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Side by Side Diff: ui/compositor/layer_animation_sequence.h

Issue 1898683002: CC Animation: Erase LayerAnimationEventObserver. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@eventobserver
Patch Set: Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 6 #define UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/gtest_prod_util.h" 12 #include "base/gtest_prod_util.h"
13 #include "base/macros.h" 13 #include "base/macros.h"
14 #include "base/memory/linked_ptr.h" 14 #include "base/memory/linked_ptr.h"
15 #include "base/memory/weak_ptr.h" 15 #include "base/memory/weak_ptr.h"
16 #include "base/observer_list.h" 16 #include "base/observer_list.h"
17 #include "base/time/time.h" 17 #include "base/time/time.h"
18 #include "ui/compositor/compositor_export.h" 18 #include "ui/compositor/compositor_export.h"
19 #include "ui/compositor/layer_animation_element.h" 19 #include "ui/compositor/layer_animation_element.h"
20 20
21 namespace cc {
22 struct AnimationEvent;
23 }
24
25 namespace ui { 21 namespace ui {
26 22
27 class LayerAnimationDelegate; 23 class LayerAnimationDelegate;
28 class LayerAnimationObserver; 24 class LayerAnimationObserver;
29 25
30 // Contains a collection of layer animation elements to be played one after 26 // Contains a collection of layer animation elements to be played one after
31 // another. Although it has a similar interface to LayerAnimationElement, it is 27 // another. Although it has a similar interface to LayerAnimationElement, it is
32 // not a LayerAnimationElement (i.e., it is not permitted to have a sequence in 28 // not a LayerAnimationElement (i.e., it is not permitted to have a sequence in
33 // a sequence). Sequences own their elements, and sequences are themselves owned 29 // a sequence). Sequences own their elements, and sequences are themselves owned
34 // by a LayerAnimator. 30 // by a LayerAnimator.
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113 // threaded animation. 109 // threaded animation.
114 int animation_group_id() const { return animation_group_id_; } 110 int animation_group_id() const { return animation_group_id_; }
115 void set_animation_group_id(int id) { animation_group_id_ = id; } 111 void set_animation_group_id(int id) { animation_group_id_ = id; }
116 112
117 // These functions are used for adding or removing observers from the observer 113 // These functions are used for adding or removing observers from the observer
118 // list. The observers are notified when animations end. 114 // list. The observers are notified when animations end.
119 void AddObserver(LayerAnimationObserver* observer); 115 void AddObserver(LayerAnimationObserver* observer);
120 void RemoveObserver(LayerAnimationObserver* observer); 116 void RemoveObserver(LayerAnimationObserver* observer);
121 117
122 // Called when a threaded animation is actually started. 118 // Called when a threaded animation is actually started.
123 void OnThreadedAnimationStarted(const cc::AnimationEvent& event); 119 void OnThreadedAnimationStarted(base::TimeTicks monotonic_time,
120 cc::TargetProperty::Type target_property,
121 int group_id);
124 122
125 // Called when the animator schedules this sequence. 123 // Called when the animator schedules this sequence.
126 void OnScheduled(); 124 void OnScheduled();
127 125
128 // Called when the animator is destroyed. 126 // Called when the animator is destroyed.
129 void OnAnimatorDestroyed(); 127 void OnAnimatorDestroyed();
130 128
131 // The last_progressed_fraction of the element most recently progressed by 129 // The last_progressed_fraction of the element most recently progressed by
132 // by this sequence. Returns 0.0 if no elements have been progressed. 130 // by this sequence. Returns 0.0 if no elements have been progressed.
133 double last_progressed_fraction() const { return last_progressed_fraction_; } 131 double last_progressed_fraction() const { return last_progressed_fraction_; }
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193 double last_progressed_fraction_; 191 double last_progressed_fraction_;
194 192
195 base::WeakPtrFactory<LayerAnimationSequence> weak_ptr_factory_; 193 base::WeakPtrFactory<LayerAnimationSequence> weak_ptr_factory_;
196 194
197 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence); 195 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence);
198 }; 196 };
199 197
200 } // namespace ui 198 } // namespace ui
201 199
202 #endif // UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 200 #endif // UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
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