| Index: media/audio/audio_output_controller_unittest.cc
|
| diff --git a/media/audio/audio_output_controller_unittest.cc b/media/audio/audio_output_controller_unittest.cc
|
| index b81cb10726dc1f5b25a2d43bee9021af1f4c29a7..1046893ae589fb4a3ffa1efbf30497c02f3fcfb3 100644
|
| --- a/media/audio/audio_output_controller_unittest.cc
|
| +++ b/media/audio/audio_output_controller_unittest.cc
|
| @@ -10,9 +10,8 @@
|
| #include "base/macros.h"
|
| #include "base/memory/ref_counted.h"
|
| #include "base/memory/scoped_ptr.h"
|
| -#include "base/run_loop.h"
|
| -#include "base/test/test_message_loop.h"
|
| -#include "base/thread_task_runner_handle.h"
|
| +#include "base/message_loop/message_loop.h"
|
| +#include "base/synchronization/waitable_event.h"
|
| #include "media/audio/audio_manager_base.h"
|
| #include "media/audio/audio_output_controller.h"
|
| #include "media/audio/audio_parameters.h"
|
| @@ -80,6 +79,10 @@
|
| AudioSourceCallback* callback_;
|
| };
|
|
|
| +ACTION_P(SignalEvent, event) {
|
| + event->Signal();
|
| +}
|
| +
|
| static const float kBufferNonZeroData = 1.0f;
|
| ACTION(PopulateBuffer) {
|
| arg0->Zero();
|
| @@ -91,21 +94,29 @@
|
| class AudioOutputControllerTest : public testing::Test {
|
| public:
|
| AudioOutputControllerTest()
|
| - : audio_manager_(AudioManager::CreateForTesting(
|
| - base::ThreadTaskRunnerHandle::Get())) {
|
| - base::RunLoop().RunUntilIdle();
|
| + : audio_manager_(AudioManager::CreateForTesting()),
|
| + create_event_(false, false),
|
| + play_event_(false, false),
|
| + read_event_(false, false),
|
| + pause_event_(false, false) {
|
| }
|
|
|
| ~AudioOutputControllerTest() override {}
|
|
|
| protected:
|
| void Create(int samples_per_packet) {
|
| + EXPECT_FALSE(create_event_.IsSignaled());
|
| + EXPECT_FALSE(play_event_.IsSignaled());
|
| + EXPECT_FALSE(read_event_.IsSignaled());
|
| + EXPECT_FALSE(pause_event_.IsSignaled());
|
| +
|
| params_ = AudioParameters(
|
| AudioParameters::AUDIO_FAKE, kChannelLayout,
|
| kSampleRate, kBitsPerSample, samples_per_packet);
|
|
|
| if (params_.IsValid()) {
|
| - EXPECT_CALL(mock_event_handler_, OnCreated());
|
| + EXPECT_CALL(mock_event_handler_, OnCreated())
|
| + .WillOnce(SignalEvent(&create_event_));
|
| }
|
|
|
| controller_ = AudioOutputController::Create(
|
| @@ -115,33 +126,35 @@
|
| controller_->SetVolume(kTestVolume);
|
|
|
| EXPECT_EQ(params_.IsValid(), controller_.get() != NULL);
|
| - base::RunLoop().RunUntilIdle();
|
| }
|
|
|
| void Play() {
|
| // Expect the event handler to receive one OnPlaying() call.
|
| - EXPECT_CALL(mock_event_handler_, OnPlaying());
|
| + EXPECT_CALL(mock_event_handler_, OnPlaying())
|
| + .WillOnce(SignalEvent(&play_event_));
|
|
|
| // During playback, the mock pretends to provide audio data rendered and
|
| // sent from the render process.
|
| EXPECT_CALL(mock_sync_reader_, UpdatePendingBytes(_, _)).Times(AtLeast(1));
|
| - EXPECT_CALL(mock_sync_reader_, Read(_)).WillRepeatedly(PopulateBuffer());
|
| + EXPECT_CALL(mock_sync_reader_, Read(_))
|
| + .WillRepeatedly(DoAll(PopulateBuffer(),
|
| + SignalEvent(&read_event_)));
|
| controller_->Play();
|
| - base::RunLoop().RunUntilIdle();
|
| }
|
|
|
| void Pause() {
|
| // Expect the event handler to receive one OnPaused() call.
|
| - EXPECT_CALL(mock_event_handler_, OnPaused());
|
| + EXPECT_CALL(mock_event_handler_, OnPaused())
|
| + .WillOnce(SignalEvent(&pause_event_));
|
|
|
| controller_->Pause();
|
| - base::RunLoop().RunUntilIdle();
|
| }
|
|
|
| void ChangeDevice() {
|
| // Expect the event handler to receive one OnPaying() call and no OnPaused()
|
| // call.
|
| - EXPECT_CALL(mock_event_handler_, OnPlaying());
|
| + EXPECT_CALL(mock_event_handler_, OnPlaying())
|
| + .WillOnce(SignalEvent(&play_event_));
|
| EXPECT_CALL(mock_event_handler_, OnPaused())
|
| .Times(0);
|
|
|
| @@ -156,7 +169,8 @@
|
| if (was_playing) {
|
| // Expect the handler to receive one OnPlaying() call as a result of the
|
| // stream switching.
|
| - EXPECT_CALL(mock_event_handler_, OnPlaying());
|
| + EXPECT_CALL(mock_event_handler_, OnPlaying())
|
| + .WillOnce(SignalEvent(&play_event_));
|
| }
|
|
|
| EXPECT_CALL(mock_stream_, Open())
|
| @@ -172,7 +186,6 @@
|
| }
|
|
|
| controller_->StartDiverting(&mock_stream_);
|
| - base::RunLoop().RunUntilIdle();
|
| }
|
|
|
| void ReadDivertedAudioData() {
|
| @@ -188,13 +201,13 @@
|
| if (was_playing) {
|
| // Expect the handler to receive one OnPlaying() call as a result of the
|
| // stream switching back.
|
| - EXPECT_CALL(mock_event_handler_, OnPlaying());
|
| + EXPECT_CALL(mock_event_handler_, OnPlaying())
|
| + .WillOnce(SignalEvent(&play_event_));
|
| }
|
|
|
| EXPECT_CALL(mock_stream_, Close());
|
|
|
| controller_->StopDiverting();
|
| - base::RunLoop().RunUntilIdle();
|
| }
|
|
|
| void SwitchDevice(bool diverting) {
|
| @@ -202,22 +215,19 @@
|
| // Expect the current stream to close and a new stream to start
|
| // playing if not diverting. When diverting, nothing happens
|
| // until diverting is stopped.
|
| - EXPECT_CALL(mock_event_handler_, OnPlaying());
|
| + EXPECT_CALL(mock_event_handler_, OnPlaying())
|
| + .WillOnce(SignalEvent(&play_event_));
|
| }
|
|
|
| controller_->SwitchOutputDevice(AudioManager::GetDefaultDeviceName(),
|
| base::Bind(&base::DoNothing));
|
| - base::RunLoop().RunUntilIdle();
|
| }
|
|
|
| void Close() {
|
| EXPECT_CALL(mock_sync_reader_, Close());
|
|
|
| - base::RunLoop run_loop;
|
| - base::MessageLoop::current()->PostTask(
|
| - FROM_HERE, base::Bind(&AudioOutputController::Close, controller_,
|
| - run_loop.QuitClosure()));
|
| - run_loop.Run();
|
| + controller_->Close(base::MessageLoop::QuitWhenIdleClosure());
|
| + base::MessageLoop::current()->Run();
|
| }
|
|
|
| // These help make test sequences more readable.
|
| @@ -227,12 +237,30 @@
|
| void RevertWasNotPlaying() { Revert(false); }
|
| void RevertWhilePlaying() { Revert(true); }
|
|
|
| + // These synchronize the main thread with key events taking place on other
|
| + // threads.
|
| + void WaitForCreate() { create_event_.Wait(); }
|
| + void WaitForPlay() { play_event_.Wait(); }
|
| + void WaitForReads() {
|
| + // Note: Arbitrarily chosen, but more iterations causes tests to take
|
| + // significantly more time.
|
| + static const int kNumIterations = 3;
|
| + for (int i = 0; i < kNumIterations; ++i) {
|
| + read_event_.Wait();
|
| + }
|
| + }
|
| + void WaitForPause() { pause_event_.Wait(); }
|
| +
|
| private:
|
| - base::TestMessageLoop message_loop_;
|
| - ScopedAudioManagerPtr audio_manager_;
|
| + base::MessageLoopForIO message_loop_;
|
| + scoped_ptr<AudioManager> audio_manager_;
|
| MockAudioOutputControllerEventHandler mock_event_handler_;
|
| MockAudioOutputControllerSyncReader mock_sync_reader_;
|
| MockAudioOutputStream mock_stream_;
|
| + base::WaitableEvent create_event_;
|
| + base::WaitableEvent play_event_;
|
| + base::WaitableEvent read_event_;
|
| + base::WaitableEvent pause_event_;
|
| AudioParameters params_;
|
| scoped_refptr<AudioOutputController> controller_;
|
|
|
| @@ -250,84 +278,134 @@
|
|
|
| TEST_F(AudioOutputControllerTest, PlayAndClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, PlayPauseClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Pause();
|
| + WaitForPause();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, PlayPausePlayClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Pause();
|
| - Play();
|
| + WaitForPause();
|
| + Play();
|
| + WaitForPlay();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, PlayDeviceChangeClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| ChangeDevice();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, PlaySwitchDeviceClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| SwitchDevice(false);
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, PlayDivertRevertClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| DivertWhilePlaying();
|
| + WaitForPlay();
|
| ReadDivertedAudioData();
|
| RevertWhilePlaying();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, PlayDivertSwitchDeviceRevertClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| DivertWhilePlaying();
|
| + WaitForPlay();
|
| SwitchDevice(true);
|
| ReadDivertedAudioData();
|
| RevertWhilePlaying();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, PlayDivertRevertDivertRevertClose) {
|
| Create(kSamplesPerPacket);
|
| - Play();
|
| + WaitForCreate();
|
| + Play();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| DivertWhilePlaying();
|
| + WaitForPlay();
|
| ReadDivertedAudioData();
|
| RevertWhilePlaying();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| DivertWhilePlaying();
|
| + WaitForPlay();
|
| ReadDivertedAudioData();
|
| RevertWhilePlaying();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, DivertPlayPausePlayRevertClose) {
|
| Create(kSamplesPerPacket);
|
| + WaitForCreate();
|
| DivertWillEventuallyBeTwicePlayed();
|
| Play();
|
| + WaitForPlay();
|
| ReadDivertedAudioData();
|
| Pause();
|
| - Play();
|
| + WaitForPause();
|
| + Play();
|
| + WaitForPlay();
|
| ReadDivertedAudioData();
|
| RevertWhilePlaying();
|
| + WaitForPlay();
|
| + WaitForReads();
|
| Close();
|
| }
|
|
|
| TEST_F(AudioOutputControllerTest, DivertRevertClose) {
|
| Create(kSamplesPerPacket);
|
| + WaitForCreate();
|
| DivertNeverPlaying();
|
| RevertWasNotPlaying();
|
| Close();
|
|
|