| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index ed80c505818d222feb5052a6cd0189865270255f..e872f1ac97f889e4c9ce03cb269e9bf4d074909d 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1588,8 +1588,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
|
|
| static bool filter_texture(SkBaseDevice* device, GrContext* context,
|
| GrTexture* texture, const SkImageFilter* filter,
|
| - int w, int h, const SkMatrix& ctm, SkBitmap* result,
|
| - SkIPoint* offset) {
|
| + int w, int h, const SkImageFilter::Context& ctx,
|
| + SkBitmap* result, SkIPoint* offset) {
|
| SkASSERT(filter);
|
| SkDeviceImageFilterProxy proxy(device);
|
|
|
| @@ -1597,7 +1597,7 @@ static bool filter_texture(SkBaseDevice* device, GrContext* context,
|
| // Save the render target and set it to NULL, so we don't accidentally draw to it in the
|
| // filter. Also set the clip wide open and the matrix to identity.
|
| GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
|
| - return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset);
|
| + return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
|
| } else {
|
| return false;
|
| }
|
| @@ -1628,7 +1628,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| SkIPoint offset = SkIPoint::Make(0, 0);
|
| SkMatrix matrix(*draw.fMatrix);
|
| matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
|
| - if (filter_texture(this, fContext, texture, filter, w, h, matrix, &filteredBitmap,
|
| + SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
|
| + SkImageFilter::Context ctx(matrix, clipBounds);
|
| + if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap,
|
| &offset)) {
|
| texture = (GrTexture*) filteredBitmap.getTexture();
|
| w = filteredBitmap.width();
|
| @@ -1734,7 +1736,9 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
| SkIPoint offset = SkIPoint::Make(0, 0);
|
| SkMatrix matrix(*draw.fMatrix);
|
| matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
|
| - if (filter_texture(this, fContext, devTex, filter, w, h, matrix, &filteredBitmap,
|
| + SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
|
| + SkImageFilter::Context ctx(matrix, clipBounds);
|
| + if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap,
|
| &offset)) {
|
| devTex = filteredBitmap.getTexture();
|
| w = filteredBitmap.width();
|
| @@ -1771,7 +1775,7 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
|
| }
|
|
|
| bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
|
| - const SkMatrix& ctm,
|
| + const SkImageFilter::Context& ctx,
|
| SkBitmap* result, SkIPoint* offset) {
|
| // want explicitly our impl, so guard against a subclass of us overriding it
|
| if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
|
| @@ -1788,8 +1792,8 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
|
| // must be pushed upstack.
|
| SkAutoCachedTexture act(this, src, NULL, &texture);
|
|
|
| - return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result,
|
| - offset);
|
| + return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx,
|
| + result, offset);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|