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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "pdf/paint_manager.h" | 5 #include "pdf/paint_manager.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
11 | 11 |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "ppapi/c/pp_errors.h" | 13 #include "ppapi/c/pp_errors.h" |
14 #include "ppapi/cpp/instance.h" | 14 #include "ppapi/cpp/instance.h" |
15 #include "ppapi/cpp/module.h" | 15 #include "ppapi/cpp/module.h" |
16 | 16 |
17 PaintManager::PaintManager(pp::Instance* instance, | 17 PaintManager::PaintManager(pp::Instance* instance, |
18 Client* client, | 18 Client* client, |
19 bool is_always_opaque) | 19 bool is_always_opaque) |
20 : instance_(instance), | 20 : instance_(instance), |
21 client_(client), | 21 client_(client), |
22 is_always_opaque_(is_always_opaque), | 22 is_always_opaque_(is_always_opaque), |
23 callback_factory_(NULL), | 23 callback_factory_(NULL), |
24 manual_callback_pending_(false), | 24 manual_callback_pending_(false), |
25 flush_pending_(false), | 25 flush_pending_(false), |
26 flush_requested_(false), | |
26 has_pending_resize_(false), | 27 has_pending_resize_(false), |
27 graphics_need_to_be_bound_(false), | 28 graphics_need_to_be_bound_(false), |
28 pending_device_scale_(1.0), | 29 pending_device_scale_(1.0), |
29 device_scale_(1.0), | 30 device_scale_(1.0), |
30 in_paint_(false), | 31 in_paint_(false), |
31 first_paint_(true), | 32 first_paint_(true), |
32 view_size_changed_waiting_for_paint_(false) { | 33 view_size_changed_waiting_for_paint_(false) { |
33 // Set the callback object outside of the initializer list to avoid a | 34 // Set the callback object outside of the initializer list to avoid a |
34 // compiler warning about using "this" in an initializer list. | 35 // compiler warning about using "this" in an initializer list. |
35 callback_factory_.Initialize(this); | 36 callback_factory_.Initialize(this); |
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
82 DCHECK(!instance_ && !client_); // Can't initialize twice. | 83 DCHECK(!instance_ && !client_); // Can't initialize twice. |
83 instance_ = instance; | 84 instance_ = instance; |
84 client_ = client; | 85 client_ = client; |
85 is_always_opaque_ = is_always_opaque; | 86 is_always_opaque_ = is_always_opaque; |
86 } | 87 } |
87 | 88 |
88 void PaintManager::SetSize(const pp::Size& new_size, float device_scale) { | 89 void PaintManager::SetSize(const pp::Size& new_size, float device_scale) { |
89 if (GetEffectiveSize() == new_size && | 90 if (GetEffectiveSize() == new_size && |
90 GetEffectiveDeviceScale() == device_scale) | 91 GetEffectiveDeviceScale() == device_scale) |
91 return; | 92 return; |
92 | |
93 has_pending_resize_ = true; | 93 has_pending_resize_ = true; |
94 pending_size_ = new_size; | 94 pending_size_ = new_size; |
95 pending_device_scale_ = device_scale; | 95 pending_device_scale_ = device_scale; |
96 | 96 |
97 view_size_changed_waiting_for_paint_ = true; | 97 view_size_changed_waiting_for_paint_ = true; |
98 Invalidate(); | |
99 } | |
98 | 100 |
99 Invalidate(); | 101 void PaintManager::SetTransform(float scale, |
102 pp::Point origin, | |
103 pp::Point translate) { | |
104 if (!flush_pending_) { | |
105 graphics_.SetLayerTransform(scale, origin, translate); | |
106 flush_pending_ = true; | |
107 flush_requested_ = false; | |
108 graphics_.Flush( | |
109 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); | |
110 scale_ = 1.f; | |
111 origin_ = pp::Point(); | |
112 transform_ = pp::Point(); | |
113 } else { | |
114 flush_requested_ = true; | |
115 graphics_.SetLayerTransform(scale, origin, translate); | |
116 } | |
117 } | |
118 | |
119 void PaintManager::SetTransform(float scale) { | |
120 graphics_.SetLayerTransform(scale, pp::Point(), pp::Point()); | |
121 | |
122 EnsureCallbackPending(); | |
100 } | 123 } |
101 | 124 |
102 void PaintManager::Invalidate() { | 125 void PaintManager::Invalidate() { |
103 if (graphics_.is_null() && !has_pending_resize_) | 126 if (graphics_.is_null() && !has_pending_resize_) |
104 return; | 127 return; |
105 | 128 |
106 EnsureCallbackPending(); | 129 EnsureCallbackPending(); |
107 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); | 130 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); |
108 } | 131 } |
109 | 132 |
110 void PaintManager::InvalidateRect(const pp::Rect& rect) { | 133 void PaintManager::InvalidateRect(const pp::Rect& rect) { |
111 DCHECK(!in_paint_); | 134 DCHECK(!in_paint_); |
112 | 135 |
113 if (graphics_.is_null() && !has_pending_resize_) | 136 if (graphics_.is_null() && !has_pending_resize_) |
114 return; | 137 return; |
115 | 138 |
116 // Clip the rect to the device area. | 139 // Clip the rect to the device area. |
117 pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize())); | 140 pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize())); |
118 if (clipped_rect.IsEmpty()) | 141 if (clipped_rect.IsEmpty()) |
119 return; // Nothing to do. | 142 return; // Nothing to do. |
120 | 143 |
121 EnsureCallbackPending(); | 144 EnsureCallbackPending(); |
122 aggregator_.InvalidateRect(clipped_rect); | 145 aggregator_.InvalidateRect(clipped_rect); |
123 } | 146 } |
124 | 147 |
125 void PaintManager::ScrollRect(const pp::Rect& clip_rect, | 148 void PaintManager::ScrollRect(const pp::Rect& clip_rect, |
126 const pp::Point& amount) { | 149 const pp::Point& amount) { |
127 DCHECK(!in_paint_); | 150 DCHECK(!in_paint_); |
128 | |
wjmaclean
2016/04/21 14:11:02
Undo white space changes.
alessandroa
2016/04/22 14:33:05
Done.
| |
129 if (graphics_.is_null() && !has_pending_resize_) | 151 if (graphics_.is_null() && !has_pending_resize_) |
130 return; | 152 return; |
131 | 153 |
132 EnsureCallbackPending(); | 154 EnsureCallbackPending(); |
133 | 155 |
134 aggregator_.ScrollRect(clip_rect, amount); | 156 aggregator_.ScrollRect(clip_rect, amount); |
135 } | 157 } |
136 | 158 |
137 pp::Size PaintManager::GetEffectiveSize() const { | 159 pp::Size PaintManager::GetEffectiveSize() const { |
138 return has_pending_resize_ ? pending_size_ : plugin_size_; | 160 return has_pending_resize_ ? pending_size_ : plugin_size_; |
(...skipping 17 matching lines...) Expand all Loading... | |
156 | 178 |
157 pp::Module::Get()->core()->CallOnMainThread( | 179 pp::Module::Get()->core()->CallOnMainThread( |
158 0, | 180 0, |
159 callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete), | 181 callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete), |
160 0); | 182 0); |
161 manual_callback_pending_ = true; | 183 manual_callback_pending_ = true; |
162 } | 184 } |
163 | 185 |
164 void PaintManager::DoPaint() { | 186 void PaintManager::DoPaint() { |
165 in_paint_ = true; | 187 in_paint_ = true; |
166 | |
wjmaclean
2016/04/21 14:11:02
Ditto.
alessandroa
2016/04/22 14:33:05
Done.
| |
167 std::vector<ReadyRect> ready; | 188 std::vector<ReadyRect> ready; |
168 std::vector<pp::Rect> pending; | 189 std::vector<pp::Rect> pending; |
169 | 190 |
170 DCHECK(aggregator_.HasPendingUpdate()); | 191 DCHECK(aggregator_.HasPendingUpdate()); |
171 | 192 |
172 // Apply any pending resize. Setting the graphics to this class must happen | 193 // Apply any pending resize. Setting the graphics to this class must happen |
173 // before asking the plugin to paint in case it requests invalides or resizes. | 194 // before asking the plugin to paint in case it requests invalides or resizes. |
174 // However, the bind must not happen until afterward since we don't want to | 195 // However, the bind must not happen until afterward since we don't want to |
175 // have an unpainted device bound. The needs_binding flag tells us whether to | 196 // have an unpainted device bound. The needs_binding flag tells us whether to |
176 // do this later. | 197 // do this later. |
177 if (has_pending_resize_) { | 198 if (has_pending_resize_) { |
178 plugin_size_ = pending_size_; | 199 plugin_size_ = pending_size_; |
179 // Only create a new graphics context if the current context isn't big | 200 // Only create a new graphics context if the current context isn't big |
180 // enough or if it is far too big. This avoids creating a new context if | 201 // enough or if it is far too big. This avoids creating a new context if |
181 // we only resize by a small amount. | 202 // we only resize by a small amount. |
182 pp::Size new_size = GetNewContextSize(graphics_.size(), pending_size_); | 203 pp::Size new_size = GetNewContextSize(graphics_.size(), pending_size_); |
183 if (graphics_.size() != new_size) { | 204 if (graphics_.size() != new_size) { |
184 graphics_ = pp::Graphics2D(instance_, new_size, is_always_opaque_); | 205 graphics_ = pp::Graphics2D(instance_, new_size, is_always_opaque_); |
185 graphics_need_to_be_bound_ = true; | 206 graphics_need_to_be_bound_ = true; |
186 | 207 |
187 // Since we're binding a new one, all of the callbacks have been canceled. | 208 // Since we're binding a new one, all of the callbacks have been canceled. |
188 manual_callback_pending_ = false; | 209 manual_callback_pending_ = false; |
189 flush_pending_ = false; | 210 flush_pending_ = false; |
190 callback_factory_.CancelAll(); | 211 callback_factory_.CancelAll(); |
191 } | 212 } |
192 | 213 |
193 if (pending_device_scale_ != 1.0) | 214 if (pending_device_scale_ != device_scale_) |
bokan
2016/04/21 18:20:17
Is this related to the pinch zoom functionality or
alessandroa
2016/04/22 14:33:05
Reverted :)
| |
194 graphics_.SetScale(1.0 / pending_device_scale_); | 215 graphics_.SetScale(1.0 / pending_device_scale_); |
216 | |
wjmaclean
2016/04/21 14:11:02
Remove blank line.
alessandroa
2016/04/22 14:33:05
Done.
| |
195 device_scale_ = pending_device_scale_; | 217 device_scale_ = pending_device_scale_; |
196 | 218 |
197 // This must be cleared before calling into the plugin since it may do | 219 // This must be cleared before calling into the plugin since it may do |
198 // additional invalidation or sizing operations. | 220 // additional invalidation or sizing operations. |
199 has_pending_resize_ = false; | 221 has_pending_resize_ = false; |
200 pending_size_ = pp::Size(); | 222 pending_size_ = pp::Size(); |
201 } | 223 } |
wjmaclean
2016/04/21 14:11:02
Undo this change ...
alessandroa
2016/04/22 14:33:05
Done.
| |
202 | 224 |
203 PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); | 225 PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); |
204 client_->OnPaint(update.paint_rects, &ready, &pending); | 226 client_->OnPaint(update.paint_rects, &ready, &pending); |
205 | 227 |
206 if (ready.empty() && pending.empty()) { | 228 if (ready.empty() && pending.empty()) { |
207 in_paint_ = false; | 229 in_paint_ = false; |
208 return; // Nothing was painted, don't schedule a flush. | 230 return; // Nothing was painted, don't schedule a flush. |
209 } | 231 } |
210 | 232 |
211 std::vector<PaintAggregator::ReadyRect> ready_now; | 233 std::vector<PaintAggregator::ReadyRect> ready_now; |
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244 in_paint_ = false; | 266 in_paint_ = false; |
245 EnsureCallbackPending(); | 267 EnsureCallbackPending(); |
246 return; | 268 return; |
247 } | 269 } |
248 } | 270 } |
249 | 271 |
250 for (const auto& ready_rect : ready_now) { | 272 for (const auto& ready_rect : ready_now) { |
251 graphics_.PaintImageData( | 273 graphics_.PaintImageData( |
252 ready_rect.image_data, ready_rect.offset, ready_rect.rect); | 274 ready_rect.image_data, ready_rect.offset, ready_rect.rect); |
253 } | 275 } |
254 | |
255 int32_t result = graphics_.Flush( | 276 int32_t result = graphics_.Flush( |
256 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); | 277 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); |
257 | |
258 // If you trigger this assertion, then your plugin has called Flush() | 278 // If you trigger this assertion, then your plugin has called Flush() |
259 // manually. When using the PaintManager, you should not call Flush, it will | 279 // manually. When using the PaintManager, you should not call Flush, it will |
260 // handle that for you because it needs to know when it can do the next paint | 280 // handle that for you because it needs to know when it can do the next paint |
261 // by implementing the flush callback. | 281 // by implementing the flush callback. |
262 // | 282 // |
263 // Another possible cause of this assertion is re-using devices. If you | 283 // Another possible cause of this assertion is re-using devices. If you |
264 // use one device, swap it with another, then swap it back, we won't know | 284 // use one device, swap it with another, then swap it back, we won't know |
265 // that we've already scheduled a Flush on the first device. It's best to not | 285 // that we've already scheduled a Flush on the first device. It's best to not |
266 // re-use devices in this way. | 286 // re-use devices in this way. |
267 DCHECK(result != PP_ERROR_INPROGRESS); | 287 DCHECK(result != PP_ERROR_INPROGRESS); |
268 | 288 |
269 if (result == PP_OK_COMPLETIONPENDING) { | 289 if (result == PP_OK_COMPLETIONPENDING) { |
270 flush_pending_ = true; | 290 flush_pending_ = true; |
271 } else { | 291 } else { |
272 DCHECK(result == PP_OK); // Catch all other errors in debug mode. | 292 DCHECK(result == PP_OK); // Catch all other errors in debug mode. |
273 } | 293 } |
274 | 294 |
275 in_paint_ = false; | 295 in_paint_ = false; |
276 first_paint_ = false; | 296 first_paint_ = false; |
277 | 297 |
278 if (graphics_need_to_be_bound_) { | 298 if (graphics_need_to_be_bound_) { |
279 instance_->BindGraphics(graphics_); | 299 instance_->BindGraphics(graphics_); |
280 graphics_need_to_be_bound_ = false; | 300 graphics_need_to_be_bound_ = false; |
281 } | 301 } |
282 } | 302 } |
283 | 303 |
284 void PaintManager::OnFlushComplete(int32_t) { | 304 void PaintManager::OnFlushComplete(int32_t) { |
285 DCHECK(flush_pending_); | 305 DCHECK(flush_pending_); |
286 flush_pending_ = false; | 306 flush_pending_ = false; |
287 | 307 // If there was another flush request while flushing we flush again. |
308 if (flush_requested_) { | |
309 flush_requested_ = false; | |
310 graphics_.Flush( | |
311 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); | |
312 } | |
288 // If more paints were enqueued while we were waiting for the flush to | 313 // If more paints were enqueued while we were waiting for the flush to |
289 // complete, execute them now. | 314 // complete, execute them now. |
290 if (aggregator_.HasPendingUpdate()) | 315 if (aggregator_.HasPendingUpdate()) |
291 DoPaint(); | 316 DoPaint(); |
292 } | 317 } |
293 | 318 |
294 void PaintManager::OnManualCallbackComplete(int32_t) { | 319 void PaintManager::OnManualCallbackComplete(int32_t) { |
295 DCHECK(manual_callback_pending_); | 320 DCHECK(manual_callback_pending_); |
296 manual_callback_pending_ = false; | 321 manual_callback_pending_ = false; |
297 | |
298 // Just because we have a manual callback doesn't mean there are actually any | 322 // Just because we have a manual callback doesn't mean there are actually any |
299 // invalid regions. Even though we only schedule this callback when something | 323 // invalid regions. Even though we only schedule this callback when something |
300 // is pending, a Flush callback could have come in before this callback was | 324 // is pending, a Flush callback could have come in before this callback was |
301 // executed and that could have cleared the queue. | 325 // executed and that could have cleared the queue. |
302 if (aggregator_.HasPendingUpdate()) | 326 if (aggregator_.HasPendingUpdate()) |
303 DoPaint(); | 327 DoPaint(); |
304 } | 328 } |
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