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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/dom/shadow/SlotAssignment.h" | 5 #include "core/dom/shadow/SlotAssignment.h" |
6 | 6 |
7 #include "core/HTMLNames.h" | 7 #include "core/HTMLNames.h" |
8 #include "core/dom/ElementTraversal.h" | 8 #include "core/dom/ElementTraversal.h" |
9 #include "core/dom/NodeTraversal.h" | 9 #include "core/dom/NodeTraversal.h" |
10 #include "core/dom/shadow/ElementShadow.h" | 10 #include "core/dom/shadow/ElementShadow.h" |
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28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) | 28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) |
29 { | 29 { |
30 m_assignment.clear(); | 30 m_assignment.clear(); |
31 | 31 |
32 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>; | 32 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>; |
33 Name2Slot name2slot; | 33 Name2Slot name2slot; |
34 | 34 |
35 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot
s(); | 35 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot
s(); |
36 | 36 |
37 for (Member<HTMLSlotElement> slot : slots) { | 37 for (Member<HTMLSlotElement> slot : slots) { |
38 slot->willUpdateDistribution(); | 38 slot->willUpdateAssignment(); |
| 39 slot->willUpdateFallback(); |
39 name2slot.add(slot->name(), slot.get()); | 40 name2slot.add(slot->name(), slot.get()); |
40 } | 41 } |
41 | 42 |
42 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { | 43 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { |
43 if (child.isInsertionPoint()) { | 44 if (child.isInsertionPoint()) { |
44 // A re-distribution across v0 and v1 shadow trees is not supported. | 45 // A re-distribution across v0 and v1 shadow trees is not supported. |
45 detachNotAssignedNode(child); | 46 detachNotAssignedNode(child); |
46 continue; | 47 continue; |
47 } | 48 } |
48 if (!child.slottable()) { | 49 if (!child.slottable()) { |
49 detachNotAssignedNode(child); | 50 detachNotAssignedNode(child); |
50 continue; | 51 continue; |
51 } | 52 } |
52 AtomicString slotName = child.slotName(); | 53 AtomicString slotName = child.slotName(); |
53 HTMLSlotElement* slot = name2slot.get(slotName); | 54 HTMLSlotElement* slot = name2slot.get(slotName); |
54 if (slot) | 55 if (slot) |
55 assign(child, *slot); | 56 assign(child, *slot); |
56 else | 57 else |
57 detachNotAssignedNode(child); | 58 detachNotAssignedNode(child); |
58 } | 59 } |
59 | 60 |
| 61 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) |
| 62 (*slot)->updateFallbackNodes(); |
| 63 |
| 64 // For each slot, check if assigned nodes have changed |
| 65 // If so, call fireSlotchange function |
| 66 for (const auto& slot : slots) |
| 67 slot->didUpdateAssignment(); |
| 68 } |
| 69 |
| 70 void SlotAssignment::resolveDistribution(ShadowRoot& shadowRoot) |
| 71 { |
| 72 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot
s(); |
| 73 for (Member<HTMLSlotElement> slot : slots) { |
| 74 slot->willUpdateDistribution(); |
| 75 } |
| 76 |
| 77 for (auto slot : slots) { |
| 78 for (auto node : slot->assignedNodes()) |
| 79 distribute(*node, *slot); |
| 80 } |
| 81 |
60 // Update each slot's distribution in reverse tree order so that a child slo
t is visited before its parent slot. | 82 // Update each slot's distribution in reverse tree order so that a child slo
t is visited before its parent slot. |
61 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) | 83 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) |
62 (*slot)->updateDistributedNodesWithFallback(); | 84 (*slot)->updateDistributedNodesWithFallback(); |
63 for (const auto& slot : slots) | 85 for (const auto& slot : slots) |
64 slot->didUpdateDistribution(); | 86 slot->didUpdateDistribution(); |
65 } | 87 } |
66 | 88 |
67 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot) | 89 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot) |
68 { | 90 { |
69 DCHECK(hostChild.isSlotAssignable()); | 91 DCHECK(hostChild.isSlotAssignable()); |
70 m_assignment.add(&hostChild, &slot); | 92 m_assignment.add(&hostChild, &slot); |
71 slot.appendAssignedNode(hostChild); | 93 slot.appendAssignedNode(hostChild); |
| 94 } |
| 95 |
| 96 void SlotAssignment::distribute(Node& hostChild, HTMLSlotElement& slot) |
| 97 { |
| 98 DCHECK(hostChild.isSlotAssignable()); |
72 if (isHTMLSlotElement(hostChild)) | 99 if (isHTMLSlotElement(hostChild)) |
73 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild)); | 100 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild)); |
74 else | 101 else |
75 slot.appendDistributedNode(hostChild); | 102 slot.appendDistributedNode(hostChild); |
| 103 |
76 if (slot.isChildOfV1ShadowHost()) | 104 if (slot.isChildOfV1ShadowHost()) |
77 slot.parentElementShadow()->setNeedsDistributionRecalc(); | 105 slot.parentElementShadow()->setNeedsDistributionRecalc(); |
78 } | 106 } |
79 | 107 |
80 DEFINE_TRACE(SlotAssignment) | 108 DEFINE_TRACE(SlotAssignment) |
81 { | 109 { |
82 visitor->trace(m_assignment); | 110 visitor->trace(m_assignment); |
83 } | 111 } |
84 | 112 |
85 } // namespace blink | 113 } // namespace blink |
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