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Side by Side Diff: content/common/gpu/client/context_provider_command_buffer.cc

Issue 1900993002: Move SharedMemoryLimits out of WebGraphicsContext3DCommandBufferImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@limits
Patch Set: move-limits: types Created 4 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/client/context_provider_command_buffer.h" 5 #include "content/common/gpu/client/context_provider_command_buffer.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <memory> 9 #include <memory>
10 #include <set> 10 #include <set>
(...skipping 22 matching lines...) Expand all
33 } 33 }
34 34
35 void onContextLost() override { provider_->OnLostContext(); } 35 void onContextLost() override { provider_->OnLostContext(); }
36 36
37 private: 37 private:
38 ContextProviderCommandBuffer* provider_; 38 ContextProviderCommandBuffer* provider_;
39 }; 39 };
40 40
41 ContextProviderCommandBuffer::ContextProviderCommandBuffer( 41 ContextProviderCommandBuffer::ContextProviderCommandBuffer(
42 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, 42 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d,
43 const gpu::SharedMemoryLimits& memory_limits,
43 CommandBufferContextType type) 44 CommandBufferContextType type)
44 : context3d_(std::move(context3d)), 45 : context3d_(std::move(context3d)),
46 memory_limits_(memory_limits),
45 context_type_(type), 47 context_type_(type),
46 debug_name_(CommandBufferContextTypeToString(type)) { 48 debug_name_(CommandBufferContextTypeToString(type)) {
47 DCHECK(main_thread_checker_.CalledOnValidThread()); 49 DCHECK(main_thread_checker_.CalledOnValidThread());
48 DCHECK(context3d_); 50 DCHECK(context3d_);
49 context_thread_checker_.DetachFromThread(); 51 context_thread_checker_.DetachFromThread();
50 } 52 }
51 53
52 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { 54 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() {
53 DCHECK(main_thread_checker_.CalledOnValidThread() || 55 DCHECK(main_thread_checker_.CalledOnValidThread() ||
54 context_thread_checker_.CalledOnValidThread()); 56 context_thread_checker_.CalledOnValidThread());
(...skipping 19 matching lines...) Expand all
74 } 76 }
75 77
76 bool ContextProviderCommandBuffer::BindToCurrentThread() { 78 bool ContextProviderCommandBuffer::BindToCurrentThread() {
77 // This is called on the thread the context will be used. 79 // This is called on the thread the context will be used.
78 DCHECK(context_thread_checker_.CalledOnValidThread()); 80 DCHECK(context_thread_checker_.CalledOnValidThread());
79 81
80 if (lost_context_callback_proxy_) 82 if (lost_context_callback_proxy_)
81 return true; 83 return true;
82 84
83 context3d_->SetContextType(context_type_); 85 context3d_->SetContextType(context_type_);
84 if (!context3d_->InitializeOnCurrentThread()) 86 if (!context3d_->InitializeOnCurrentThread(memory_limits_))
85 return false; 87 return false;
86 88
87 InitializeCapabilities();
88
89 std::string unique_context_name = 89 std::string unique_context_name =
90 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); 90 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
91 context3d_->GetGLInterface()->TraceBeginCHROMIUM("gpu_toplevel", 91 context3d_->GetGLInterface()->TraceBeginCHROMIUM("gpu_toplevel",
92 unique_context_name.c_str()); 92 unique_context_name.c_str());
93 93
94 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); 94 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
95 return true; 95 return true;
96 } 96 }
97 97
98 void ContextProviderCommandBuffer::DetachFromThread() { 98 void ContextProviderCommandBuffer::DetachFromThread() {
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
139 139
140 void ContextProviderCommandBuffer::SetupLock() { 140 void ContextProviderCommandBuffer::SetupLock() {
141 DCHECK(context3d_); 141 DCHECK(context3d_);
142 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_); 142 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_);
143 } 143 }
144 144
145 base::Lock* ContextProviderCommandBuffer::GetLock() { 145 base::Lock* ContextProviderCommandBuffer::GetLock() {
146 return &context_lock_; 146 return &context_lock_;
147 } 147 }
148 148
149 cc::ContextProvider::Capabilities 149 gpu::Capabilities ContextProviderCommandBuffer::ContextCapabilities() {
150 ContextProviderCommandBuffer::ContextCapabilities() {
151 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 150 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
152 DCHECK(context_thread_checker_.CalledOnValidThread()); 151 DCHECK(context_thread_checker_.CalledOnValidThread());
153 152 return context3d_->GetImplementation()->capabilities();
154 return capabilities_;
155 } 153 }
156 154
157 void ContextProviderCommandBuffer::DeleteCachedResources() { 155 void ContextProviderCommandBuffer::DeleteCachedResources() {
158 DCHECK(context_thread_checker_.CalledOnValidThread()); 156 DCHECK(context_thread_checker_.CalledOnValidThread());
159 157
160 if (gr_context_) 158 if (gr_context_)
161 gr_context_->FreeGpuResources(); 159 gr_context_->FreeGpuResources();
162 } 160 }
163 161
164 void ContextProviderCommandBuffer::OnLostContext() { 162 void ContextProviderCommandBuffer::OnLostContext() {
165 DCHECK(context_thread_checker_.CalledOnValidThread()); 163 DCHECK(context_thread_checker_.CalledOnValidThread());
166 164
167 if (!lost_context_callback_.is_null()) 165 if (!lost_context_callback_.is_null())
168 lost_context_callback_.Run(); 166 lost_context_callback_.Run();
169 if (gr_context_) 167 if (gr_context_)
170 gr_context_->OnLostContext(); 168 gr_context_->OnLostContext();
171 } 169 }
172 170
173 void ContextProviderCommandBuffer::InitializeCapabilities() {
174 Capabilities caps;
175 caps.gpu = context3d_->GetImplementation()->capabilities();
176
177 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
178 caps.max_transfer_buffer_usage_bytes =
179 mapped_memory_limit == WebGraphicsContext3DCommandBufferImpl::kNoLimit
180 ? std::numeric_limits<size_t>::max() : mapped_memory_limit;
181
182 capabilities_ = caps;
183 }
184
185 void ContextProviderCommandBuffer::SetLostContextCallback( 171 void ContextProviderCommandBuffer::SetLostContextCallback(
186 const LostContextCallback& lost_context_callback) { 172 const LostContextCallback& lost_context_callback) {
187 DCHECK(context_thread_checker_.CalledOnValidThread()); 173 DCHECK(context_thread_checker_.CalledOnValidThread());
188 DCHECK(lost_context_callback_.is_null() || 174 DCHECK(lost_context_callback_.is_null() ||
189 lost_context_callback.is_null()); 175 lost_context_callback.is_null());
190 lost_context_callback_ = lost_context_callback; 176 lost_context_callback_ = lost_context_callback;
191 } 177 }
192 178
193 } // namespace content 179 } // namespace content
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