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Issue 1900443002: Removes aura dependencies from WindowPositioner (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: nuke GetWorkAreaForWindowInParent and fix windows Created 4 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_positioner.h" 5 #include "ash/wm/window_positioner.h"
6 6
7 #include "ash/screen_util.h" 7 #include "ash/wm/common/window_positioning_utils.h"
8 #include "ash/shell.h" 8 #include "ash/wm/common/wm_globals.h"
9 #include "ash/shell_delegate.h" 9 #include "ash/wm/common/wm_screen_util.h"
10 #include "ash/shell_window_ids.h" 10 #include "ash/wm/common/wm_window.h"
11 #include "ash/wm/mru_window_tracker.h"
12 #include "ash/wm/window_resizer.h"
13 #include "ash/wm/window_state.h" 11 #include "ash/wm/window_state.h"
14 #include "ash/wm/window_state_aura.h"
15 #include "ash/wm/window_util.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_delegate.h"
18 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/compositor/layer.h" 12 #include "ui/compositor/layer.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h" 13 #include "ui/gfx/geometry/insets.h"
21 #include "ui/gfx/screen.h" 14 #include "ui/gfx/screen.h"
22 #include "ui/wm/core/window_animations.h"
23 #include "ui/wm/core/window_util.h"
24 15
25 namespace ash { 16 namespace ash {
26 17
27 const int WindowPositioner::kMinimumWindowOffset = 32; 18 const int WindowPositioner::kMinimumWindowOffset = 32;
28 19
29 // The number of pixels which are kept free top, left and right when a window 20 // The number of pixels which are kept free top, left and right when a window
30 // gets positioned to its default location. 21 // gets positioned to its default location.
31 // static 22 // static
32 const int WindowPositioner::kDesktopBorderSize = 16; 23 const int WindowPositioner::kDesktopBorderSize = 16;
33 24
(...skipping 13 matching lines...) Expand all
47 const int kWindowAutoMoveDurationMS = 125; 38 const int kWindowAutoMoveDurationMS = 125;
48 39
49 // If set to true all window repositioning actions will be ignored. Set through 40 // If set to true all window repositioning actions will be ignored. Set through
50 // WindowPositioner::SetIgnoreActivations(). 41 // WindowPositioner::SetIgnoreActivations().
51 static bool disable_auto_positioning = false; 42 static bool disable_auto_positioning = false;
52 43
53 // If set to true, by default the first window in ASH will be maximized. 44 // If set to true, by default the first window in ASH will be maximized.
54 static bool maximize_first_window = false; 45 static bool maximize_first_window = false;
55 46
56 // Check if any management should be performed (with a given |window|). 47 // Check if any management should be performed (with a given |window|).
57 bool UseAutoWindowManager(const aura::Window* window) { 48 bool UseAutoWindowManager(const wm::WmWindow* window) {
58 if (disable_auto_positioning) 49 if (disable_auto_positioning)
59 return false; 50 return false;
60 const wm::WindowState* window_state = wm::GetWindowState(window); 51 const wm::WindowState* window_state = window->GetWindowState();
61 return !window_state->is_dragged() && window_state->window_position_managed(); 52 return !window_state->is_dragged() && window_state->window_position_managed();
62 } 53 }
63 54
64 // Check if a given |window| can be managed. This includes that its 55 // Check if a given |window| can be managed. This includes that its
65 // state is not minimized/maximized/fullscreen/the user has changed 56 // state is not minimized/maximized/fullscreen/the user has changed
66 // its size by hand already. It furthermore checks for the 57 // its size by hand already. It furthermore checks for the
67 // WindowIsManaged status. 58 // WindowIsManaged status.
68 bool WindowPositionCanBeManaged(const aura::Window* window) { 59 bool WindowPositionCanBeManaged(const wm::WmWindow* window) {
69 if (disable_auto_positioning) 60 if (disable_auto_positioning)
70 return false; 61 return false;
71 const wm::WindowState* window_state = wm::GetWindowState(window); 62 const wm::WindowState* window_state = window->GetWindowState();
72 return window_state->window_position_managed() && 63 return window_state->window_position_managed() &&
73 !window_state->IsMinimized() && !window_state->IsMaximized() && 64 !window_state->IsMinimized() && !window_state->IsMaximized() &&
74 !window_state->IsFullscreen() && 65 !window_state->IsFullscreen() &&
75 !window_state->bounds_changed_by_user(); 66 !window_state->bounds_changed_by_user();
76 } 67 }
77 68
78 // Get the work area for a given |window| in parent coordinates.
79 gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) {
80 #if defined(OS_WIN)
81 // On Win 8, the host window can't be resized, so
82 // use window's bounds instead.
83 // TODO(oshima): Emulate host window resize on win8.
84 gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size());
85 work_area.Inset(
86 gfx::Screen::GetScreen()
87 ->GetDisplayMatching(window->parent()->GetBoundsInScreen())
88 .GetWorkAreaInsets());
89 return work_area;
90 #else
91 return ScreenUtil::GetDisplayWorkAreaBoundsInParent(window);
92 #endif
93 }
94
95 // Move the given |bounds| on the available |work_area| in the direction 69 // Move the given |bounds| on the available |work_area| in the direction
96 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved 70 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved
97 // to the right edge, otherwise to the left one. 71 // to the right edge, otherwise to the left one.
98 bool MoveRectToOneSide(const gfx::Rect& work_area, 72 bool MoveRectToOneSide(const gfx::Rect& work_area,
99 bool move_right, 73 bool move_right,
100 gfx::Rect* bounds) { 74 gfx::Rect* bounds) {
101 if (move_right) { 75 if (move_right) {
102 if (work_area.right() > bounds->right()) { 76 if (work_area.right() > bounds->right()) {
103 bounds->set_x(work_area.right() - bounds->width()); 77 bounds->set_x(work_area.right() - bounds->width());
104 return true; 78 return true;
105 } 79 }
106 } else { 80 } else {
107 if (work_area.x() < bounds->x()) { 81 if (work_area.x() < bounds->x()) {
108 bounds->set_x(work_area.x()); 82 bounds->set_x(work_area.x());
109 return true; 83 return true;
110 } 84 }
111 } 85 }
112 return false; 86 return false;
113 } 87 }
114 88
115 // Move a |window| to new |bounds|. Animate if desired by user. 89 // Move a |window| to new |bounds|. Animate if desired by user.
116 // Moves the transient children of the |window| as well by the same |offset| as 90 // Moves the transient children of the |window| as well by the same |offset| as
117 // the parent |window|. 91 // the parent |window|.
118 void SetBoundsAndOffsetTransientChildren(aura::Window* window, 92 void SetBoundsAndOffsetTransientChildren(wm::WmWindow* window,
119 const gfx::Rect& bounds, 93 const gfx::Rect& bounds,
120 const gfx::Rect& work_area, 94 const gfx::Rect& work_area,
121 const gfx::Vector2d& offset) { 95 const gfx::Vector2d& offset) {
122 aura::Window::Windows transient_children = 96 std::vector<wm::WmWindow*> transient_children =
123 ::wm::GetTransientChildren(window); 97 window->GetTransientChildren();
124 for (aura::Window::Windows::iterator iter = transient_children.begin(); 98 for (wm::WmWindow* transient_child : transient_children) {
125 iter != transient_children.end(); ++iter) { 99 gfx::Rect child_bounds = transient_child->GetBounds();
126 aura::Window* transient_child = *iter;
127 gfx::Rect child_bounds = transient_child->bounds();
128 gfx::Rect new_child_bounds = child_bounds + offset; 100 gfx::Rect new_child_bounds = child_bounds + offset;
129 if ((child_bounds.x() <= work_area.x() && 101 if ((child_bounds.x() <= work_area.x() &&
130 new_child_bounds.x() <= work_area.x()) || 102 new_child_bounds.x() <= work_area.x()) ||
131 (child_bounds.right() >= work_area.right() && 103 (child_bounds.right() >= work_area.right() &&
132 new_child_bounds.right() >= work_area.right())) { 104 new_child_bounds.right() >= work_area.right())) {
133 continue; 105 continue;
134 } 106 }
135 if (new_child_bounds.right() > work_area.right()) 107 if (new_child_bounds.right() > work_area.right())
136 new_child_bounds.set_x(work_area.right() - bounds.width()); 108 new_child_bounds.set_x(work_area.right() - bounds.width());
137 else if (new_child_bounds.x() < work_area.x()) 109 else if (new_child_bounds.x() < work_area.x())
138 new_child_bounds.set_x(work_area.x()); 110 new_child_bounds.set_x(work_area.x());
139 SetBoundsAndOffsetTransientChildren(transient_child, 111 SetBoundsAndOffsetTransientChildren(transient_child,
140 new_child_bounds, work_area, offset); 112 new_child_bounds, work_area, offset);
141 } 113 }
142 114
143 if (::wm::WindowAnimationsDisabled(window)) { 115 window->SetBoundsWithTransitionDelay(
144 window->SetBounds(bounds); 116 bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
145 return;
146 }
147
148 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
149 settings.SetTransitionDuration(
150 base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
151 window->SetBounds(bounds);
152 } 117 }
153 118
154 // Move a |window| to new |bounds|. Animate if desired by user. 119 // Move a |window| to new |bounds|. Animate if desired by user.
155 // Note: The function will do nothing if the bounds did not change. 120 // Note: The function will do nothing if the bounds did not change.
156 void SetBoundsAnimated(aura::Window* window, 121 void SetBoundsAnimated(wm::WmWindow* window,
157 const gfx::Rect& bounds, 122 const gfx::Rect& bounds,
158 const gfx::Rect& work_area) { 123 const gfx::Rect& work_area) {
159 gfx::Rect old_bounds = window->GetTargetBounds(); 124 gfx::Rect old_bounds = window->GetTargetBounds();
160 if (bounds == old_bounds) 125 if (bounds == old_bounds)
161 return; 126 return;
162 gfx::Vector2d offset(bounds.origin() - old_bounds.origin()); 127 gfx::Vector2d offset(bounds.origin() - old_bounds.origin());
163 SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset); 128 SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset);
164 } 129 }
165 130
166 // Move |window| into the center of the screen - or restore it to the previous 131 // Move |window| into the center of the screen - or restore it to the previous
167 // position. 132 // position.
168 void AutoPlaceSingleWindow(aura::Window* window, bool animated) { 133 void AutoPlaceSingleWindow(wm::WmWindow* window, bool animated) {
169 gfx::Rect work_area = GetWorkAreaForWindowInParent(window); 134 gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(window);
170 gfx::Rect bounds = window->bounds(); 135 gfx::Rect bounds = window->GetBounds();
171 const gfx::Rect* user_defined_area = 136 const gfx::Rect* user_defined_area =
172 wm::GetWindowState(window)->pre_auto_manage_window_bounds(); 137 window->GetWindowState()->pre_auto_manage_window_bounds();
173 if (user_defined_area) { 138 if (user_defined_area) {
174 bounds = *user_defined_area; 139 bounds = *user_defined_area;
175 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); 140 wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds);
176 } else { 141 } else {
177 // Center the window (only in x). 142 // Center the window (only in x).
178 bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); 143 bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2);
179 } 144 }
180 145
181 if (animated) 146 if (animated)
182 SetBoundsAnimated(window, bounds, work_area); 147 SetBoundsAnimated(window, bounds, work_area);
183 else 148 else
184 window->SetBounds(bounds); 149 window->SetBounds(bounds);
185 } 150 }
186 151
187 // Get the first open (non minimized) window which is on the screen defined. 152 // Get the first open (non minimized) window which is on the screen defined.
188 aura::Window* GetReferenceWindow(const aura::Window* root_window, 153 wm::WmWindow* GetReferenceWindow(const wm::WmWindow* root_window,
189 const aura::Window* exclude, 154 const wm::WmWindow* exclude,
190 bool *single_window) { 155 bool* single_window) {
191 if (single_window) 156 if (single_window)
192 *single_window = true; 157 *single_window = true;
193 // Get the active window. 158 // Get the active window.
194 aura::Window* active = ash::wm::GetActiveWindow(); 159 wm::WmWindow* active = root_window->GetGlobals()->GetActiveWindow();
195 if (active && active->GetRootWindow() != root_window) 160 if (active && active->GetRootWindow() != root_window)
196 active = NULL; 161 active = NULL;
197 162
198 // Get a list of all windows. 163 // Get a list of all windows.
199 const std::vector<aura::Window*> windows = ash::Shell::GetInstance()-> 164 const std::vector<wm::WmWindow*> windows =
200 mru_window_tracker()->BuildWindowListIgnoreModal(); 165 root_window->GetGlobals()->GetMruWindowListIgnoreModals();
201 166
202 if (windows.empty()) 167 if (windows.empty())
203 return NULL; 168 return nullptr;
204 169
205 aura::Window::Windows::const_iterator iter = windows.begin(); 170 int index = 0;
206 // Find the index of the current active window. 171 // Find the index of the current active window.
207 if (active) 172 if (active)
208 iter = std::find(windows.begin(), windows.end(), active); 173 index = std::find(windows.begin(), windows.end(), active) - windows.begin();
209
210 int index = (iter == windows.end()) ? 0 : (iter - windows.begin());
211 174
212 // Scan the cycle list backwards to see which is the second topmost window 175 // Scan the cycle list backwards to see which is the second topmost window
213 // (and so on). Note that we might cycle a few indices twice if there is no 176 // (and so on). Note that we might cycle a few indices twice if there is no
214 // suitable window. However - since the list is fairly small this should be 177 // suitable window. However - since the list is fairly small this should be
215 // very fast anyways. 178 // very fast anyways.
216 aura::Window* found = NULL; 179 wm::WmWindow* found = nullptr;
217 for (int i = index + windows.size(); i >= 0; i--) { 180 for (int i = index + windows.size(); i >= 0; i--) {
218 aura::Window* window = windows[i % windows.size()]; 181 wm::WmWindow* window = windows[i % windows.size()];
219 while (::wm::GetTransientParent(window)) 182 while (window->GetTransientParent())
220 window = ::wm::GetTransientParent(window); 183 window = window->GetTransientParent();
221 if (window != exclude && window->type() == ui::wm::WINDOW_TYPE_NORMAL && 184 if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL &&
222 window->GetRootWindow() == root_window && window->TargetVisibility() && 185 window->GetRootWindow() == root_window &&
223 wm::GetWindowState(window)->window_position_managed()) { 186 window->GetTargetVisibility() &&
187 window->GetWindowState()->window_position_managed()) {
224 if (found && found != window) { 188 if (found && found != window) {
225 // no need to check !single_window because the function must have 189 // no need to check !single_window because the function must have
226 // been already returned in the "if (!single_window)" below. 190 // been already returned in the "if (!single_window)" below.
227 *single_window = false; 191 *single_window = false;
228 return found; 192 return found;
229 } 193 }
230 found = window; 194 found = window;
231 // If there is no need to check single window, return now. 195 // If there is no need to check single window, return now.
232 if (!single_window) 196 if (!single_window)
233 return found; 197 return found;
234 } 198 }
235 } 199 }
236 return found; 200 return found;
237 } 201 }
238 202
239 } // namespace 203 } // namespace
240 204
241 // static 205 // static
242 int WindowPositioner::GetForceMaximizedWidthLimit() { 206 int WindowPositioner::GetForceMaximizedWidthLimit() {
243 return kForceMaximizeWidthLimit; 207 return kForceMaximizeWidthLimit;
244 } 208 }
245 209
246 // static 210 // static
247 void WindowPositioner::GetBoundsAndShowStateForNewWindow( 211 void WindowPositioner::GetBoundsAndShowStateForNewWindow(
248 const gfx::Screen* screen, 212 const wm::WmWindow* new_window,
249 const aura::Window* new_window,
250 bool is_saved_bounds, 213 bool is_saved_bounds,
251 ui::WindowShowState show_state_in, 214 ui::WindowShowState show_state_in,
252 gfx::Rect* bounds_in_out, 215 gfx::Rect* bounds_in_out,
253 ui::WindowShowState* show_state_out) { 216 ui::WindowShowState* show_state_out) {
254 // Always open new window in the target display. 217 // Always open new window in the target display.
255 aura::Window* target = Shell::GetTargetRootWindow(); 218 wm::WmWindow* target = wm::WmGlobals::Get()->GetRootWindowForNewWindows();
256 219
257 aura::Window* top_window = GetReferenceWindow(target, NULL, NULL); 220 wm::WmWindow* top_window = GetReferenceWindow(target, nullptr, nullptr);
258 // Our window should not have any impact if we are already on top. 221 // Our window should not have any impact if we are already on top.
259 if (top_window == new_window) 222 if (top_window == new_window)
260 top_window = NULL; 223 top_window = nullptr;
261 224
262 // If there is no valid other window we take and adjust the passed coordinates 225 // If there is no valid other window we take and adjust the passed coordinates
263 // and show state. 226 // and show state.
264 if (!top_window) { 227 if (!top_window) {
265 gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area(); 228 gfx::Rect work_area = target->GetDisplayNearestWindow().work_area();
266 229
267 bounds_in_out->AdjustToFit(work_area); 230 bounds_in_out->AdjustToFit(work_area);
268 // Use adjusted saved bounds, if there is one. 231 // Use adjusted saved bounds, if there is one.
269 if (is_saved_bounds) 232 if (is_saved_bounds)
270 return; 233 return;
271 234
272 if (show_state_in == ui::SHOW_STATE_DEFAULT) { 235 if (show_state_in == ui::SHOW_STATE_DEFAULT) {
273 const bool maximize_first_window_on_first_run = 236 const bool maximize_first_window_on_first_run =
274 Shell::GetInstance()->delegate()->IsForceMaximizeOnFirstRun(); 237 target->GetGlobals()->IsForceMaximizeOnFirstRun();
275 // We want to always open maximized on "small screens" or when policy 238 // We want to always open maximized on "small screens" or when policy
276 // tells us to. 239 // tells us to.
277 const bool set_maximized = 240 const bool set_maximized =
278 maximize_first_window || 241 maximize_first_window ||
279 ((work_area.width() <= GetForceMaximizedWidthLimit() || 242 ((work_area.width() <= GetForceMaximizedWidthLimit() ||
280 maximize_first_window_on_first_run) && 243 maximize_first_window_on_first_run) &&
281 (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())); 244 (!new_window || !new_window->GetWindowState()->IsFullscreen()));
282 245
283 if (set_maximized) 246 if (set_maximized)
284 *show_state_out = ui::SHOW_STATE_MAXIMIZED; 247 *show_state_out = ui::SHOW_STATE_MAXIMIZED;
285 } 248 }
286 return; 249 return;
287 } 250 }
288 251
289 wm::WindowState* top_window_state = wm::GetWindowState(top_window); 252 wm::WindowState* top_window_state = top_window->GetWindowState();
290 bool maximized = top_window_state->IsMaximized(); 253 bool maximized = top_window_state->IsMaximized();
291 // We ignore the saved show state, but look instead for the top level 254 // We ignore the saved show state, but look instead for the top level
292 // window's show state. 255 // window's show state.
293 if (show_state_in == ui::SHOW_STATE_DEFAULT) { 256 if (show_state_in == ui::SHOW_STATE_DEFAULT) {
294 *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED : 257 *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED :
295 ui::SHOW_STATE_DEFAULT; 258 ui::SHOW_STATE_DEFAULT;
296 } 259 }
297 260
298 if (maximized || top_window_state->IsFullscreen()) { 261 if (maximized || top_window_state->IsFullscreen()) {
299 bool has_restore_bounds = top_window_state->HasRestoreBounds(); 262 bool has_restore_bounds = top_window_state->HasRestoreBounds();
300 if (has_restore_bounds) { 263 if (has_restore_bounds) {
301 // For a maximized/fullscreen window ignore the real bounds of 264 // For a maximized/fullscreen window ignore the real bounds of
302 // the top level window and use its restore bounds 265 // the top level window and use its restore bounds
303 // instead. Offset the bounds to prevent the windows from 266 // instead. Offset the bounds to prevent the windows from
304 // overlapping exactly when restored. 267 // overlapping exactly when restored.
305 *bounds_in_out = top_window_state->GetRestoreBoundsInScreen() + 268 *bounds_in_out = top_window_state->GetRestoreBoundsInScreen() +
306 gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset); 269 gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset);
307 } 270 }
308 if (is_saved_bounds || has_restore_bounds) { 271 if (is_saved_bounds || has_restore_bounds) {
309 gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area(); 272 gfx::Rect work_area = target->GetDisplayNearestWindow().work_area();
310 bounds_in_out->AdjustToFit(work_area); 273 bounds_in_out->AdjustToFit(work_area);
311 // Use adjusted saved bounds or restore bounds, if there is one. 274 // Use adjusted saved bounds or restore bounds, if there is one.
312 return; 275 return;
313 } 276 }
314 } 277 }
315 278
316 // Use the size of the other window. The window's bound will be rearranged 279 // Use the size of the other window. The window's bound will be rearranged
317 // in ash::WorkspaceLayoutManager using this location. 280 // in ash::WorkspaceLayoutManager using this location.
318 *bounds_in_out = top_window->GetBoundsInScreen(); 281 *bounds_in_out = top_window->GetBoundsInScreen();
319 } 282 }
320 283
321 // static 284 // static
322 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( 285 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
323 const aura::Window* removed_window) { 286 const wm::WmWindow* removed_window) {
324 if (!UseAutoWindowManager(removed_window)) 287 if (!UseAutoWindowManager(removed_window))
325 return; 288 return;
326 // Find a single open browser window. 289 // Find a single open browser window.
327 bool single_window; 290 bool single_window;
328 aura::Window* other_shown_window = GetReferenceWindow( 291 wm::WmWindow* other_shown_window = GetReferenceWindow(
329 removed_window->GetRootWindow(), removed_window, &single_window); 292 removed_window->GetRootWindow(), removed_window, &single_window);
330 if (!other_shown_window || !single_window || 293 if (!other_shown_window || !single_window ||
331 !WindowPositionCanBeManaged(other_shown_window)) 294 !WindowPositionCanBeManaged(other_shown_window))
332 return; 295 return;
333 AutoPlaceSingleWindow(other_shown_window, true); 296 AutoPlaceSingleWindow(other_shown_window, true);
334 } 297 }
335 298
336 // static 299 // static
337 bool WindowPositioner::DisableAutoPositioning(bool ignore) { 300 bool WindowPositioner::DisableAutoPositioning(bool ignore) {
338 bool old_state = disable_auto_positioning; 301 bool old_state = disable_auto_positioning;
339 disable_auto_positioning = ignore; 302 disable_auto_positioning = ignore;
340 return old_state; 303 return old_state;
341 } 304 }
342 305
343 // static 306 // static
344 void WindowPositioner::RearrangeVisibleWindowOnShow( 307 void WindowPositioner::RearrangeVisibleWindowOnShow(
345 aura::Window* added_window) { 308 wm::WmWindow* added_window) {
346 wm::WindowState* added_window_state = wm::GetWindowState(added_window); 309 wm::WindowState* added_window_state = added_window->GetWindowState();
347 if (!added_window->TargetVisibility()) 310 if (!added_window->GetTargetVisibility())
348 return; 311 return;
349 312
350 if (!UseAutoWindowManager(added_window) || 313 if (!UseAutoWindowManager(added_window) ||
351 added_window_state->bounds_changed_by_user()) { 314 added_window_state->bounds_changed_by_user()) {
352 if (added_window_state->minimum_visibility()) { 315 if (added_window_state->minimum_visibility()) {
353 // Guarantee minimum visibility within the work area. 316 // Guarantee minimum visibility within the work area.
354 gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); 317 gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(added_window);
355 gfx::Rect bounds = added_window->bounds(); 318 gfx::Rect bounds = added_window->GetBounds();
356 gfx::Rect new_bounds = bounds; 319 gfx::Rect new_bounds = bounds;
357 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, 320 wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds);
358 &new_bounds);
359 if (new_bounds != bounds) 321 if (new_bounds != bounds)
360 added_window->SetBounds(new_bounds); 322 added_window->SetBounds(new_bounds);
361 } 323 }
362 return; 324 return;
363 } 325 }
364 // Find a single open managed window. 326 // Find a single open managed window.
365 bool single_window; 327 bool single_window;
366 aura::Window* other_shown_window = GetReferenceWindow( 328 wm::WmWindow* other_shown_window = GetReferenceWindow(
367 added_window->GetRootWindow(), added_window, &single_window); 329 added_window->GetRootWindow(), added_window, &single_window);
368 330
369 if (!other_shown_window) { 331 if (!other_shown_window) {
370 // It could be that this window is the first window joining the workspace. 332 // It could be that this window is the first window joining the workspace.
371 if (!WindowPositionCanBeManaged(added_window) || other_shown_window) 333 if (!WindowPositionCanBeManaged(added_window) || other_shown_window)
372 return; 334 return;
373 // Since we might be going from 0 to 1 window, we have to arrange the new 335 // Since we might be going from 0 to 1 window, we have to arrange the new
374 // window to a good default. 336 // window to a good default.
375 AutoPlaceSingleWindow(added_window, false); 337 AutoPlaceSingleWindow(added_window, false);
376 return; 338 return;
377 } 339 }
378 340
379 gfx::Rect other_bounds = other_shown_window->bounds(); 341 gfx::Rect other_bounds = other_shown_window->GetBounds();
380 gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); 342 gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(added_window);
381 bool move_other_right = 343 bool move_other_right =
382 other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; 344 other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2;
383 345
384 // Push the other window to the size only if there are two windows left. 346 // Push the other window to the size only if there are two windows left.
385 if (single_window) { 347 if (single_window) {
386 // When going from one to two windows both windows loose their 348 // When going from one to two windows both windows loose their
387 // "positioned by user" flags. 349 // "positioned by user" flags.
388 added_window_state->set_bounds_changed_by_user(false); 350 added_window_state->set_bounds_changed_by_user(false);
389 wm::WindowState* other_window_state = 351 wm::WindowState* other_window_state = other_shown_window->GetWindowState();
390 wm::GetWindowState(other_shown_window);
391 other_window_state->set_bounds_changed_by_user(false); 352 other_window_state->set_bounds_changed_by_user(false);
392 353
393 if (WindowPositionCanBeManaged(other_shown_window)) { 354 if (WindowPositionCanBeManaged(other_shown_window)) {
394 // Don't override pre auto managed bounds as the current bounds 355 // Don't override pre auto managed bounds as the current bounds
395 // may not be original. 356 // may not be original.
396 if (!other_window_state->pre_auto_manage_window_bounds()) 357 if (!other_window_state->pre_auto_manage_window_bounds())
397 other_window_state->SetPreAutoManageWindowBounds(other_bounds); 358 other_window_state->SetPreAutoManageWindowBounds(other_bounds);
398 359
399 // Push away the other window after remembering its current position. 360 // Push away the other window after remembering its current position.
400 if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) 361 if (MoveRectToOneSide(work_area, move_other_right, &other_bounds))
401 SetBoundsAnimated(other_shown_window, other_bounds, work_area); 362 SetBoundsAnimated(other_shown_window, other_bounds, work_area);
402 } 363 }
403 } 364 }
404 365
405 // Remember the current location of the window if it's new and push 366 // Remember the current location of the window if it's new and push
406 // it also to the opposite location if needed. Since it is just 367 // it also to the opposite location if needed. Since it is just
407 // being shown, we do not need to animate it. 368 // being shown, we do not need to animate it.
408 gfx::Rect added_bounds = added_window->bounds(); 369 gfx::Rect added_bounds = added_window->GetBounds();
409 if (!added_window_state->pre_auto_manage_window_bounds()) 370 if (!added_window_state->pre_auto_manage_window_bounds())
410 added_window_state->SetPreAutoManageWindowBounds(added_bounds); 371 added_window_state->SetPreAutoManageWindowBounds(added_bounds);
411 if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) 372 if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds))
412 added_window->SetBounds(added_bounds); 373 added_window->SetBounds(added_bounds);
413 } 374 }
414 375
415 WindowPositioner::WindowPositioner() 376 WindowPositioner::WindowPositioner(wm::WmGlobals* globals)
416 : pop_position_offset_increment_x(0), 377 : globals_(globals),
378 pop_position_offset_increment_x(0),
417 pop_position_offset_increment_y(0), 379 pop_position_offset_increment_y(0),
418 popup_position_offset_from_screen_corner_x(0), 380 popup_position_offset_from_screen_corner_x(0),
419 popup_position_offset_from_screen_corner_y(0), 381 popup_position_offset_from_screen_corner_y(0),
420 last_popup_position_x_(0), 382 last_popup_position_x_(0),
421 last_popup_position_y_(0) { 383 last_popup_position_y_(0) {}
422 }
423 384
424 WindowPositioner::~WindowPositioner() { 385 WindowPositioner::~WindowPositioner() {
425 } 386 }
426 387
427 gfx::Rect WindowPositioner::GetDefaultWindowBounds( 388 gfx::Rect WindowPositioner::GetDefaultWindowBounds(
428 const gfx::Display& display) { 389 const gfx::Display& display) {
429 const gfx::Rect work_area = display.work_area(); 390 const gfx::Rect work_area = display.work_area();
430 // There should be a 'desktop' border around the window at the left and right 391 // There should be a 'desktop' border around the window at the left and right
431 // side. 392 // side.
432 int default_width = work_area.width() - 2 * kDesktopBorderSize; 393 int default_width = work_area.width() - 2 * kDesktopBorderSize;
(...skipping 19 matching lines...) Expand all
452 if (!pop_position_offset_increment_x) { 413 if (!pop_position_offset_increment_x) {
453 // When the popup position increment is 0, the last popup position 414 // When the popup position increment is 0, the last popup position
454 // was not yet initialized. 415 // was not yet initialized.
455 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; 416 last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
456 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; 417 last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
457 } 418 }
458 pop_position_offset_increment_x = grid; 419 pop_position_offset_increment_x = grid;
459 pop_position_offset_increment_y = grid; 420 pop_position_offset_increment_y = grid;
460 // We handle the Multi monitor support by retrieving the active window's 421 // We handle the Multi monitor support by retrieving the active window's
461 // work area. 422 // work area.
462 aura::Window* window = wm::GetActiveWindow(); 423 wm::WmWindow* window = globals_->GetActiveWindow();
463 const gfx::Rect work_area = 424 const gfx::Rect work_area =
464 window && window->IsVisible() 425 window && window->IsVisible()
465 ? gfx::Screen::GetScreen() 426 ? window->GetDisplayNearestWindow().work_area()
466 ->GetDisplayNearestWindow(window)
467 .work_area()
468 : gfx::Screen::GetScreen()->GetPrimaryDisplay().work_area(); 427 : gfx::Screen::GetScreen()->GetPrimaryDisplay().work_area();
469 // Only try to reposition the popup when it is not spanning the entire 428 // Only try to reposition the popup when it is not spanning the entire
470 // screen. 429 // screen.
471 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= 430 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >=
472 work_area.width()) || 431 work_area.width()) ||
473 (old_pos.height() + popup_position_offset_from_screen_corner_y >= 432 (old_pos.height() + popup_position_offset_from_screen_corner_y >=
474 work_area.height())) 433 work_area.height()))
475 return AlignPopupPosition(old_pos, work_area, grid); 434 return AlignPopupPosition(old_pos, work_area, grid);
476 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); 435 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid);
477 if (!result.IsEmpty()) 436 if (!result.IsEmpty())
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
514 last_popup_position_x_ += pop_position_offset_increment_x; 473 last_popup_position_x_ += pop_position_offset_increment_x;
515 last_popup_position_y_ += pop_position_offset_increment_y; 474 last_popup_position_y_ += pop_position_offset_increment_y;
516 } 475 }
517 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); 476 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
518 } 477 }
519 478
520 gfx::Rect WindowPositioner::SmartPopupPosition( 479 gfx::Rect WindowPositioner::SmartPopupPosition(
521 const gfx::Rect& old_pos, 480 const gfx::Rect& old_pos,
522 const gfx::Rect& work_area, 481 const gfx::Rect& work_area,
523 int grid) { 482 int grid) {
524 const std::vector<aura::Window*> windows = ash::Shell::GetInstance()-> 483 const std::vector<wm::WmWindow*> windows =
525 mru_window_tracker()->BuildWindowListIgnoreModal(); 484 globals_->GetMruWindowListIgnoreModals();
526 485
527 std::vector<const gfx::Rect*> regions; 486 std::vector<const gfx::Rect*> regions;
528 // Process the window list and check if we can bail immediately. 487 // Process the window list and check if we can bail immediately.
529 for (size_t i = 0; i < windows.size(); i++) { 488 for (size_t i = 0; i < windows.size(); i++) {
530 // We only include opaque and visible windows. 489 // We only include opaque and visible windows.
531 if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() && 490 if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() &&
532 (!windows[i]->transparent() || 491 (windows[i]->GetLayer()->fills_bounds_opaquely() ||
533 windows[i]->layer()->GetTargetOpacity() == 1.0)) { 492 windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) {
534 wm::WindowState* window_state = wm::GetWindowState(windows[i]); 493 wm::WindowState* window_state = windows[i]->GetWindowState();
535 // When any window is maximized we cannot find any free space. 494 // When any window is maximized we cannot find any free space.
536 if (window_state->IsMaximizedOrFullscreen()) 495 if (window_state->IsMaximizedOrFullscreen())
537 return gfx::Rect(0, 0, 0, 0); 496 return gfx::Rect(0, 0, 0, 0);
538 if (window_state->IsNormalOrSnapped()) 497 if (window_state->IsNormalOrSnapped())
539 regions.push_back(&windows[i]->bounds()); 498 regions.push_back(&windows[i]->GetBounds());
540 } 499 }
541 } 500 }
542 501
543 if (regions.empty()) 502 if (regions.empty())
544 return gfx::Rect(0, 0, 0, 0); 503 return gfx::Rect(0, 0, 0, 0);
545 504
546 int w = old_pos.width(); 505 int w = old_pos.width();
547 int h = old_pos.height(); 506 int h = old_pos.height();
548 int x_end = work_area.width() / 2; 507 int x_end = work_area.width() / 2;
549 int x, x_increment; 508 int x, x_increment;
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
600 // If the alignment was pushing the window out of the screen, we ignore the 559 // If the alignment was pushing the window out of the screen, we ignore the
601 // alignment for that call. 560 // alignment for that call.
602 if (abs(pos.right() - work_area.right()) < grid) 561 if (abs(pos.right() - work_area.right()) < grid)
603 x = work_area.right() - w; 562 x = work_area.right() - w;
604 if (abs(pos.bottom() - work_area.bottom()) < grid) 563 if (abs(pos.bottom() - work_area.bottom()) < grid)
605 y = work_area.bottom() - h; 564 y = work_area.bottom() - h;
606 return gfx::Rect(x, y, w, h); 565 return gfx::Rect(x, y, w, h);
607 } 566 }
608 567
609 } // namespace ash 568 } // namespace ash
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