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Side by Side Diff: ash/wm/lock_window_state.cc

Issue 1901773002: Removes most of aura dependencies from DefaultState (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@wm_window_positioner
Patch Set: nit and merge Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/lock_window_state.h" 5 #include "ash/wm/lock_window_state.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "ash/display/display_manager.h" 9 #include "ash/display/display_manager.h"
10 #include "ash/screen_util.h" 10 #include "ash/screen_util.h"
11 #include "ash/shell.h" 11 #include "ash/shell.h"
12 #include "ash/wm/common/window_animation_types.h"
13 #include "ash/wm/common/window_state_util.h"
12 #include "ash/wm/common/wm_event.h" 14 #include "ash/wm/common/wm_event.h"
13 #include "ash/wm/lock_layout_manager.h" 15 #include "ash/wm/lock_layout_manager.h"
14 #include "ash/wm/window_animations.h" 16 #include "ash/wm/window_animations.h"
15 #include "ash/wm/window_state.h" 17 #include "ash/wm/window_state.h"
16 #include "ash/wm/window_state_aura.h" 18 #include "ash/wm/window_state_aura.h"
17 #include "ash/wm/window_state_delegate.h" 19 #include "ash/wm/window_state_delegate.h"
18 #include "ash/wm/window_state_util.h"
19 #include "ash/wm/window_util.h" 20 #include "ash/wm/window_util.h"
20 #include "ui/aura/window.h" 21 #include "ui/aura/window.h"
21 #include "ui/aura/window_delegate.h" 22 #include "ui/aura/window_delegate.h"
22 #include "ui/gfx/geometry/rect.h" 23 #include "ui/gfx/geometry/rect.h"
23 #include "ui/keyboard/keyboard_controller.h" 24 #include "ui/keyboard/keyboard_controller.h"
24 #include "ui/keyboard/keyboard_util.h" 25 #include "ui/keyboard/keyboard_util.h"
25 #include "ui/wm/core/window_animations.h" 26 #include "ui/wm/core/window_animations.h"
26 27
27 namespace ash { 28 namespace ash {
28 29
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && 128 (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
128 !window_state->CanMaximize()) || 129 !window_state->CanMaximize()) ||
129 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); 130 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
130 131
131 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) { 132 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
132 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED) 133 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED)
133 return; 134 return;
134 135
135 current_state_type_ = target_state; 136 current_state_type_ = target_state;
136 ::wm::SetWindowVisibilityAnimationType( 137 ::wm::SetWindowVisibilityAnimationType(
137 window_state->aura_window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE); 138 window_state->aura_window(),
139 wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
138 window_state->window()->Hide(); 140 window_state->window()->Hide();
139 if (window_state->IsActive()) 141 if (window_state->IsActive())
140 window_state->Deactivate(); 142 window_state->Deactivate();
141 return; 143 return;
142 } 144 }
143 145
144 if (current_state_type_ == target_state) { 146 if (current_state_type_ == target_state) {
145 // If the state type did not change, update it accordingly. 147 // If the state type did not change, update it accordingly.
146 UpdateBounds(window_state); 148 UpdateBounds(window_state);
147 return; 149 return;
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
196 gfx::Rect bounds = 198 gfx::Rect bounds =
197 ScreenUtil::GetShelfDisplayBoundsInRoot(window_state->aura_window()); 199 ScreenUtil::GetShelfDisplayBoundsInRoot(window_state->aura_window());
198 200
199 bounds.set_height(bounds.height() - keyboard_bounds.height()); 201 bounds.set_height(bounds.height() - keyboard_bounds.height());
200 202
201 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); 203 VLOG(1) << "Updating window bounds to: " << bounds.ToString();
202 window_state->SetBoundsDirect(bounds); 204 window_state->SetBoundsDirect(bounds);
203 } 205 }
204 206
205 } // namespace ash 207 } // namespace ash
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