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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkMemory.h" | 8 #include "GrVkMemory.h" |
9 | 9 |
10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
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61 bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu, | 61 bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu, |
62 VkBuffer buffer, | 62 VkBuffer buffer, |
63 const VkMemoryPropertyFlags flags, | 63 const VkMemoryPropertyFlags flags, |
64 VkDeviceMemory* memory) { | 64 VkDeviceMemory* memory) { |
65 const GrVkInterface* iface = gpu->vkInterface(); | 65 const GrVkInterface* iface = gpu->vkInterface(); |
66 VkDevice device = gpu->device(); | 66 VkDevice device = gpu->device(); |
67 | 67 |
68 VkMemoryRequirements memReqs; | 68 VkMemoryRequirements memReqs; |
69 GR_VK_CALL(iface, GetBufferMemoryRequirements(device, buffer, &memReqs)); | 69 GR_VK_CALL(iface, GetBufferMemoryRequirements(device, buffer, &memReqs)); |
70 | 70 |
71 | |
72 if (!alloc_device_memory(gpu, &memReqs, flags, memory)) { | 71 if (!alloc_device_memory(gpu, &memReqs, flags, memory)) { |
73 return false; | 72 return false; |
74 } | 73 } |
75 | 74 |
76 // Bind Memory to queue | 75 // Bind Memory to queue |
77 VkResult err = GR_VK_CALL(iface, BindBufferMemory(device, buffer, *memory, 0
)); | 76 VkResult err = GR_VK_CALL(iface, BindBufferMemory(device, buffer, *memory, 0
)); |
78 if (err) { | 77 if (err) { |
79 GR_VK_CALL(iface, FreeMemory(device, *memory, nullptr)); | 78 GR_VK_CALL(iface, FreeMemory(device, *memory, nullptr)); |
80 return false; | 79 return false; |
81 } | 80 } |
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147 flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; | 146 flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
148 } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | 147 } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { |
149 flags = VK_ACCESS_TRANSFER_WRITE_BIT; | 148 flags = VK_ACCESS_TRANSFER_WRITE_BIT; |
150 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { | 149 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { |
151 flags = VK_ACCESS_TRANSFER_READ_BIT; | 150 flags = VK_ACCESS_TRANSFER_READ_BIT; |
152 } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | 151 } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { |
153 flags = VK_ACCESS_SHADER_READ_BIT; | 152 flags = VK_ACCESS_SHADER_READ_BIT; |
154 } | 153 } |
155 return flags; | 154 return flags; |
156 } | 155 } |
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