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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 66 bool RenderProgress::isDeterminate() const | 66 bool RenderProgress::isDeterminate() const |
| 67 { | 67 { |
| 68 return (HTMLProgressElement::IndeterminatePosition != position() | 68 return (HTMLProgressElement::IndeterminatePosition != position() |
| 69 && HTMLProgressElement::InvalidPosition != position()); | 69 && HTMLProgressElement::InvalidPosition != position()); |
| 70 } | 70 } |
| 71 | 71 |
| 72 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) | 72 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) |
| 73 { | 73 { |
| 74 repaint(); | 74 repaint(); |
| 75 if (!m_animationTimer.isActive() && m_animating) | 75 if (!m_animationTimer.isActive() && m_animating) |
| 76 m_animationTimer.startOneShot(m_animationRepeatInterval); | 76 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); |
| 77 } | 77 } |
| 78 | 78 |
| 79 void RenderProgress::updateAnimationState() | 79 void RenderProgress::updateAnimationState() |
| 80 { | 80 { |
| 81 m_animationDuration = RenderTheme::theme().animationDurationForProgressBar(t
his); | 81 m_animationDuration = RenderTheme::theme().animationDurationForProgressBar(t
his); |
| 82 m_animationRepeatInterval = RenderTheme::theme().animationRepeatIntervalForP
rogressBar(this); | 82 m_animationRepeatInterval = RenderTheme::theme().animationRepeatIntervalForP
rogressBar(this); |
| 83 | 83 |
| 84 bool animating = style()->hasAppearance() && m_animationDuration > 0; | 84 bool animating = style()->hasAppearance() && m_animationDuration > 0; |
| 85 if (animating == m_animating) | 85 if (animating == m_animating) |
| 86 return; | 86 return; |
| 87 | 87 |
| 88 m_animating = animating; | 88 m_animating = animating; |
| 89 if (m_animating) { | 89 if (m_animating) { |
| 90 m_animationStartTime = currentTime(); | 90 m_animationStartTime = currentTime(); |
| 91 m_animationTimer.startOneShot(m_animationRepeatInterval); | 91 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); |
| 92 } else | 92 } else |
| 93 m_animationTimer.stop(); | 93 m_animationTimer.stop(); |
| 94 } | 94 } |
| 95 | 95 |
| 96 HTMLProgressElement* RenderProgress::progressElement() const | 96 HTMLProgressElement* RenderProgress::progressElement() const |
| 97 { | 97 { |
| 98 if (!node()) | 98 if (!node()) |
| 99 return 0; | 99 return 0; |
| 100 | 100 |
| 101 if (node()->hasTagName(HTMLNames::progressTag)) | 101 if (node()->hasTagName(HTMLNames::progressTag)) |
| 102 return toHTMLProgressElement(node()); | 102 return toHTMLProgressElement(node()); |
| 103 | 103 |
| 104 ASSERT(node()->shadowHost()); | 104 ASSERT(node()->shadowHost()); |
| 105 return toHTMLProgressElement(node()->shadowHost()); | 105 return toHTMLProgressElement(node()->shadowHost()); |
| 106 } | 106 } |
| 107 | 107 |
| 108 } // namespace WebCore | 108 } // namespace WebCore |
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