Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index ed80c505818d222feb5052a6cd0189865270255f..e872f1ac97f889e4c9ce03cb269e9bf4d074909d 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -1588,8 +1588,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
static bool filter_texture(SkBaseDevice* device, GrContext* context, |
GrTexture* texture, const SkImageFilter* filter, |
- int w, int h, const SkMatrix& ctm, SkBitmap* result, |
- SkIPoint* offset) { |
+ int w, int h, const SkImageFilter::Context& ctx, |
+ SkBitmap* result, SkIPoint* offset) { |
SkASSERT(filter); |
SkDeviceImageFilterProxy proxy(device); |
@@ -1597,7 +1597,7 @@ static bool filter_texture(SkBaseDevice* device, GrContext* context, |
// Save the render target and set it to NULL, so we don't accidentally draw to it in the |
// filter. Also set the clip wide open and the matrix to identity. |
GrContext::AutoWideOpenIdentityDraw awo(context, NULL); |
- return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset); |
+ return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset); |
} else { |
return false; |
} |
@@ -1628,7 +1628,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
SkIPoint offset = SkIPoint::Make(0, 0); |
SkMatrix matrix(*draw.fMatrix); |
matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top)); |
- if (filter_texture(this, fContext, texture, filter, w, h, matrix, &filteredBitmap, |
+ SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
+ SkImageFilter::Context ctx(matrix, clipBounds); |
+ if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap, |
&offset)) { |
texture = (GrTexture*) filteredBitmap.getTexture(); |
w = filteredBitmap.width(); |
@@ -1734,7 +1736,9 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
SkIPoint offset = SkIPoint::Make(0, 0); |
SkMatrix matrix(*draw.fMatrix); |
matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); |
- if (filter_texture(this, fContext, devTex, filter, w, h, matrix, &filteredBitmap, |
+ SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height()); |
+ SkImageFilter::Context ctx(matrix, clipBounds); |
+ if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap, |
&offset)) { |
devTex = filteredBitmap.getTexture(); |
w = filteredBitmap.width(); |
@@ -1771,7 +1775,7 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) { |
} |
bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, |
- const SkMatrix& ctm, |
+ const SkImageFilter::Context& ctx, |
SkBitmap* result, SkIPoint* offset) { |
// want explicitly our impl, so guard against a subclass of us overriding it |
if (!this->SkGpuDevice::canHandleImageFilter(filter)) { |
@@ -1788,8 +1792,8 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, |
// must be pushed upstack. |
SkAutoCachedTexture act(this, src, NULL, &texture); |
- return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result, |
- offset); |
+ return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx, |
+ result, offset); |
} |
/////////////////////////////////////////////////////////////////////////////// |