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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCanvasStateUtils.h" | 8 #include "SkCanvasStateUtils.h" |
| 9 | 9 |
| 10 #include "SkBitmapDevice.h" | 10 #include "SkBitmapDevice.h" |
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| 187 canvas->replayClips(&validator); | 187 canvas->replayClips(&validator); |
| 188 if (validator.failed()) { | 188 if (validator.failed()) { |
| 189 SkErrorInternals::SetError(kInvalidOperation_SkError, | 189 SkErrorInternals::SetError(kInvalidOperation_SkError, |
| 190 "CaptureCanvasState does not support canvases with antialiased c
lips.\n"); | 190 "CaptureCanvasState does not support canvases with antialiased c
lips.\n"); |
| 191 return NULL; | 191 return NULL; |
| 192 } | 192 } |
| 193 | 193 |
| 194 SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas))
); | 194 SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas))
); |
| 195 | 195 |
| 196 // decompose the total matrix and clip | 196 // decompose the total matrix and clip |
| 197 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getT
otalClip()); | 197 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), |
| 198 canvas->internal_private_getTotalClip()); |
| 198 | 199 |
| 199 /* | 200 /* |
| 200 * decompose the layers | 201 * decompose the layers |
| 201 * | 202 * |
| 202 * storage is allocated on the stack for the first 3 layers. It is common in | 203 * storage is allocated on the stack for the first 3 layers. It is common in |
| 203 * some view systems (e.g. Android) that a few non-clipped layers are presen
t | 204 * some view systems (e.g. Android) that a few non-clipped layers are presen
t |
| 204 * and we will not need to malloc any additional memory in those cases. | 205 * and we will not need to malloc any additional memory in those cases. |
| 205 */ | 206 */ |
| 206 SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter; | 207 SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter; |
| 207 int layerCount = 0; | 208 int layerCount = 0; |
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| 333 } | 334 } |
| 334 | 335 |
| 335 return canvas.detach(); | 336 return canvas.detach(); |
| 336 } | 337 } |
| 337 | 338 |
| 338 //////////////////////////////////////////////////////////////////////////////// | 339 //////////////////////////////////////////////////////////////////////////////// |
| 339 | 340 |
| 340 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { | 341 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
| 341 SkDELETE(state); | 342 SkDELETE(state); |
| 342 } | 343 } |
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