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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/maximize_mode/maximize_mode_window_state.h" | 5 #include "ash/wm/maximize_mode/maximize_mode_window_state.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "ash/screen_util.h" | 9 #include "ash/screen_util.h" |
| 10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
| 11 #include "ash/shell_window_ids.h" | 11 #include "ash/shell_window_ids.h" |
| 12 #include "ash/wm/common/window_animation_types.h" |
| 13 #include "ash/wm/common/window_state_util.h" |
| 12 #include "ash/wm/common/wm_event.h" | 14 #include "ash/wm/common/wm_event.h" |
| 13 #include "ash/wm/coordinate_conversion.h" | 15 #include "ash/wm/coordinate_conversion.h" |
| 14 #include "ash/wm/maximize_mode/maximize_mode_window_manager.h" | 16 #include "ash/wm/maximize_mode/maximize_mode_window_manager.h" |
| 15 #include "ash/wm/window_animations.h" | 17 #include "ash/wm/window_animations.h" |
| 16 #include "ash/wm/window_properties.h" | 18 #include "ash/wm/window_properties.h" |
| 17 #include "ash/wm/window_state_aura.h" | 19 #include "ash/wm/window_state_aura.h" |
| 18 #include "ash/wm/window_state_delegate.h" | 20 #include "ash/wm/window_state_delegate.h" |
| 19 #include "ash/wm/window_state_util.h" | |
| 20 #include "ash/wm/window_util.h" | 21 #include "ash/wm/window_util.h" |
| 21 #include "ash/wm/workspace/workspace_window_resizer.h" | 22 #include "ash/wm/workspace/workspace_window_resizer.h" |
| 22 #include "ui/aura/client/aura_constants.h" | 23 #include "ui/aura/client/aura_constants.h" |
| 23 #include "ui/aura/window.h" | 24 #include "ui/aura/window.h" |
| 24 #include "ui/aura/window_delegate.h" | 25 #include "ui/aura/window_delegate.h" |
| 25 #include "ui/compositor/layer.h" | 26 #include "ui/compositor/layer.h" |
| 26 #include "ui/gfx/display.h" | 27 #include "ui/gfx/display.h" |
| 27 #include "ui/gfx/geometry/rect.h" | 28 #include "ui/gfx/geometry/rect.h" |
| 28 #include "ui/views/view_constants_aura.h" | 29 #include "ui/views/view_constants_aura.h" |
| 29 #include "ui/views/widget/widget.h" | 30 #include "ui/views/widget/widget.h" |
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| 249 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && | 250 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && |
| 250 !window_state->CanMaximize()) || | 251 !window_state->CanMaximize()) || |
| 251 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); | 252 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); |
| 252 | 253 |
| 253 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) { | 254 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) { |
| 254 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED) | 255 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED) |
| 255 return; | 256 return; |
| 256 | 257 |
| 257 current_state_type_ = target_state; | 258 current_state_type_ = target_state; |
| 258 ::wm::SetWindowVisibilityAnimationType( | 259 ::wm::SetWindowVisibilityAnimationType( |
| 259 window_state->aura_window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE); | 260 window_state->aura_window(), |
| 261 wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE); |
| 260 window_state->window()->Hide(); | 262 window_state->window()->Hide(); |
| 261 if (window_state->IsActive()) | 263 if (window_state->IsActive()) |
| 262 window_state->Deactivate(); | 264 window_state->Deactivate(); |
| 263 return; | 265 return; |
| 264 } | 266 } |
| 265 | 267 |
| 266 if (current_state_type_ == target_state) { | 268 if (current_state_type_ == target_state) { |
| 267 // If the state type did not change, update it accordingly. | 269 // If the state type did not change, update it accordingly. |
| 268 UpdateBounds(window_state, animated); | 270 UpdateBounds(window_state, animated); |
| 269 return; | 271 return; |
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| 309 // avoid flashing. | 311 // avoid flashing. |
| 310 if (window_state->IsMaximized()) | 312 if (window_state->IsMaximized()) |
| 311 window_state->SetBoundsDirectCrossFade(bounds_in_parent); | 313 window_state->SetBoundsDirectCrossFade(bounds_in_parent); |
| 312 else | 314 else |
| 313 window_state->SetBoundsDirectAnimated(bounds_in_parent); | 315 window_state->SetBoundsDirectAnimated(bounds_in_parent); |
| 314 } | 316 } |
| 315 } | 317 } |
| 316 } | 318 } |
| 317 | 319 |
| 318 } // namespace ash | 320 } // namespace ash |
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