| Index: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html
|
| diff --git a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8238b5081f7202864fd3f83a8373f746b8a316cf
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| --- /dev/null
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| +++ b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html
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| @@ -0,0 +1,210 @@
|
| +<!DOCTYPE html>
|
| +<meta charset=utf-8>
|
| +<title>Animation.finish()</title>
|
| +<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finish">
|
| +<script src="../../../../resources/testharness.js"></script>
|
| +<script src="../../../../resources/testharnessreport.js"></script>
|
| +<script src="../testcommon.js"></script>
|
| +<link rel="stylesheet" href="../../../../resources/testharness.css">
|
| +<body>
|
| +<div id="log"></div>
|
| +<script>
|
| +'use strict';
|
| +
|
| +var gKeyFrames = { 'marginLeft': ['100px', '200px'] };
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.playbackRate = 0;
|
| +
|
| + assert_throws({name: 'InvalidStateError'}, function() {
|
| + animation.finish();
|
| + });
|
| +}, 'Test exceptions when finishing non-running animation');
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames,
|
| + {duration : 100 * MS_PER_SEC,
|
| + iterations : Infinity});
|
| +
|
| + assert_throws({name: 'InvalidStateError'}, function() {
|
| + animation.finish();
|
| + });
|
| +}, 'Test exceptions when finishing infinite animation');
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.currentTime, 100 * MS_PER_SEC,
|
| + 'After finishing, the currentTime should be set to the end ' +
|
| + 'of the active duration');
|
| +}, 'Test finishing of animation');
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + // 1s past effect end
|
| + animation.currentTime =
|
| + animation.effect.getComputedTiming().endTime + 1 * MS_PER_SEC;
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.currentTime, 100 * MS_PER_SEC,
|
| + 'After finishing, the currentTime should be set back to the ' +
|
| + 'end of the active duration');
|
| +}, 'Test finishing of animation with a current time past the effect end');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.currentTime = 100 * MS_PER_SEC;
|
| + return animation.finished.then(function() {
|
| + animation.playbackRate = -1;
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.currentTime, 0,
|
| + 'After finishing a reversed animation the currentTime ' +
|
| + 'should be set to zero');
|
| + });
|
| +}, 'Test finishing of reversed animation');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.currentTime = 100 * MS_PER_SEC;
|
| + return animation.finished.then(function() {
|
| + animation.playbackRate = -1;
|
| + animation.currentTime = -1000;
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.currentTime, 0,
|
| + 'After finishing a reversed animation the currentTime ' +
|
| + 'should be set back to zero');
|
| + });
|
| +}, 'Test finishing of reversed animation with a current time less than zero');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.pause();
|
| + return animation.ready.then(function() {
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.playState, 'finished',
|
| + 'The play state of a paused animation should become ' +
|
| + '"finished" after finish() is called');
|
| + assert_approx_equals(animation.startTime,
|
| + animation.timeline.currentTime - 100 * MS_PER_SEC,
|
| + 0.0001,
|
| + 'The start time of a paused animation should be set ' +
|
| + 'after calling finish()');
|
| + });
|
| +}, 'Test finish() while paused');
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.pause();
|
| + // Update playbackRate so we can test that the calculated startTime
|
| + // respects it
|
| + animation.playbackRate = 2;
|
| + // While animation is still pause-pending call finish()
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.playState, 'finished',
|
| + 'The play state of a pause-pending animation should become ' +
|
| + '"finished" after finish() is called');
|
| + assert_approx_equals(animation.startTime,
|
| + animation.timeline.currentTime - 100 * MS_PER_SEC / 2,
|
| + 0.0001,
|
| + 'The start time of a pause-pending animation should ' +
|
| + 'be set after calling finish()');
|
| +}, 'Test finish() while pause-pending with positive playbackRate');
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.pause();
|
| + animation.playbackRate = -2;
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.playState, 'finished',
|
| + 'The play state of a pause-pending animation should become ' +
|
| + '"finished" after finish() is called');
|
| + assert_equals(animation.startTime, animation.timeline.currentTime,
|
| + 'The start time of a pause-pending animation should be ' +
|
| + 'set after calling finish()');
|
| +}, 'Test finish() while pause-pending with negative playbackRate');
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + animation.playbackRate = 0.5;
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.playState, 'finished',
|
| + 'The play state of a play-pending animation should become ' +
|
| + '"finished" after finish() is called');
|
| + assert_approx_equals(animation.startTime,
|
| + animation.timeline.currentTime - 100 * MS_PER_SEC / 0.5,
|
| + 0.0001,
|
| + 'The start time of a play-pending animation should ' +
|
| + 'be set after calling finish()');
|
| +}, 'Test finish() while play-pending');
|
| +
|
| +// FIXME: Add a test for when we are play-pending without an active timeline.
|
| +// - In that case even after calling finish() we should still be pending but
|
| +// the current time should be updated
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + return animation.ready.then(function() {
|
| + animation.pause();
|
| + animation.play();
|
| + // We are now in the unusual situation of being play-pending whilst having
|
| + // a resolved start time. Check that finish() still triggers a transition
|
| + // to the finished state immediately.
|
| + animation.finish();
|
| +
|
| + assert_equals(animation.playState, 'finished',
|
| + 'After aborting a pause then calling finish() the play ' +
|
| + 'state of an animation should become "finished" immediately');
|
| + });
|
| +}, 'Test finish() during aborted pause');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + div.style.marginLeft = '10px';
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + return animation.ready.then(function() {
|
| + animation.finish();
|
| + var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
|
| +
|
| + assert_equals(marginLeft, 10,
|
| + 'The computed style should be reset when finish() is ' +
|
| + 'called');
|
| + });
|
| +}, 'Test resetting of computed style');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
| + var resolvedFinished = false;
|
| + animation.finished.then(function() {
|
| + resolvedFinished = true;
|
| + });
|
| +
|
| + return animation.ready.then(function() {
|
| + animation.finish();
|
| + }).then(function() {
|
| + assert_true(resolvedFinished,
|
| + 'Animation.finished should be resolved soon after ' +
|
| + 'Animation.finish()');
|
| + });
|
| +}, 'Test finish() resolves finished promise synchronously');
|
| +</script>
|
| +</body>
|
|
|