OLD | NEW |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/csspaint/CSSPaintDefinition.h" | 5 #include "modules/csspaint/CSSPaintDefinition.h" |
6 | 6 |
7 #include "bindings/core/v8/ScriptState.h" | 7 #include "bindings/core/v8/ScriptState.h" |
8 #include "bindings/core/v8/V8Binding.h" | 8 #include "bindings/core/v8/V8Binding.h" |
9 #include "bindings/core/v8/V8BindingMacros.h" | 9 #include "bindings/core/v8/V8BindingMacros.h" |
10 #include "bindings/core/v8/V8ObjectConstructor.h" | 10 #include "bindings/core/v8/V8ObjectConstructor.h" |
11 #include "core/dom/ExecutionContext.h" | 11 #include "core/dom/ExecutionContext.h" |
12 #include "modules/csspaint/Geometry.h" | 12 #include "modules/csspaint/Geometry.h" |
13 #include "modules/csspaint/PaintRenderingContext2D.h" | 13 #include "modules/csspaint/PaintRenderingContext2D.h" |
14 #include "platform/graphics/ImageBuffer.h" | 14 #include "platform/graphics/ImageBuffer.h" |
15 #include "platform/graphics/PaintGeneratedImage.h" | 15 #include "platform/graphics/PaintGeneratedImage.h" |
16 #include "platform/graphics/RecordingImageBufferSurface.h" | 16 #include "platform/graphics/RecordingImageBufferSurface.h" |
17 | 17 |
18 namespace blink { | 18 namespace blink { |
19 | 19 |
20 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint) | 20 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI
D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper
ties) |
21 { | 21 { |
22 return new CSSPaintDefinition(scriptState, constructor, paint); | 22 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid
ationProperties, customInvalidationProperties); |
23 } | 23 } |
24 | 24 |
25 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint) | 25 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati
veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) |
26 : m_scriptState(scriptState) | 26 : m_scriptState(scriptState) |
27 , m_constructor(scriptState->isolate(), constructor) | 27 , m_constructor(scriptState->isolate(), constructor) |
28 , m_paint(scriptState->isolate(), paint) | 28 , m_paint(scriptState->isolate(), paint) |
29 { | 29 { |
| 30 m_nativeInvalidationProperties.swap(nativeInvalidationProperties); |
| 31 m_customInvalidationProperties.swap(customInvalidationProperties); |
30 } | 32 } |
31 | 33 |
32 CSSPaintDefinition::~CSSPaintDefinition() | 34 CSSPaintDefinition::~CSSPaintDefinition() |
33 { | 35 { |
34 } | 36 } |
35 | 37 |
36 PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size) | 38 PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size) |
37 { | 39 { |
38 ScriptState::Scope scope(m_scriptState.get()); | 40 ScriptState::Scope scope(m_scriptState.get()); |
39 | 41 |
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
85 | 87 |
86 v8::Local<v8::Object> paintInstance; | 88 v8::Local<v8::Object> paintInstance; |
87 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { | 89 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { |
88 m_instance.set(isolate, paintInstance); | 90 m_instance.set(isolate, paintInstance); |
89 } | 91 } |
90 | 92 |
91 m_didCallConstructor = true; | 93 m_didCallConstructor = true; |
92 } | 94 } |
93 | 95 |
94 } // namespace blink | 96 } // namespace blink |
OLD | NEW |