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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ | 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ |
| 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ | 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/debug/layer_tree_debug_state.h" | 10 #include "cc/debug/layer_tree_debug_state.h" |
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| 23 bool throttle_frame_production; | 23 bool throttle_frame_production; |
| 24 bool begin_impl_frame_scheduling_enabled; | 24 bool begin_impl_frame_scheduling_enabled; |
| 25 bool using_synchronous_renderer_compositor; | 25 bool using_synchronous_renderer_compositor; |
| 26 bool per_tile_painting_enabled; | 26 bool per_tile_painting_enabled; |
| 27 bool partial_swap_enabled; | 27 bool partial_swap_enabled; |
| 28 bool accelerated_animation_enabled; | 28 bool accelerated_animation_enabled; |
| 29 bool background_color_instead_of_checkerboard; | 29 bool background_color_instead_of_checkerboard; |
| 30 bool show_overdraw_in_tracing; | 30 bool show_overdraw_in_tracing; |
| 31 bool can_use_lcd_text; | 31 bool can_use_lcd_text; |
| 32 bool should_clear_root_render_pass; | 32 bool should_clear_root_render_pass; |
| 33 bool gpu_rasterization; | 33 enum GpuRasterizationState { |
| 34 GpuRasterizationDisabled, | |
| 35 GpuRasterizationEnabled, | |
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nduca
2014/03/08 04:18:02
Once you get into cc, you can use sw/hw/forced so
ernstm
2014/03/08 05:13:53
In the previous review we settled on cpu/hybrid/gp
ajuma
2014/03/08 19:04:02
Switched cc back to using cpu/hybrid/gpu.
| |
| 36 GpuRasterizationForced, | |
| 37 }; | |
| 38 GpuRasterizationState gpu_rasterization_state; | |
| 34 | 39 |
| 35 enum ScrollbarAnimator { | 40 enum ScrollbarAnimator { |
| 36 NoAnimator, | 41 NoAnimator, |
| 37 LinearFade, | 42 LinearFade, |
| 38 Thinning, | 43 Thinning, |
| 39 }; | 44 }; |
| 40 ScrollbarAnimator scrollbar_animator; | 45 ScrollbarAnimator scrollbar_animator; |
| 41 int scrollbar_linear_fade_delay_ms; | 46 int scrollbar_linear_fade_delay_ms; |
| 42 int scrollbar_linear_fade_length_ms; | 47 int scrollbar_linear_fade_length_ms; |
| 43 SkColor solid_color_scrollbar_color; | 48 SkColor solid_color_scrollbar_color; |
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| 70 bool use_rgba_4444_textures; | 75 bool use_rgba_4444_textures; |
| 71 bool touch_hit_testing; | 76 bool touch_hit_testing; |
| 72 size_t texture_id_allocation_chunk_size; | 77 size_t texture_id_allocation_chunk_size; |
| 73 | 78 |
| 74 LayerTreeDebugState initial_debug_state; | 79 LayerTreeDebugState initial_debug_state; |
| 75 }; | 80 }; |
| 76 | 81 |
| 77 } // namespace cc | 82 } // namespace cc |
| 78 | 83 |
| 79 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ | 84 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ |
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