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Side by Side Diff: ash/frame/caption_buttons/frame_size_button.cc

Issue 1901773002: Removes most of aura dependencies from DefaultState (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@wm_window_positioner
Patch Set: nit and merge Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/frame/caption_buttons/frame_size_button.h" 5 #include "ash/frame/caption_buttons/frame_size_button.h"
6 6
7 #include "ash/metrics/user_metrics_recorder.h" 7 #include "ash/metrics/user_metrics_recorder.h"
8 #include "ash/screen_util.h" 8 #include "ash/screen_util.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ash/wm/aura/wm_window_aura.h"
11 #include "ash/wm/common/window_positioning_utils.h"
10 #include "ash/wm/common/wm_event.h" 12 #include "ash/wm/common/wm_event.h"
11 #include "ash/wm/window_state.h" 13 #include "ash/wm/window_state.h"
12 #include "ash/wm/window_state_aura.h" 14 #include "ash/wm/window_state_aura.h"
13 #include "ash/wm/window_util.h" 15 #include "ash/wm/window_util.h"
14 #include "ash/wm/workspace/phantom_window_controller.h" 16 #include "ash/wm/workspace/phantom_window_controller.h"
15 #include "base/i18n/rtl.h" 17 #include "base/i18n/rtl.h"
16 #include "ui/gfx/geometry/vector2d.h" 18 #include "ui/gfx/geometry/vector2d.h"
17 #include "ui/views/widget/widget.h" 19 #include "ui/views/widget/widget.h"
18 20
19 namespace { 21 namespace {
(...skipping 196 matching lines...) Expand 10 before | Expand all | Expand 10 after
216 NOTREACHED(); 218 NOTREACHED();
217 break; 219 break;
218 } 220 }
219 } 221 }
220 222
221 if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) { 223 if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
222 aura::Window* window = frame_->GetNativeWindow(); 224 aura::Window* window = frame_->GetNativeWindow();
223 if (!phantom_window_controller_.get()) { 225 if (!phantom_window_controller_.get()) {
224 phantom_window_controller_.reset(new PhantomWindowController(window)); 226 phantom_window_controller_.reset(new PhantomWindowController(window));
225 } 227 }
226 gfx::Rect phantom_bounds_in_parent = (snap_type_ == SNAP_LEFT) ? 228 gfx::Rect phantom_bounds_in_parent =
227 wm::GetDefaultLeftSnappedWindowBoundsInParent(window) : 229 (snap_type_ == SNAP_LEFT)
228 wm::GetDefaultRightSnappedWindowBoundsInParent(window); 230 ? wm::GetDefaultLeftSnappedWindowBoundsInParent(
231 wm::WmWindowAura::Get(window))
232 : wm::GetDefaultRightSnappedWindowBoundsInParent(
233 wm::WmWindowAura::Get(window));
229 phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen( 234 phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen(
230 window->parent(), phantom_bounds_in_parent)); 235 window->parent(), phantom_bounds_in_parent));
231 } else { 236 } else {
232 phantom_window_controller_.reset(); 237 phantom_window_controller_.reset();
233 } 238 }
234 } 239 }
235 240
236 const FrameCaptionButton* FrameSizeButton::GetButtonToHover( 241 const FrameCaptionButton* FrameSizeButton::GetButtonToHover(
237 const gfx::Point& event_location_in_screen) const { 242 const gfx::Point& event_location_in_screen) const {
238 const FrameCaptionButton* closest_button = delegate_->GetButtonClosestTo( 243 const FrameCaptionButton* closest_button = delegate_->GetButtonClosestTo(
239 event_location_in_screen); 244 event_location_in_screen);
240 if ((closest_button->icon() == CAPTION_BUTTON_ICON_LEFT_SNAPPED || 245 if ((closest_button->icon() == CAPTION_BUTTON_ICON_LEFT_SNAPPED ||
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273 void FrameSizeButton::SetButtonsToNormalMode( 278 void FrameSizeButton::SetButtonsToNormalMode(
274 FrameSizeButtonDelegate::Animate animate) { 279 FrameSizeButtonDelegate::Animate animate) {
275 in_snap_mode_ = false; 280 in_snap_mode_ = false;
276 snap_type_ = SNAP_NONE; 281 snap_type_ = SNAP_NONE;
277 set_buttons_to_snap_mode_timer_.Stop(); 282 set_buttons_to_snap_mode_timer_.Stop();
278 delegate_->SetButtonsToNormal(animate); 283 delegate_->SetButtonsToNormal(animate);
279 phantom_window_controller_.reset(); 284 phantom_window_controller_.reset();
280 } 285 }
281 286
282 } // namespace ash 287 } // namespace ash
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