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Side by Side Diff: third_party/WebKit/Source/core/dom/shadow/SlotAssignment.cpp

Issue 1899653002: Support slotchange event (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Bug fix Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/dom/shadow/SlotAssignment.h" 5 #include "core/dom/shadow/SlotAssignment.h"
6 6
7 #include "core/HTMLNames.h" 7 #include "core/HTMLNames.h"
8 #include "core/dom/ElementTraversal.h" 8 #include "core/dom/ElementTraversal.h"
9 #include "core/dom/NodeTraversal.h" 9 #include "core/dom/NodeTraversal.h"
10 #include "core/dom/shadow/ElementShadow.h" 10 #include "core/dom/shadow/ElementShadow.h"
(...skipping 17 matching lines...) Expand all
28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) 28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot)
29 { 29 {
30 m_assignment.clear(); 30 m_assignment.clear();
31 31
32 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>; 32 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>;
33 Name2Slot name2slot; 33 Name2Slot name2slot;
34 34
35 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot s(); 35 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot s();
36 36
37 for (Member<HTMLSlotElement> slot : slots) { 37 for (Member<HTMLSlotElement> slot : slots) {
38 slot->willUpdateDistribution(); 38 slot->willUpdateAssignment();
39 slot->willUpdateFallback();
39 name2slot.add(slot->name(), slot.get()); 40 name2slot.add(slot->name(), slot.get());
40 } 41 }
41 42
42 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { 43 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) {
43 if (child.isInsertionPoint()) { 44 if (child.isInsertionPoint()) {
44 // A re-distribution across v0 and v1 shadow trees is not supported. 45 // A re-distribution across v0 and v1 shadow trees is not supported.
45 detachNotAssignedNode(child); 46 detachNotAssignedNode(child);
46 continue; 47 continue;
47 } 48 }
48 if (!child.slottable()) { 49 if (!child.slottable()) {
49 detachNotAssignedNode(child); 50 detachNotAssignedNode(child);
50 continue; 51 continue;
51 } 52 }
52 AtomicString slotName = child.slotName(); 53 AtomicString slotName = child.slotName();
53 HTMLSlotElement* slot = name2slot.get(slotName); 54 HTMLSlotElement* slot = name2slot.get(slotName);
54 if (slot) 55 if (slot)
55 assign(child, *slot); 56 assign(child, *slot);
56 else 57 else
57 detachNotAssignedNode(child); 58 detachNotAssignedNode(child);
58 } 59 }
59 60
61 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot)
62 (*slot)->updateFallbackNodes();
63
64 // For each slot, check if assigned nodes have changed
65 // If so, call fireSlotchange function
66 for (const auto& slot : slots)
67 slot->didUpdateAssignment();
68 }
69
70 void SlotAssignment::resolveDistribution(ShadowRoot& shadowRoot)
71 {
72 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot s();
73 for (Member<HTMLSlotElement> slot : slots) {
74 slot->willUpdateDistribution();
75 }
76
77 for (auto slot : slots) {
78 for (auto node : slot->assignedNodes())
79 distribute(*node, *slot);
80 }
81
60 // Update each slot's distribution in reverse tree order so that a child slo t is visited before its parent slot. 82 // Update each slot's distribution in reverse tree order so that a child slo t is visited before its parent slot.
61 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) 83 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot)
62 (*slot)->updateDistributedNodesWithFallback(); 84 (*slot)->updateDistributedNodesWithFallback();
63 for (const auto& slot : slots) 85 for (const auto& slot : slots)
64 slot->didUpdateDistribution(); 86 slot->didUpdateDistribution();
65 } 87 }
66 88
67 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot) 89 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot)
68 { 90 {
69 DCHECK(hostChild.isSlotAssignable()); 91 DCHECK(hostChild.isSlotAssignable());
70 m_assignment.add(&hostChild, &slot); 92 m_assignment.add(&hostChild, &slot);
71 slot.appendAssignedNode(hostChild); 93 slot.appendAssignedNode(hostChild);
94 }
95
96 void SlotAssignment::distribute(Node& hostChild, HTMLSlotElement& slot)
97 {
98 DCHECK(hostChild.isSlotAssignable());
72 if (isHTMLSlotElement(hostChild)) 99 if (isHTMLSlotElement(hostChild))
73 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild)); 100 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild));
74 else 101 else
75 slot.appendDistributedNode(hostChild); 102 slot.appendDistributedNode(hostChild);
103
76 if (slot.isChildOfV1ShadowHost()) 104 if (slot.isChildOfV1ShadowHost())
77 slot.parentElementShadow()->setNeedsDistributionRecalc(); 105 slot.parentElementShadow()->setNeedsDistributionRecalc();
78 } 106 }
79 107
80 DEFINE_TRACE(SlotAssignment) 108 DEFINE_TRACE(SlotAssignment)
81 { 109 {
82 visitor->trace(m_assignment); 110 visitor->trace(m_assignment);
83 } 111 }
84 112
85 } // namespace blink 113 } // namespace blink
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