Index: src/core/SkBitmapProcState.h |
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h |
index 5c6a4152fc285dd9c92fedc65f8e727f8bb920dc..f6b57a017b29e39722e9507975d77bc787f59b9f 100644 |
--- a/src/core/SkBitmapProcState.h |
+++ b/src/core/SkBitmapProcState.h |
@@ -33,11 +33,8 @@ |
class SkPaint; |
struct SkBitmapProcState { |
- |
+ |
reed1
2013/07/11 15:43:42
Why this WS change?
|
SkBitmapProcState(): fBitmapFilter(NULL) {} |
- ~SkBitmapProcState() { |
- SkDELETE(fBitmapFilter); |
- } |
typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, |
SkPMColor[], int count); |
@@ -64,7 +61,7 @@ struct SkBitmapProcState { |
typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF |
typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 |
- const SkBitmap* fBitmap; // chooseProcs - orig or mip |
+ SkBitmap* fBitmap; // chooseProcs - orig or mip |
reed1
2013/07/11 15:43:42
why is this non-const now?
humper
2013/07/11 16:04:09
constness reinstated due to some code-reorg
|
const SkMatrix* fInvMatrix; // chooseProcs |
SkMatrix::MapXYProc fInvProc; // chooseProcs |
@@ -86,7 +83,18 @@ struct SkBitmapProcState { |
uint8_t fInvType; // chooseProcs |
uint8_t fTileModeX; // CONSTRUCTOR |
uint8_t fTileModeY; // CONSTRUCTOR |
- SkBool8 fDoFilter; // chooseProcs |
+ |
+ enum { |
+ kNone_BitmapFilter, |
+ kBilerp_BitmapFilter, |
+ kHQ_BitmapFilter |
+ } fFilterQuality; // chooseProcs |
+ |
+ /** The shader will let us know when we can release some of our resources |
+ * like scaled bitmaps. |
+ */ |
+ |
+ void endContext(); |
/** Platforms implement this, and can optionally overwrite only the |
following fields: |
@@ -142,6 +150,7 @@ private: |
SkMatrix fUnitInvMatrix; // chooseProcs |
SkBitmap fOrigBitmap; // CONSTRUCTOR |
+ SkBitmap fScaledBitmap; // chooseProcs |
reed1
2013/07/11 15:43:42
Do we ever need both fScaledBitmap and fMipMitmap?
humper
2013/07/11 16:04:09
Good point; I nuked the mip one.
|
SkBitmap fMipBitmap; |
MatrixProc chooseMatrixProc(bool trivial_matrix); |
@@ -151,7 +160,7 @@ private: |
void buildFilterCoefficients(SkFixed dst[4], float t) const; |
SkBitmapFilter *fBitmapFilter; |
- ShaderProc32 chooseBitmapFilterProc(const SkPaint &paint); |
+ ShaderProc32 chooseBitmapFilterProc(); |
// Return false if we failed to setup for fast translate (e.g. overflow) |
bool setupForTranslate(); |