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Side by Side Diff: net/socket/client_socket_handle.h

Issue 1898133002: Add reprioritization to socket pools. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Incorporated Matt's comments. Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 10
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78 // 78 //
79 template <typename PoolType> 79 template <typename PoolType>
80 int Init(const std::string& group_name, 80 int Init(const std::string& group_name,
81 const scoped_refptr<typename PoolType::SocketParams>& socket_params, 81 const scoped_refptr<typename PoolType::SocketParams>& socket_params,
82 RequestPriority priority, 82 RequestPriority priority,
83 ClientSocketPool::RespectLimits respect_limits, 83 ClientSocketPool::RespectLimits respect_limits,
84 const CompletionCallback& callback, 84 const CompletionCallback& callback,
85 PoolType* pool, 85 PoolType* pool,
86 const BoundNetLog& net_log); 86 const BoundNetLog& net_log);
87 87
88 // Changes the priority of the ClientSocketHandle to the passed value.
89 void SetPriority(RequestPriority priority);
90
88 // An initialized handle can be reset, which causes it to return to the 91 // An initialized handle can be reset, which causes it to return to the
89 // un-initialized state. This releases the underlying socket, which in the 92 // un-initialized state. This releases the underlying socket, which in the
90 // case of a socket that still has an established connection, indicates that 93 // case of a socket that still has an established connection, indicates that
91 // the socket may be kept alive for use by a subsequent ClientSocketHandle. 94 // the socket may be kept alive for use by a subsequent ClientSocketHandle.
92 // 95 //
93 // NOTE: To prevent the socket from being kept alive, be sure to call its 96 // NOTE: To prevent the socket from being kept alive, be sure to call its
94 // Disconnect method. This will result in the ClientSocketPool deleting the 97 // Disconnect method. This will result in the ClientSocketPool deleting the
95 // StreamSocket. 98 // StreamSocket.
96 void Reset(); 99 void Reset();
97 100
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257 user_callback_ = callback; 260 user_callback_ = callback;
258 } else { 261 } else {
259 HandleInitCompletion(rv); 262 HandleInitCompletion(rv);
260 } 263 }
261 return rv; 264 return rv;
262 } 265 }
263 266
264 } // namespace net 267 } // namespace net
265 268
266 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 269 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
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