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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
11 #include "effects/GrTextureDomain.h" | 11 #include "effects/GrTextureDomain.h" |
12 #include "effects/GrSimpleTextureEffect.h" | 12 #include "effects/GrSimpleTextureEffect.h" |
13 | 13 |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrBitmapTextContext.h" | 15 #include "GrBitmapTextContext.h" |
16 #include "GrDistanceFieldTextContext.h" | 16 #include "GrDistanceFieldTextContext.h" |
17 #include "GrLayerCache.h" | 17 #include "GrLayerCache.h" |
18 #include "GrPictureUtils.h" | 18 #include "GrPictureUtils.h" |
19 | 19 |
20 #include "SkGrTexturePixelRef.h" | 20 #include "SkGrTexturePixelRef.h" |
21 | 21 |
22 #include "SkBounder.h" | 22 #include "SkBounder.h" |
23 #include "SkColorFilter.h" | 23 #include "SkColorFilter.h" |
24 #include "SkDeviceImageFilterProxy.h" | 24 #include "SkDeviceImageFilterProxy.h" |
25 #include "SkDrawProcs.h" | 25 #include "SkDrawProcs.h" |
| 26 #include "SkVertState.h" |
26 #include "SkGlyphCache.h" | 27 #include "SkGlyphCache.h" |
27 #include "SkImageFilter.h" | 28 #include "SkImageFilter.h" |
28 #include "SkMaskFilter.h" | 29 #include "SkMaskFilter.h" |
29 #include "SkPathEffect.h" | 30 #include "SkPathEffect.h" |
30 #include "SkPicture.h" | 31 #include "SkPicture.h" |
31 #include "SkRRect.h" | 32 #include "SkRRect.h" |
32 #include "SkStroke.h" | 33 #include "SkStroke.h" |
33 #include "SkSurface.h" | 34 #include "SkSurface.h" |
34 #include "SkTLazy.h" | 35 #include "SkTLazy.h" |
35 #include "SkUtils.h" | 36 #include "SkUtils.h" |
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1723 }; | 1724 }; |
1724 | 1725 |
1725 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, | 1726 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, |
1726 int vertexCount, const SkPoint vertices[], | 1727 int vertexCount, const SkPoint vertices[], |
1727 const SkPoint texs[], const SkColor colors[], | 1728 const SkPoint texs[], const SkColor colors[], |
1728 SkXfermode* xmode, | 1729 SkXfermode* xmode, |
1729 const uint16_t indices[], int indexCount, | 1730 const uint16_t indices[], int indexCount, |
1730 const SkPaint& paint) { | 1731 const SkPaint& paint) { |
1731 CHECK_SHOULD_DRAW(draw, false); | 1732 CHECK_SHOULD_DRAW(draw, false); |
1732 | 1733 |
| 1734 // If both textures and vertex-colors are NULL, strokes hairlines with the p
aint's color. |
| 1735 if ((NULL == texs || NULL == paint.getShader()) && NULL == colors) { |
| 1736 texs = NULL; |
| 1737 SkPaint copy(paint); |
| 1738 copy.setStyle(SkPaint::kStroke_Style); |
| 1739 copy.setStrokeWidth(0); |
| 1740 |
| 1741 VertState state(vertexCount, indices, indexCount); |
| 1742 VertState::Proc vertProc = state.chooseProc(vmode); |
| 1743 |
| 1744 SkPoint* pts = new SkPoint[vertexCount * 6]; |
| 1745 int i = 0; |
| 1746 while (vertProc(&state)) { |
| 1747 pts[i] = vertices[state.f0]; |
| 1748 pts[i + 1] = vertices[state.f1]; |
| 1749 pts[i + 2] = vertices[state.f1]; |
| 1750 pts[i + 3] = vertices[state.f2]; |
| 1751 pts[i + 4] = vertices[state.f2]; |
| 1752 pts[i + 5] = vertices[state.f0]; |
| 1753 i += 6; |
| 1754 } |
| 1755 draw.drawPoints(SkCanvas::kLines_PointMode, i, pts, copy, true); |
| 1756 return; |
| 1757 } |
| 1758 |
1733 GrPaint grPaint; | 1759 GrPaint grPaint; |
1734 // we ignore the shader if texs is null. | 1760 // we ignore the shader if texs is null. |
1735 if (NULL == texs) { | 1761 if (NULL == texs) { |
1736 if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPain
t)) { | 1762 if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPain
t)) { |
1737 return; | 1763 return; |
1738 } | 1764 } |
1739 } else { | 1765 } else { |
1740 if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) { | 1766 if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) { |
1741 return; | 1767 return; |
1742 } | 1768 } |
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1960 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j); | 1986 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j); |
1961 | 1987 |
1962 if (ops.offset(i) > info.fSaveLayerOpID && ops.offset(i) < info.fRes
toreOpID) { | 1988 if (ops.offset(i) > info.fSaveLayerOpID && ops.offset(i) < info.fRes
toreOpID) { |
1963 pullForward[j] = true; | 1989 pullForward[j] = true; |
1964 } | 1990 } |
1965 } | 1991 } |
1966 } | 1992 } |
1967 | 1993 |
1968 return false; | 1994 return false; |
1969 } | 1995 } |
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