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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/shelf_view.h" | 5 #include "ash/shelf/shelf_view.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "ash/ash_constants.h" | 10 #include "ash/ash_constants.h" |
| 11 #include "ash/ash_switches.h" | 11 #include "ash/ash_switches.h" |
| 12 #include "ash/drag_drop/drag_image_view.h" | 12 #include "ash/drag_drop/drag_image_view.h" |
| 13 #include "ash/metrics/user_metrics_recorder.h" | 13 #include "ash/metrics/user_metrics_recorder.h" |
| 14 #include "ash/scoped_target_root_window.h" | 14 #include "ash/scoped_target_root_window.h" |
| 15 #include "ash/shelf/app_list_button.h" | 15 #include "ash/shelf/app_list_button.h" |
| 16 #include "ash/shelf/overflow_bubble.h" | 16 #include "ash/shelf/overflow_bubble.h" |
| 17 #include "ash/shelf/overflow_bubble_view.h" | 17 #include "ash/shelf/overflow_bubble_view.h" |
| 18 #include "ash/shelf/overflow_button.h" | 18 #include "ash/shelf/overflow_button.h" |
| 19 #include "ash/shelf/shelf.h" | 19 #include "ash/shelf/shelf.h" |
| 20 #include "ash/shelf/shelf_button.h" | 20 #include "ash/shelf/shelf_button.h" |
| 21 #include "ash/shelf/shelf_constants.h" | 21 #include "ash/shelf/shelf_constants.h" |
| 22 #include "ash/shelf/shelf_delegate.h" | 22 #include "ash/shelf/shelf_delegate.h" |
| 23 #include "ash/shelf/shelf_icon_observer.h" | 23 #include "ash/shelf/shelf_icon_observer.h" |
| 24 #include "ash/shelf/shelf_item_delegate_manager.h" | 24 #include "ash/shelf/shelf_item_delegate_manager.h" |
| 25 #include "ash/shelf/shelf_menu_model.h" | 25 #include "ash/shelf/shelf_menu_model.h" |
| 26 #include "ash/shelf/shelf_model.h" | 26 #include "ash/shelf/shelf_model.h" |
| 27 #include "ash/shelf/shelf_widget.h" | 27 #include "ash/shelf/shelf_widget.h" |
| 28 #include "ash/shell.h" | 28 #include "ash/shell.h" |
| 29 #include "ash/shell_delegate.h" | 29 #include "ash/shell_delegate.h" |
| 30 #include "ash/wm/coordinate_conversion.h" | 30 #include "ash/wm/aura/wm_window_aura.h" |
| 31 #include "ash/wm/common/root_window_finder.h" |
| 31 #include "base/auto_reset.h" | 32 #include "base/auto_reset.h" |
| 32 #include "base/metrics/histogram.h" | 33 #include "base/metrics/histogram.h" |
| 33 #include "grit/ash_strings.h" | 34 #include "grit/ash_strings.h" |
| 34 #include "ui/accessibility/ax_view_state.h" | 35 #include "ui/accessibility/ax_view_state.h" |
| 35 #include "ui/aura/client/screen_position_client.h" | 36 #include "ui/aura/client/screen_position_client.h" |
| 36 #include "ui/aura/window.h" | 37 #include "ui/aura/window.h" |
| 37 #include "ui/aura/window_event_dispatcher.h" | 38 #include "ui/aura/window_event_dispatcher.h" |
| 38 #include "ui/base/l10n/l10n_util.h" | 39 #include "ui/base/l10n/l10n_util.h" |
| 39 #include "ui/base/models/simple_menu_model.h" | 40 #include "ui/base/models/simple_menu_model.h" |
| 40 #include "ui/base/resource/resource_bundle.h" | 41 #include "ui/base/resource/resource_bundle.h" |
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| 644 // for now. That has to be done by reducing the size since the visibility will | 645 // for now. That has to be done by reducing the size since the visibility will |
| 645 // change once a regrouping animation is performed. | 646 // change once a regrouping animation is performed. |
| 646 pre_drag_and_drop_size_ = drag_and_drop_view->size(); | 647 pre_drag_and_drop_size_ = drag_and_drop_view->size(); |
| 647 drag_and_drop_view->SetSize(gfx::Size()); | 648 drag_and_drop_view->SetSize(gfx::Size()); |
| 648 | 649 |
| 649 // First we have to center the mouse cursor over the item. | 650 // First we have to center the mouse cursor over the item. |
| 650 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint(); | 651 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint(); |
| 651 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt); | 652 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt); |
| 652 gfx::Point point_in_root = location_in_screen_coordinates; | 653 gfx::Point point_in_root = location_in_screen_coordinates; |
| 653 ::wm::ConvertPointFromScreen( | 654 ::wm::ConvertPointFromScreen( |
| 654 ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root); | 655 wm::WmWindowAura::GetAuraWindow( |
| 656 ash::wm::GetRootWindowAt(location_in_screen_coordinates)), |
| 657 &point_in_root); |
| 655 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, | 658 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, |
| 656 ui::EventTimeForNow(), 0, 0); | 659 ui::EventTimeForNow(), 0, 0); |
| 657 PointerPressedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); | 660 PointerPressedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); |
| 658 | 661 |
| 659 // Drag the item where it really belongs. | 662 // Drag the item where it really belongs. |
| 660 Drag(location_in_screen_coordinates); | 663 Drag(location_in_screen_coordinates); |
| 661 return true; | 664 return true; |
| 662 } | 665 } |
| 663 | 666 |
| 664 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) { | 667 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) { |
| 665 if (!drag_and_drop_shelf_id_ || | 668 if (!drag_and_drop_shelf_id_ || |
| 666 !GetBoundsInScreen().Contains(location_in_screen_coordinates)) | 669 !GetBoundsInScreen().Contains(location_in_screen_coordinates)) |
| 667 return false; | 670 return false; |
| 668 | 671 |
| 669 gfx::Point pt = location_in_screen_coordinates; | 672 gfx::Point pt = location_in_screen_coordinates; |
| 670 views::View* drag_and_drop_view = view_model_->view_at( | 673 views::View* drag_and_drop_view = view_model_->view_at( |
| 671 model_->ItemIndexByID(drag_and_drop_shelf_id_)); | 674 model_->ItemIndexByID(drag_and_drop_shelf_id_)); |
| 672 ConvertPointFromScreen(drag_and_drop_view, &pt); | 675 ConvertPointFromScreen(drag_and_drop_view, &pt); |
| 673 gfx::Point point_in_root = location_in_screen_coordinates; | 676 gfx::Point point_in_root = location_in_screen_coordinates; |
| 674 ::wm::ConvertPointFromScreen( | 677 ::wm::ConvertPointFromScreen( |
| 675 ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root); | 678 wm::WmWindowAura::GetAuraWindow( |
| 679 ash::wm::GetRootWindowAt(location_in_screen_coordinates)), |
| 680 &point_in_root); |
| 676 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, | 681 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, |
| 677 ui::EventTimeForNow(), 0, 0); | 682 ui::EventTimeForNow(), 0, 0); |
| 678 PointerDraggedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); | 683 PointerDraggedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); |
| 679 return true; | 684 return true; |
| 680 } | 685 } |
| 681 | 686 |
| 682 void ShelfView::EndDrag(bool cancel) { | 687 void ShelfView::EndDrag(bool cancel) { |
| 683 if (!drag_and_drop_shelf_id_) | 688 if (!drag_and_drop_shelf_id_) |
| 684 return; | 689 return; |
| 685 | 690 |
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| 1876 | 1881 |
| 1877 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const { | 1882 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const { |
| 1878 const gfx::Rect bounds = GetBoundsInScreen(); | 1883 const gfx::Rect bounds = GetBoundsInScreen(); |
| 1879 int distance = shelf_->SelectValueForShelfAlignment( | 1884 int distance = shelf_->SelectValueForShelfAlignment( |
| 1880 bounds.y() - coordinate.y(), coordinate.x() - bounds.right(), | 1885 bounds.y() - coordinate.y(), coordinate.x() - bounds.right(), |
| 1881 bounds.x() - coordinate.x()); | 1886 bounds.x() - coordinate.x()); |
| 1882 return distance > 0 ? distance : 0; | 1887 return distance > 0 ? distance : 0; |
| 1883 } | 1888 } |
| 1884 | 1889 |
| 1885 } // namespace ash | 1890 } // namespace ash |
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