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Unified Diff: src/core/SkBitmapProcState.h

Issue 18978014: Working plumb of image scaling: (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Rework plumb to have filter quality as an enum, avoid allocating new purgable bitmap Created 7 years, 5 months ago
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Index: src/core/SkBitmapProcState.h
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h
index 5c6a4152fc285dd9c92fedc65f8e727f8bb920dc..f6b57a017b29e39722e9507975d77bc787f59b9f 100644
--- a/src/core/SkBitmapProcState.h
+++ b/src/core/SkBitmapProcState.h
@@ -33,11 +33,8 @@
class SkPaint;
struct SkBitmapProcState {
-
+
reed1 2013/07/11 15:43:42 Why this WS change?
SkBitmapProcState(): fBitmapFilter(NULL) {}
- ~SkBitmapProcState() {
- SkDELETE(fBitmapFilter);
- }
typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
SkPMColor[], int count);
@@ -64,7 +61,7 @@ struct SkBitmapProcState {
typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF
typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1
- const SkBitmap* fBitmap; // chooseProcs - orig or mip
+ SkBitmap* fBitmap; // chooseProcs - orig or mip
reed1 2013/07/11 15:43:42 why is this non-const now?
humper 2013/07/11 16:04:09 constness reinstated due to some code-reorg
const SkMatrix* fInvMatrix; // chooseProcs
SkMatrix::MapXYProc fInvProc; // chooseProcs
@@ -86,7 +83,18 @@ struct SkBitmapProcState {
uint8_t fInvType; // chooseProcs
uint8_t fTileModeX; // CONSTRUCTOR
uint8_t fTileModeY; // CONSTRUCTOR
- SkBool8 fDoFilter; // chooseProcs
+
+ enum {
+ kNone_BitmapFilter,
+ kBilerp_BitmapFilter,
+ kHQ_BitmapFilter
+ } fFilterQuality; // chooseProcs
+
+ /** The shader will let us know when we can release some of our resources
+ * like scaled bitmaps.
+ */
+
+ void endContext();
/** Platforms implement this, and can optionally overwrite only the
following fields:
@@ -142,6 +150,7 @@ private:
SkMatrix fUnitInvMatrix; // chooseProcs
SkBitmap fOrigBitmap; // CONSTRUCTOR
+ SkBitmap fScaledBitmap; // chooseProcs
reed1 2013/07/11 15:43:42 Do we ever need both fScaledBitmap and fMipMitmap?
humper 2013/07/11 16:04:09 Good point; I nuked the mip one.
SkBitmap fMipBitmap;
MatrixProc chooseMatrixProc(bool trivial_matrix);
@@ -151,7 +160,7 @@ private:
void buildFilterCoefficients(SkFixed dst[4], float t) const;
SkBitmapFilter *fBitmapFilter;
- ShaderProc32 chooseBitmapFilterProc(const SkPaint &paint);
+ ShaderProc32 chooseBitmapFilterProc();
// Return false if we failed to setup for fast translate (e.g. overflow)
bool setupForTranslate();

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