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Unified Diff: gpu/gles2_conform_support/egl/thread_state.cc

Issue 1900563007: Revert of command_buffer_gles2: Implement EGL default Display as a global object (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@command_buffer_gles2-multiple-contexts
Patch Set: Created 4 years, 8 months ago
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Index: gpu/gles2_conform_support/egl/thread_state.cc
diff --git a/gpu/gles2_conform_support/egl/thread_state.cc b/gpu/gles2_conform_support/egl/thread_state.cc
deleted file mode 100644
index 41593cb1d4a1dc3d2ba1aa2a567b9cf9ff52ffeb..0000000000000000000000000000000000000000
--- a/gpu/gles2_conform_support/egl/thread_state.cc
+++ /dev/null
@@ -1,198 +0,0 @@
-// Copyright (c) 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "gpu/gles2_conform_support/egl/thread_state.h"
-
-#include "base/at_exit.h"
-#include "base/command_line.h"
-#include "base/environment.h"
-#include "base/lazy_instance.h"
-#include "base/strings/string_split.h"
-#include "base/strings/string_util.h"
-#include "base/strings/utf_string_conversions.h"
-#include "gpu/command_buffer/client/gles2_lib.h"
-#include "gpu/command_buffer/common/thread_local.h"
-#include "gpu/command_buffer/service/gpu_switches.h"
-#include "gpu/config/gpu_info_collector.h"
-#include "gpu/config/gpu_util.h"
-#include "gpu/gles2_conform_support/egl/context.h"
-#include "gpu/gles2_conform_support/egl/display.h"
-#include "gpu/gles2_conform_support/egl/surface.h"
-#include "gpu/gles2_conform_support/egl/test_support.h"
-#include "ui/gl/gl_context.h"
-#include "ui/gl/gl_surface.h"
-
-// Thread local key for ThreadState instance. Accessed when holding g_egl_lock
-// only, since the initialization can not be Guaranteed otherwise. Not in
-// anonymous namespace due to Mac OS X 10.6 linker. See gles2_lib.cc.
-static gpu::ThreadLocalKey g_egl_thread_state_key;
-
-namespace {
-base::LazyInstance<base::Lock>::Leaky g_egl_lock;
-int g_egl_active_thread_count;
-
-egl::Display* g_egl_default_display;
-
-#if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY)
-// egl::Display is used for comformance tests and command_buffer_gles. We only
-// need the exit manager for the command_buffer_gles library.
-base::AtExitManager* g_exit_manager;
-#endif
-} // namespace
-
-namespace egl {
-
-egl::ThreadState* ThreadState::Get() {
- base::AutoLock lock(g_egl_lock.Get());
- if (g_egl_active_thread_count == 0) {
-#if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY)
-#if defined(COMPONENT_BUILD)
- if (!g_command_buffer_gles_has_atexit_manager)
- g_exit_manager = new base::AtExitManager;
-#else
- g_exit_manager = new base::AtExitManager;
-#endif
-#endif
- gles2::Initialize();
-
- if (gfx::GetGLImplementation() == gfx::kGLImplementationNone) {
- base::CommandLine::StringVector argv;
- std::unique_ptr<base::Environment> env(base::Environment::Create());
- std::string env_string;
- env->GetVar("CHROME_COMMAND_BUFFER_GLES2_ARGS", &env_string);
-#if defined(OS_WIN)
- argv = base::SplitString(base::UTF8ToUTF16(env_string),
- base::kWhitespaceUTF16, base::TRIM_WHITESPACE,
- base::SPLIT_WANT_NONEMPTY);
- argv.insert(argv.begin(), base::UTF8ToUTF16("dummy"));
-#else
- argv =
- base::SplitString(env_string, base::kWhitespaceASCII,
- base::TRIM_WHITESPACE, base::SPLIT_WANT_NONEMPTY);
- argv.insert(argv.begin(), "dummy");
-#endif
- base::CommandLine::Init(0, nullptr);
- base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
- // Need to call both Init and InitFromArgv, since Windows does not use
- // argc, argv in CommandLine::Init(argc, argv).
- command_line->InitFromArgv(argv);
- if (!command_line->HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
- gpu::GPUInfo gpu_info;
- gpu::CollectBasicGraphicsInfo(&gpu_info);
- gpu::ApplyGpuDriverBugWorkarounds(gpu_info, command_line);
- }
-
- gfx::GLSurface::InitializeOneOff();
- }
-
- g_egl_default_display = new egl::Display();
- g_egl_thread_state_key = gpu::ThreadLocalAlloc();
- }
- egl::ThreadState* thread_state = static_cast<egl::ThreadState*>(
- gpu::ThreadLocalGetValue(g_egl_thread_state_key));
- if (!thread_state) {
- thread_state = new egl::ThreadState;
- gpu::ThreadLocalSetValue(g_egl_thread_state_key, thread_state);
- ++g_egl_active_thread_count;
- }
- return thread_state;
-}
-
-void ThreadState::ReleaseThread() {
- base::AutoLock lock(g_egl_lock.Get());
- if (g_egl_active_thread_count == 0)
- return;
-
- egl::ThreadState* thread_state = static_cast<egl::ThreadState*>(
- gpu::ThreadLocalGetValue(g_egl_thread_state_key));
- if (!thread_state)
- return;
-
- --g_egl_active_thread_count;
- if (g_egl_active_thread_count > 0) {
- g_egl_default_display->ReleaseCurrent(thread_state);
- delete thread_state;
- } else {
- gpu::ThreadLocalFree(g_egl_thread_state_key);
-
- // First delete the display object, so that it drops the possible refs to
- // current context.
- delete g_egl_default_display;
- g_egl_default_display = nullptr;
-
- // We can use Surface and Context without lock, since there's no threads
- // left anymore. Destroy the current context explicitly, in an attempt to
- // reduce the number of error messages abandoned context would produce.
- if (thread_state->current_context()) {
- Context::MakeCurrent(thread_state->current_context(),
- thread_state->current_surface(), nullptr, nullptr);
- }
- delete thread_state;
-
- gles2::Terminate();
-#if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY)
-#if defined(COMPONENT_BUILD)
- if (g_command_buffer_gles_has_atexit_manager)
- delete g_exit_manager;
-#else
- delete g_exit_manager;
-#endif
- g_exit_manager = nullptr;
-#endif
- }
-}
-
-ThreadState::ThreadState() : error_code_(EGL_SUCCESS) {}
-
-ThreadState::~ThreadState() {}
-
-EGLint ThreadState::ConsumeErrorCode() {
- EGLint current_error_code = error_code_;
- error_code_ = EGL_SUCCESS;
- return current_error_code;
-}
-
-Display* ThreadState::GetDisplay(EGLDisplay dpy) {
- if (dpy == g_egl_default_display)
- return g_egl_default_display;
- return nullptr;
-}
-
-Display* ThreadState::GetDefaultDisplay() {
- return g_egl_default_display;
-}
-
-void ThreadState::SetCurrent(Surface* surface, Context* context) {
- DCHECK((surface == nullptr) == (context == nullptr));
- if (current_context_) {
- current_context_->set_is_current_in_some_thread(false);
- current_surface_->set_is_current_in_some_thread(false);
- }
- current_surface_ = surface;
- current_context_ = context;
- if (current_context_) {
- current_context_->set_is_current_in_some_thread(true);
- current_surface_->set_is_current_in_some_thread(true);
- }
-}
-
-ThreadState::AutoCurrentContextRestore::AutoCurrentContextRestore(
- ThreadState* thread_state)
- : thread_state_(thread_state) {}
-
-ThreadState::AutoCurrentContextRestore::~AutoCurrentContextRestore() {
- if (Context* current_context = thread_state_->current_context()) {
- current_context->ApplyCurrentContext(
- thread_state_->current_surface()->gl_surface());
- } else {
- Context::ApplyContextReleased();
- }
-}
-
-void ThreadState::AutoCurrentContextRestore::SetCurrent(Surface* surface,
- Context* context) {
- thread_state_->SetCurrent(surface, context);
-}
-
-} // namespace egl
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