| Index: src/gpu/SkGpuDevice.cpp | 
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp | 
| index ed80c505818d222feb5052a6cd0189865270255f..e872f1ac97f889e4c9ce03cb269e9bf4d074909d 100644 | 
| --- a/src/gpu/SkGpuDevice.cpp | 
| +++ b/src/gpu/SkGpuDevice.cpp | 
| @@ -1588,8 +1588,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, | 
|  | 
| static bool filter_texture(SkBaseDevice* device, GrContext* context, | 
| GrTexture* texture, const SkImageFilter* filter, | 
| -                           int w, int h, const SkMatrix& ctm, SkBitmap* result, | 
| -                           SkIPoint* offset) { | 
| +                           int w, int h, const SkImageFilter::Context& ctx, | 
| +                           SkBitmap* result, SkIPoint* offset) { | 
| SkASSERT(filter); | 
| SkDeviceImageFilterProxy proxy(device); | 
|  | 
| @@ -1597,7 +1597,7 @@ static bool filter_texture(SkBaseDevice* device, GrContext* context, | 
| // Save the render target and set it to NULL, so we don't accidentally draw to it in the | 
| // filter.  Also set the clip wide open and the matrix to identity. | 
| GrContext::AutoWideOpenIdentityDraw awo(context, NULL); | 
| -        return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset); | 
| +        return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset); | 
| } else { | 
| return false; | 
| } | 
| @@ -1628,7 +1628,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, | 
| SkIPoint offset = SkIPoint::Make(0, 0); | 
| SkMatrix matrix(*draw.fMatrix); | 
| matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top)); | 
| -        if (filter_texture(this, fContext, texture, filter, w, h, matrix, &filteredBitmap, | 
| +        SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); | 
| +        SkImageFilter::Context ctx(matrix, clipBounds); | 
| +        if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap, | 
| &offset)) { | 
| texture = (GrTexture*) filteredBitmap.getTexture(); | 
| w = filteredBitmap.width(); | 
| @@ -1734,7 +1736,9 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, | 
| SkIPoint offset = SkIPoint::Make(0, 0); | 
| SkMatrix matrix(*draw.fMatrix); | 
| matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); | 
| -        if (filter_texture(this, fContext, devTex, filter, w, h, matrix, &filteredBitmap, | 
| +        SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height()); | 
| +        SkImageFilter::Context ctx(matrix, clipBounds); | 
| +        if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap, | 
| &offset)) { | 
| devTex = filteredBitmap.getTexture(); | 
| w = filteredBitmap.width(); | 
| @@ -1771,7 +1775,7 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) { | 
| } | 
|  | 
| bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, | 
| -                              const SkMatrix& ctm, | 
| +                              const SkImageFilter::Context& ctx, | 
| SkBitmap* result, SkIPoint* offset) { | 
| // want explicitly our impl, so guard against a subclass of us overriding it | 
| if (!this->SkGpuDevice::canHandleImageFilter(filter)) { | 
| @@ -1788,8 +1792,8 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, | 
| // must be pushed upstack. | 
| SkAutoCachedTexture act(this, src, NULL, &texture); | 
|  | 
| -    return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result, | 
| -                          offset); | 
| +    return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx, | 
| +                          result, offset); | 
| } | 
|  | 
| /////////////////////////////////////////////////////////////////////////////// | 
|  |