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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_ | 5 #ifndef COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_ |
6 #define COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_ | 6 #define COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 // This header should be included by code that defines WindowProperties. It | |
11 // should not be included by code that only gets and sets WindowProperties. | |
12 // | |
13 // To define a new WindowProperty: | 10 // To define a new WindowProperty: |
14 // | 11 // |
15 // #include "components/mus/public/cpp/window_property.h" | 12 // #include "components/mus/public/cpp/window_property.h" |
16 // | 13 // |
17 // MUS_DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType); | 14 // MUS_DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType); |
18 // namespace foo { | 15 // namespace foo { |
19 // // Use this to define an exported property that is primitive, | 16 // // Use this to define an exported property that is primitive, |
20 // // or a pointer you don't want automatically deleted. | 17 // // or a pointer you don't want automatically deleted. |
21 // MUS_DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); | 18 // MUS_DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
22 // | 19 // |
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150 void Deallocator##NAME(int64_t p) { \ | 147 void Deallocator##NAME(int64_t p) { \ |
151 enum { type_must_be_complete = sizeof(TYPE) }; \ | 148 enum { type_must_be_complete = sizeof(TYPE) }; \ |
152 delete mus::WindowPropertyCaster<TYPE*>::FromInt64(p); \ | 149 delete mus::WindowPropertyCaster<TYPE*>::FromInt64(p); \ |
153 } \ | 150 } \ |
154 const mus::WindowProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \ | 151 const mus::WindowProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \ |
155 &Deallocator##NAME}; \ | 152 &Deallocator##NAME}; \ |
156 } \ | 153 } \ |
157 const mus::WindowProperty<TYPE*>* const NAME = &NAME##_Value; | 154 const mus::WindowProperty<TYPE*>* const NAME = &NAME##_Value; |
158 | 155 |
159 #endif // COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_ | 156 #endif // COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_ |
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