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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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68 if (!renderer.node() || !renderer.node()->isElementNode()) | 68 if (!renderer.node() || !renderer.node()->isElementNode()) |
69 return false; | 69 return false; |
70 | 70 |
71 const Element* element = toElement(renderer.node()); | 71 const Element* element = toElement(renderer.node()); |
72 if (const ActiveAnimations* activeAnimations = element->activeAnimations()) | 72 if (const ActiveAnimations* activeAnimations = element->activeAnimations()) |
73 return activeAnimations->hasActiveAnimationsOnCompositor(property); | 73 return activeAnimations->hasActiveAnimationsOnCompositor(property); |
74 | 74 |
75 return false; | 75 return false; |
76 } | 76 } |
77 | 77 |
78 bool ActiveAnimations::hasActiveAnimations(CSSPropertyID property) const | 78 bool ActiveAnimations::hasActiveAnimations(CSSPropertyID property) const |
shans
2014/03/17 04:03:47
This name is no longer correct.
dstockwell
2014/03/17 04:16:34
FIXME, I think we'll want to consider renaming mos
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79 { | 79 { |
80 return m_defaultStack.affects(property); | 80 for (PlayerSet::const_iterator it = m_players.begin(); it != players().end() ; ++it) { |
81 const Player& player = *it->key; | |
82 ASSERT(player.source()); | |
83 // FIXME: Needs to consider AnimationGroup once added. | |
84 ASSERT(player.source()->isAnimation()); | |
85 const Animation& animation = *toAnimation(player.source()); | |
86 if (animation.isCurrent() && animation.affects(property)) | |
87 return true; | |
88 } | |
89 return false; | |
shans
2014/03/17 04:03:47
Can m_defaultStack reflect animations that are pen
dstockwell
2014/03/17 04:16:34
Possibly, or perhaps we should create a separate c
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81 } | 90 } |
82 | 91 |
83 bool ActiveAnimations::hasActiveAnimationsOnCompositor(CSSPropertyID property) c onst | 92 bool ActiveAnimations::hasActiveAnimationsOnCompositor(CSSPropertyID property) c onst |
84 { | 93 { |
85 return m_defaultStack.hasActiveAnimationsOnCompositor(property); | 94 return m_defaultStack.hasActiveAnimationsOnCompositor(property); |
86 } | 95 } |
87 | 96 |
88 void ActiveAnimations::cancelAnimationOnCompositor() | 97 void ActiveAnimations::cancelAnimationOnCompositor() |
89 { | 98 { |
90 for (PlayerSet::iterator it = m_players.begin(); it != players().end(); ++it ) | 99 for (PlayerSet::iterator it = m_players.begin(); it != players().end(); ++it ) |
91 it->key->cancelAnimationOnCompositor(); | 100 it->key->cancelAnimationOnCompositor(); |
92 } | 101 } |
93 | 102 |
94 } // namespace WebCore | 103 } // namespace WebCore |
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