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Side by Side Diff: Source/core/rendering/RenderProgress.cpp

Issue 189833009: Trace where timers were scheduled in Blink (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Updated Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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66 bool RenderProgress::isDeterminate() const 66 bool RenderProgress::isDeterminate() const
67 { 67 {
68 return (HTMLProgressElement::IndeterminatePosition != position() 68 return (HTMLProgressElement::IndeterminatePosition != position()
69 && HTMLProgressElement::InvalidPosition != position()); 69 && HTMLProgressElement::InvalidPosition != position());
70 } 70 }
71 71
72 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) 72 void RenderProgress::animationTimerFired(Timer<RenderProgress>*)
73 { 73 {
74 repaint(); 74 repaint();
75 if (!m_animationTimer.isActive() && m_animating) 75 if (!m_animationTimer.isActive() && m_animating)
76 m_animationTimer.startOneShot(m_animationRepeatInterval); 76 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
77 } 77 }
78 78
79 void RenderProgress::updateAnimationState() 79 void RenderProgress::updateAnimationState()
80 { 80 {
81 m_animationDuration = RenderTheme::theme().animationDurationForProgressBar(t his); 81 m_animationDuration = RenderTheme::theme().animationDurationForProgressBar(t his);
82 m_animationRepeatInterval = RenderTheme::theme().animationRepeatIntervalForP rogressBar(this); 82 m_animationRepeatInterval = RenderTheme::theme().animationRepeatIntervalForP rogressBar(this);
83 83
84 bool animating = style()->hasAppearance() && m_animationDuration > 0; 84 bool animating = style()->hasAppearance() && m_animationDuration > 0;
85 if (animating == m_animating) 85 if (animating == m_animating)
86 return; 86 return;
87 87
88 m_animating = animating; 88 m_animating = animating;
89 if (m_animating) { 89 if (m_animating) {
90 m_animationStartTime = currentTime(); 90 m_animationStartTime = currentTime();
91 m_animationTimer.startOneShot(m_animationRepeatInterval); 91 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
92 } else 92 } else
93 m_animationTimer.stop(); 93 m_animationTimer.stop();
94 } 94 }
95 95
96 HTMLProgressElement* RenderProgress::progressElement() const 96 HTMLProgressElement* RenderProgress::progressElement() const
97 { 97 {
98 if (!node()) 98 if (!node())
99 return 0; 99 return 0;
100 100
101 if (node()->hasTagName(HTMLNames::progressTag)) 101 if (node()->hasTagName(HTMLNames::progressTag))
102 return toHTMLProgressElement(node()); 102 return toHTMLProgressElement(node());
103 103
104 ASSERT(node()->shadowHost()); 104 ASSERT(node()->shadowHost());
105 return toHTMLProgressElement(node()->shadowHost()); 105 return toHTMLProgressElement(node()->shadowHost());
106 } 106 }
107 107
108 } // namespace WebCore 108 } // namespace WebCore
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