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Side by Side Diff: Source/platform/graphics/BitmapImage.cpp

Issue 189833009: Trace where timers were scheduled in Blink (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Updated Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. 3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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458 // the other hand, it makes animations "less accurate" for pages that try to 458 // the other hand, it makes animations "less accurate" for pages that try to
459 // sync an image and some other resource (e.g. audio), especially if users 459 // sync an image and some other resource (e.g. audio), especially if users
460 // switch tabs (and thus stop drawing the animation, which will pause it) 460 // switch tabs (and thus stop drawing the animation, which will pause it)
461 // during that initial loop, then switch back later. 461 // during that initial loop, then switch back later.
462 if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time) 462 if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
463 m_desiredFrameStartTime = time; 463 m_desiredFrameStartTime = time;
464 464
465 if (!catchUpIfNecessary || time < m_desiredFrameStartTime) { 465 if (!catchUpIfNecessary || time < m_desiredFrameStartTime) {
466 // Haven't yet reached time for next frame to start; delay until then. 466 // Haven't yet reached time for next frame to start; delay until then.
467 m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimati on); 467 m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimati on);
468 m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.)) ; 468 m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE);
469 } else { 469 } else {
470 // We've already reached or passed the time for the next frame to start. 470 // We've already reached or passed the time for the next frame to start.
471 // See if we've also passed the time for frames after that to start, in 471 // See if we've also passed the time for frames after that to start, in
472 // case we need to skip some frames entirely. Remember not to advance 472 // case we need to skip some frames entirely. Remember not to advance
473 // to an incomplete frame. 473 // to an incomplete frame.
474 for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsComp leteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) { 474 for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsComp leteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
475 // Should we skip the next frame? 475 // Should we skip the next frame?
476 double frameAfterNextStartTime = m_desiredFrameStartTime + frameDura tionAtIndex(nextFrame); 476 double frameAfterNextStartTime = m_desiredFrameStartTime + frameDura tionAtIndex(nextFrame);
477 if (time < frameAfterNextStartTime) 477 if (time < frameAfterNextStartTime)
478 break; 478 break;
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612 } 612 }
613 return m_isSolidColor && !m_currentFrame; 613 return m_isSolidColor && !m_currentFrame;
614 } 614 }
615 615
616 Color BitmapImage::solidColor() const 616 Color BitmapImage::solidColor() const
617 { 617 {
618 return m_solidColor; 618 return m_solidColor;
619 } 619 }
620 620
621 } 621 }
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