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Side by Side Diff: third_party/WebKit/Source/core/html/HTMLSlotElement.h

Issue 1899653002: Support slotchange event (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Bug fix Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2015 Google Inc. All rights reserved. 2 * Copyright (C) 2015 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 25 matching lines...) Expand all
36 36
37 namespace blink { 37 namespace blink {
38 38
39 class AssignedNodesOptions; 39 class AssignedNodesOptions;
40 40
41 class CORE_EXPORT HTMLSlotElement final : public HTMLElement { 41 class CORE_EXPORT HTMLSlotElement final : public HTMLElement {
42 DEFINE_WRAPPERTYPEINFO(); 42 DEFINE_WRAPPERTYPEINFO();
43 public: 43 public:
44 DECLARE_NODE_FACTORY(HTMLSlotElement); 44 DECLARE_NODE_FACTORY(HTMLSlotElement);
45 45
46 const HeapVector<Member<Node>>& assignedNodes() const { ASSERT(!needsDistrib utionRecalc()); return m_assignedNodes; } 46 const HeapVector<Member<Node>>& assignedNodes() const { return m_assignedNod es; }
47 const HeapVector<Member<Node>>& getDistributedNodes(); 47 const HeapVector<Member<Node>>& getDistributedNodes();
48 const HeapVector<Member<Node>> assignedNodesForBinding(const AssignedNodesOp tions&); 48 const HeapVector<Member<Node>> assignedNodesForBinding(const AssignedNodesOp tions&);
49 49
50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); } 50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); }
51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); } 51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); }
52 52
53 Node* distributedNodeNextTo(const Node&) const; 53 Node* distributedNodeNextTo(const Node&) const;
54 Node* distributedNodePreviousTo(const Node&) const; 54 Node* distributedNodePreviousTo(const Node&) const;
55 55
56 void appendAssignedNode(Node&); 56 void appendAssignedNode(Node&);
57 void willUpdateAssignment();
57 void appendDistributedNode(Node&); 58 void appendDistributedNode(Node&);
58 void appendDistributedNodesFrom(const HTMLSlotElement& other); 59 void appendDistributedNodesFrom(const HTMLSlotElement& other);
59 void willUpdateDistribution(); 60 void willUpdateDistribution();
61 void appendFallbackNode(Node&);
62 void willUpdateFallback();
60 63
61 bool hasSlotChangeEventListener(); 64 void didUpdateAssignment();
62 65 void updateFallbackNodes();
63 void updateDistributedNodesWithFallback(); 66 void updateDistributedNodesWithFallback();
64 void didUpdateDistribution(); 67 void didUpdateDistribution();
65 68
69 void fireSlotChangeEvent();
70
66 void attach(const AttachContext& = AttachContext()) final; 71 void attach(const AttachContext& = AttachContext()) final;
67 void detach(const AttachContext& = AttachContext()) final; 72 void detach(const AttachContext& = AttachContext()) final;
68 73
69 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) fina l; 74 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) fina l;
70 75
71 short tabIndex() const override; 76 short tabIndex() const override;
72 AtomicString name() const; 77 AtomicString name() const;
73 78
74 DECLARE_VIRTUAL_TRACE(); 79 DECLARE_VIRTUAL_TRACE();
75 80
76 private: 81 private:
77 HTMLSlotElement(Document&); 82 HTMLSlotElement(Document&);
78 83
84 enum AssignmentState {
85 AssignmentOnGoing,
86 AssignmentDone,
87 AssignmentChanged,
88 AssignmentUnchanged
89 };
90
79 enum DistributionState { 91 enum DistributionState {
80 DistributionOnGoing, 92 DistributionOnGoing,
81 DistributionDone, 93 DistributionDone,
82 DistributionChanged, 94 DistributionChanged,
83 DistributionUnchanged 95 DistributionUnchanged
84 }; 96 };
85 97
86 void clearDistribution(); 98 void clearDistribution();
87 void childrenChanged(const ChildrenChange&) final; 99 void childrenChanged(const ChildrenChange&) final;
88 InsertionNotificationRequest insertedInto(ContainerNode*) final; 100 InsertionNotificationRequest insertedInto(ContainerNode*) final;
89 void removedFrom(ContainerNode*) final; 101 void removedFrom(ContainerNode*) final;
90 void willRecalcStyle(StyleRecalcChange) final; 102 void willRecalcStyle(StyleRecalcChange) final;
91 103
92 void dispatchSlotChangeEvent(); 104 void dispatchSlotChangeEvent();
105 bool assignmentChanged();
93 bool distributionChanged(); 106 bool distributionChanged();
107 bool fallbackChanged();
94 108
95 HeapVector<Member<Node>> m_assignedNodes; 109 HeapVector<Member<Node>> m_assignedNodes;
96 HeapVector<Member<Node>> m_distributedNodes; 110 HeapVector<Member<Node>> m_distributedNodes;
111 HeapVector<Member<Node>> m_fallbackNodes;
97 HeapHashMap<Member<const Node>, size_t> m_distributedIndices; 112 HeapHashMap<Member<const Node>, size_t> m_distributedIndices;
113 HeapVector<Member<Node>> m_oldAssignedNodes;
98 // TODO(hayato): Remove m_oldDistibutedNodes and make SlotAssignment check t he diffirence between old and new distributed nodes for each slot to save the me mories. 114 // TODO(hayato): Remove m_oldDistibutedNodes and make SlotAssignment check t he diffirence between old and new distributed nodes for each slot to save the me mories.
99 HeapVector<Member<Node>> m_oldDistributedNodes; 115 HeapVector<Member<Node>> m_oldDistributedNodes;
116 HeapVector<Member<Node>> m_oldFallbackNodes;
100 DistributionState m_distributionState; 117 DistributionState m_distributionState;
118 AssignmentState m_assignmentState;
119 bool m_slotchangeEventAdded;
101 }; 120 };
102 121
103 } // namespace blink 122 } // namespace blink
104 123
105 #endif // HTMLSlotElement_h 124 #endif // HTMLSlotElement_h
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