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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/context_provider_command_buffer.h" | 5 #include "content/common/gpu/client/context_provider_command_buffer.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <memory> | 9 #include <memory> |
| 10 #include <set> | 10 #include <set> |
| (...skipping 22 matching lines...) Expand all Loading... |
| 33 } | 33 } |
| 34 | 34 |
| 35 void onContextLost() override { provider_->OnLostContext(); } | 35 void onContextLost() override { provider_->OnLostContext(); } |
| 36 | 36 |
| 37 private: | 37 private: |
| 38 ContextProviderCommandBuffer* provider_; | 38 ContextProviderCommandBuffer* provider_; |
| 39 }; | 39 }; |
| 40 | 40 |
| 41 ContextProviderCommandBuffer::ContextProviderCommandBuffer( | 41 ContextProviderCommandBuffer::ContextProviderCommandBuffer( |
| 42 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, | 42 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, |
| 43 const gpu::SharedMemoryLimits& memory_limits, |
| 43 CommandBufferContextType type) | 44 CommandBufferContextType type) |
| 44 : context3d_(std::move(context3d)), | 45 : context3d_(std::move(context3d)), |
| 46 memory_limits_(memory_limits), |
| 45 context_type_(type), | 47 context_type_(type), |
| 46 debug_name_(CommandBufferContextTypeToString(type)) { | 48 debug_name_(CommandBufferContextTypeToString(type)) { |
| 47 DCHECK(main_thread_checker_.CalledOnValidThread()); | 49 DCHECK(main_thread_checker_.CalledOnValidThread()); |
| 48 DCHECK(context3d_); | 50 DCHECK(context3d_); |
| 49 context_thread_checker_.DetachFromThread(); | 51 context_thread_checker_.DetachFromThread(); |
| 50 } | 52 } |
| 51 | 53 |
| 52 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { | 54 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { |
| 53 DCHECK(main_thread_checker_.CalledOnValidThread() || | 55 DCHECK(main_thread_checker_.CalledOnValidThread() || |
| 54 context_thread_checker_.CalledOnValidThread()); | 56 context_thread_checker_.CalledOnValidThread()); |
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| 74 } | 76 } |
| 75 | 77 |
| 76 bool ContextProviderCommandBuffer::BindToCurrentThread() { | 78 bool ContextProviderCommandBuffer::BindToCurrentThread() { |
| 77 // This is called on the thread the context will be used. | 79 // This is called on the thread the context will be used. |
| 78 DCHECK(context_thread_checker_.CalledOnValidThread()); | 80 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 79 | 81 |
| 80 if (lost_context_callback_proxy_) | 82 if (lost_context_callback_proxy_) |
| 81 return true; | 83 return true; |
| 82 | 84 |
| 83 context3d_->SetContextType(context_type_); | 85 context3d_->SetContextType(context_type_); |
| 84 if (!context3d_->InitializeOnCurrentThread()) | 86 if (!context3d_->InitializeOnCurrentThread(memory_limits_)) |
| 85 return false; | 87 return false; |
| 86 | 88 |
| 87 InitializeCapabilities(); | |
| 88 | |
| 89 std::string unique_context_name = | 89 std::string unique_context_name = |
| 90 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); | 90 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); |
| 91 context3d_->GetGLInterface()->TraceBeginCHROMIUM("gpu_toplevel", | 91 context3d_->GetGLInterface()->TraceBeginCHROMIUM("gpu_toplevel", |
| 92 unique_context_name.c_str()); | 92 unique_context_name.c_str()); |
| 93 | 93 |
| 94 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); | 94 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); |
| 95 return true; | 95 return true; |
| 96 } | 96 } |
| 97 | 97 |
| 98 void ContextProviderCommandBuffer::DetachFromThread() { | 98 void ContextProviderCommandBuffer::DetachFromThread() { |
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| 139 | 139 |
| 140 void ContextProviderCommandBuffer::SetupLock() { | 140 void ContextProviderCommandBuffer::SetupLock() { |
| 141 DCHECK(context3d_); | 141 DCHECK(context3d_); |
| 142 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_); | 142 context3d_->GetCommandBufferProxy()->SetLock(&context_lock_); |
| 143 } | 143 } |
| 144 | 144 |
| 145 base::Lock* ContextProviderCommandBuffer::GetLock() { | 145 base::Lock* ContextProviderCommandBuffer::GetLock() { |
| 146 return &context_lock_; | 146 return &context_lock_; |
| 147 } | 147 } |
| 148 | 148 |
| 149 cc::ContextProvider::Capabilities | 149 gpu::Capabilities ContextProviderCommandBuffer::ContextCapabilities() { |
| 150 ContextProviderCommandBuffer::ContextCapabilities() { | |
| 151 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 150 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
| 152 DCHECK(context_thread_checker_.CalledOnValidThread()); | 151 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 153 | 152 return context3d_->GetImplementation()->capabilities(); |
| 154 return capabilities_; | |
| 155 } | 153 } |
| 156 | 154 |
| 157 void ContextProviderCommandBuffer::DeleteCachedResources() { | 155 void ContextProviderCommandBuffer::DeleteCachedResources() { |
| 158 DCHECK(context_thread_checker_.CalledOnValidThread()); | 156 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 159 | 157 |
| 160 if (gr_context_) | 158 if (gr_context_) |
| 161 gr_context_->FreeGpuResources(); | 159 gr_context_->FreeGpuResources(); |
| 162 } | 160 } |
| 163 | 161 |
| 164 void ContextProviderCommandBuffer::OnLostContext() { | 162 void ContextProviderCommandBuffer::OnLostContext() { |
| 165 DCHECK(context_thread_checker_.CalledOnValidThread()); | 163 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 166 | 164 |
| 167 if (!lost_context_callback_.is_null()) | 165 if (!lost_context_callback_.is_null()) |
| 168 lost_context_callback_.Run(); | 166 lost_context_callback_.Run(); |
| 169 if (gr_context_) | 167 if (gr_context_) |
| 170 gr_context_->OnLostContext(); | 168 gr_context_->OnLostContext(); |
| 171 } | 169 } |
| 172 | 170 |
| 173 void ContextProviderCommandBuffer::InitializeCapabilities() { | |
| 174 Capabilities caps; | |
| 175 caps.gpu = context3d_->GetImplementation()->capabilities(); | |
| 176 | |
| 177 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit(); | |
| 178 caps.max_transfer_buffer_usage_bytes = | |
| 179 mapped_memory_limit == WebGraphicsContext3DCommandBufferImpl::kNoLimit | |
| 180 ? std::numeric_limits<size_t>::max() : mapped_memory_limit; | |
| 181 | |
| 182 capabilities_ = caps; | |
| 183 } | |
| 184 | |
| 185 void ContextProviderCommandBuffer::SetLostContextCallback( | 171 void ContextProviderCommandBuffer::SetLostContextCallback( |
| 186 const LostContextCallback& lost_context_callback) { | 172 const LostContextCallback& lost_context_callback) { |
| 187 DCHECK(context_thread_checker_.CalledOnValidThread()); | 173 DCHECK(context_thread_checker_.CalledOnValidThread()); |
| 188 DCHECK(lost_context_callback_.is_null() || | 174 DCHECK(lost_context_callback_.is_null() || |
| 189 lost_context_callback.is_null()); | 175 lost_context_callback.is_null()); |
| 190 lost_context_callback_ = lost_context_callback; | 176 lost_context_callback_ = lost_context_callback; |
| 191 } | 177 } |
| 192 | 178 |
| 193 } // namespace content | 179 } // namespace content |
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