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Side by Side Diff: ash/shelf/shelf_layout_manager.h

Issue 1901773002: Removes most of aura dependencies from DefaultState (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@wm_window_positioner
Patch Set: nit and merge Created 4 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_SHELF_SHELF_LAYOUT_MANAGER_H_ 5 #ifndef ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
6 #define ASH_SHELF_SHELF_LAYOUT_MANAGER_H_ 6 #define ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/ash_export.h" 11 #include "ash/ash_export.h"
12 #include "ash/session/session_state_observer.h" 12 #include "ash/session/session_state_observer.h"
13 #include "ash/shelf/background_animator.h" 13 #include "ash/shelf/background_animator.h"
14 #include "ash/shelf/shelf.h" 14 #include "ash/shelf/shelf.h"
15 #include "ash/shelf/shelf_types.h" 15 #include "ash/shelf/shelf_types.h"
16 #include "ash/shell_observer.h" 16 #include "ash/shell_observer.h"
17 #include "ash/snap_to_pixel_layout_manager.h" 17 #include "ash/snap_to_pixel_layout_manager.h"
18 #include "ash/system/status_area_widget.h" 18 #include "ash/system/status_area_widget.h"
19 #include "ash/wm/common/workspace/workspace_types.h"
19 #include "ash/wm/dock/docked_window_layout_manager_observer.h" 20 #include "ash/wm/dock/docked_window_layout_manager_observer.h"
20 #include "ash/wm/lock_state_observer.h" 21 #include "ash/wm/lock_state_observer.h"
21 #include "ash/wm/workspace/workspace_types.h"
22 #include "base/compiler_specific.h" 22 #include "base/compiler_specific.h"
23 #include "base/gtest_prod_util.h" 23 #include "base/gtest_prod_util.h"
24 #include "base/logging.h" 24 #include "base/logging.h"
25 #include "base/macros.h" 25 #include "base/macros.h"
26 #include "base/observer_list.h" 26 #include "base/observer_list.h"
27 #include "base/timer/timer.h" 27 #include "base/timer/timer.h"
28 #include "ui/gfx/geometry/insets.h" 28 #include "ui/gfx/geometry/insets.h"
29 #include "ui/gfx/geometry/rect.h" 29 #include "ui/gfx/geometry/rect.h"
30 #include "ui/keyboard/keyboard_controller.h" 30 #include "ui/keyboard/keyboard_controller.h"
31 #include "ui/keyboard/keyboard_controller_observer.h" 31 #include "ui/keyboard/keyboard_controller_observer.h"
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231 231
232 float opacity; 232 float opacity;
233 float status_opacity; 233 float status_opacity;
234 gfx::Rect shelf_bounds_in_root; 234 gfx::Rect shelf_bounds_in_root;
235 gfx::Rect shelf_bounds_in_shelf; 235 gfx::Rect shelf_bounds_in_shelf;
236 gfx::Rect status_bounds_in_shelf; 236 gfx::Rect status_bounds_in_shelf;
237 gfx::Insets work_area_insets; 237 gfx::Insets work_area_insets;
238 }; 238 };
239 239
240 struct State { 240 struct State {
241 State() : visibility_state(SHELF_VISIBLE), 241 State()
242 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN), 242 : visibility_state(SHELF_VISIBLE),
243 window_state(WORKSPACE_WINDOW_STATE_DEFAULT), 243 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
244 is_screen_locked(false), 244 window_state(wm::WORKSPACE_WINDOW_STATE_DEFAULT),
245 is_adding_user_screen(false) {} 245 is_screen_locked(false),
246 is_adding_user_screen(false) {}
246 247
247 // Returns true if the two states are considered equal. As 248 // Returns true if the two states are considered equal. As
248 // |auto_hide_state| only matters if |visibility_state| is 249 // |auto_hide_state| only matters if |visibility_state| is
249 // |SHELF_AUTO_HIDE|, Equals() ignores the |auto_hide_state| as 250 // |SHELF_AUTO_HIDE|, Equals() ignores the |auto_hide_state| as
250 // appropriate. 251 // appropriate.
251 bool Equals(const State& other) const { 252 bool Equals(const State& other) const {
252 return other.visibility_state == visibility_state && 253 return other.visibility_state == visibility_state &&
253 (visibility_state != SHELF_AUTO_HIDE || 254 (visibility_state != SHELF_AUTO_HIDE ||
254 other.auto_hide_state == auto_hide_state) && 255 other.auto_hide_state == auto_hide_state) &&
255 other.window_state == window_state && 256 other.window_state == window_state &&
256 other.is_screen_locked == is_screen_locked && 257 other.is_screen_locked == is_screen_locked &&
257 other.is_adding_user_screen == is_adding_user_screen; 258 other.is_adding_user_screen == is_adding_user_screen;
258 } 259 }
259 260
260 ShelfVisibilityState visibility_state; 261 ShelfVisibilityState visibility_state;
261 ShelfAutoHideState auto_hide_state; 262 ShelfAutoHideState auto_hide_state;
262 WorkspaceWindowState window_state; 263 wm::WorkspaceWindowState window_state;
263 bool is_screen_locked; 264 bool is_screen_locked;
264 bool is_adding_user_screen; 265 bool is_adding_user_screen;
265 }; 266 };
266 267
267 // Sets the visibility of the shelf to |state|. 268 // Sets the visibility of the shelf to |state|.
268 void SetState(ShelfVisibilityState visibility_state); 269 void SetState(ShelfVisibilityState visibility_state);
269 270
270 // Updates the bounds and opacity of the shelf and status widgets. 271 // Updates the bounds and opacity of the shelf and status widgets.
271 // If |observer| is specified, it will be called back when the animations, if 272 // If |observer| is specified, it will be called back when the animations, if
272 // any, are complete. 273 // any, are complete.
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396 397
397 // The show hide animation duration override or 0 for default. 398 // The show hide animation duration override or 0 for default.
398 int duration_override_in_ms_; 399 int duration_override_in_ms_;
399 400
400 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager); 401 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager);
401 }; 402 };
402 403
403 } // namespace ash 404 } // namespace ash
404 405
405 #endif // ASH_SHELF_SHELF_LAYOUT_MANAGER_H_ 406 #endif // ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
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