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Issue 1900993002: Move SharedMemoryLimits out of WebGraphicsContext3DCommandBufferImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@limits
Patch Set: move-limits: types Created 4 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_
6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
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57 // from the same thread unless the function has some explicitly specified 57 // from the same thread unless the function has some explicitly specified
58 // rules for access on a different thread. See SetupLockOnMainThread(), which 58 // rules for access on a different thread. See SetupLockOnMainThread(), which
59 // can be used to provide access from multiple threads. 59 // can be used to provide access from multiple threads.
60 virtual bool BindToCurrentThread() = 0; 60 virtual bool BindToCurrentThread() = 0;
61 virtual void DetachFromThread() {} 61 virtual void DetachFromThread() {}
62 62
63 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; 63 virtual gpu::gles2::GLES2Interface* ContextGL() = 0;
64 virtual gpu::ContextSupport* ContextSupport() = 0; 64 virtual gpu::ContextSupport* ContextSupport() = 0;
65 virtual class GrContext* GrContext() = 0; 65 virtual class GrContext* GrContext() = 0;
66 66
67 struct Capabilities {
68 gpu::Capabilities gpu;
69 size_t max_transfer_buffer_usage_bytes;
70
71 CC_EXPORT Capabilities();
72 };
73
74 // Invalidates the cached OpenGL state in GrContext. 67 // Invalidates the cached OpenGL state in GrContext.
75 // See skia GrContext::resetContext for details. 68 // See skia GrContext::resetContext for details.
76 virtual void InvalidateGrContext(uint32_t state) = 0; 69 virtual void InvalidateGrContext(uint32_t state) = 0;
77 70
78 // Sets up a lock so this context can be used from multiple threads. After 71 // Sets up a lock so this context can be used from multiple threads. After
79 // calling this, all functions without explicit thread usage constraints can 72 // calling this, all functions without explicit thread usage constraints can
80 // be used on any thread while the lock returned by GetLock() is acquired. 73 // be used on any thread while the lock returned by GetLock() is acquired.
81 virtual void SetupLock() = 0; 74 virtual void SetupLock() = 0;
82 75
83 // Returns the lock that should be held if using this context from multiple 76 // Returns the lock that should be held if using this context from multiple
84 // threads. This can be called on any thread. 77 // threads. This can be called on any thread.
85 virtual base::Lock* GetLock() = 0; 78 virtual base::Lock* GetLock() = 0;
86 79
87 // Returns the capabilities of the currently bound 3d context. 80 // Returns the capabilities of the currently bound 3d context.
88 virtual Capabilities ContextCapabilities() = 0; 81 virtual gpu::Capabilities ContextCapabilities() = 0;
89 82
90 // Delete all cached gpu resources. 83 // Delete all cached gpu resources.
91 virtual void DeleteCachedResources() = 0; 84 virtual void DeleteCachedResources() = 0;
92 85
93 // Sets a callback to be called when the context is lost. This should be 86 // Sets a callback to be called when the context is lost. This should be
94 // called from the same thread that the context is bound to. To avoid races, 87 // called from the same thread that the context is bound to. To avoid races,
95 // it should be called before BindToCurrentThread(). 88 // it should be called before BindToCurrentThread().
96 typedef base::Closure LostContextCallback; 89 typedef base::Closure LostContextCallback;
97 virtual void SetLostContextCallback( 90 virtual void SetLostContextCallback(
98 const LostContextCallback& lost_context_callback) = 0; 91 const LostContextCallback& lost_context_callback) = 0;
99 92
100 protected: 93 protected:
101 friend class base::RefCountedThreadSafe<ContextProvider>; 94 friend class base::RefCountedThreadSafe<ContextProvider>;
102 virtual ~ContextProvider() {} 95 virtual ~ContextProvider() {}
103 }; 96 };
104 97
105 } // namespace cc 98 } // namespace cc
106 99
107 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ 100 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_
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