouseInput: TouchMouseInput, |
| 2531 SingleTouchInput: SingleTouchInput, |
| 2532 |
| 2533 Recognizer: Recognizer, |
| 2534 AttrRecognizer: AttrRecognizer, |
| 2535 Tap: TapRecognizer, |
| 2536 Pan: PanRecognizer, |
| 2537 Swipe: SwipeRecognizer, |
| 2538 Pinch: PinchRecognizer, |
| 2539 Rotate: RotateRecognizer, |
| 2540 Press: PressRecognizer, |
| 2541 |
| 2542 on: addEventListeners, |
| 2543 off: removeEventListeners, |
| 2544 each: each, |
| 2545 merge: merge, |
| 2546 extend: extend, |
| 2547 assign: assign, |
| 2548 inherit: inherit, |
| 2549 bindFn: bindFn, |
| 2550 prefixed: prefixed |
| 2551 }); |
| 2552 |
| 2553 // this prevents errors when Hammer is loaded in the presence of an AMD |
| 2554 // style loader but by script tag, not by the loader. |
| 2555 var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'und
efined' ? self : {})); // jshint ignore:line |
| 2556 freeGlobal.Hammer = Hammer; |
| 2557 |
| 2558 if (typeof define === 'function' && define.amd) { |
| 2559 define(function() { |
| 2560 return Hammer; |
| 2561 }); |
| 2562 } else if (typeof module != 'undefined' && module.exports) { |
| 2563 module.exports = Hammer; |
| 2564 } else { |
| 2565 window[exportName] = Hammer; |
| 2566 } |
| 2567 |
| 2568 })(window, document, 'Hammer'); |
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