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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/csspaint/CSSPaintDefinition.h" | 5 #include "modules/csspaint/CSSPaintDefinition.h" |
6 | 6 |
7 #include "bindings/core/v8/ScriptState.h" | 7 #include "bindings/core/v8/ScriptState.h" |
8 #include "bindings/core/v8/V8Binding.h" | 8 #include "bindings/core/v8/V8Binding.h" |
9 #include "bindings/core/v8/V8BindingMacros.h" | 9 #include "bindings/core/v8/V8BindingMacros.h" |
10 #include "bindings/core/v8/V8ObjectConstructor.h" | 10 #include "bindings/core/v8/V8ObjectConstructor.h" |
11 #include "core/dom/ExecutionContext.h" | 11 #include "core/dom/ExecutionContext.h" |
12 #include "core/frame/ConsoleTypes.h" | 12 #include "core/frame/ConsoleTypes.h" |
13 #include "core/inspector/ConsoleMessage.h" | 13 #include "core/inspector/ConsoleMessage.h" |
14 #include "modules/csspaint/Geometry.h" | 14 #include "modules/csspaint/Geometry.h" |
15 #include "modules/csspaint/PaintRenderingContext2D.h" | 15 #include "modules/csspaint/PaintRenderingContext2D.h" |
16 #include "platform/ScriptForbiddenScope.h" | 16 #include "platform/ScriptForbiddenScope.h" |
17 #include "platform/graphics/ImageBuffer.h" | 17 #include "platform/graphics/ImageBuffer.h" |
18 #include "platform/graphics/PaintGeneratedImage.h" | 18 #include "platform/graphics/PaintGeneratedImage.h" |
19 #include "platform/graphics/RecordingImageBufferSurface.h" | 19 #include "platform/graphics/RecordingImageBufferSurface.h" |
20 #include "platform/graphics/UnacceleratedImageBufferSurface.h" | 20 #include "platform/graphics/UnacceleratedImageBufferSurface.h" |
21 | 21 |
22 namespace blink { | 22 namespace blink { |
23 | 23 |
24 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint) | 24 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI
D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper
ties) |
25 { | 25 { |
26 return new CSSPaintDefinition(scriptState, constructor, paint); | 26 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid
ationProperties, customInvalidationProperties); |
27 } | 27 } |
28 | 28 |
29 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint) | 29 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati
veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) |
30 : m_scriptState(scriptState) | 30 : m_scriptState(scriptState) |
31 , m_constructor(scriptState->isolate(), constructor) | 31 , m_constructor(scriptState->isolate(), constructor) |
32 , m_paint(scriptState->isolate(), paint) | 32 , m_paint(scriptState->isolate(), paint) |
33 { | 33 { |
| 34 m_nativeInvalidationProperties.swap(nativeInvalidationProperties); |
| 35 m_customInvalidationProperties.swap(customInvalidationProperties); |
34 } | 36 } |
35 | 37 |
36 CSSPaintDefinition::~CSSPaintDefinition() | 38 CSSPaintDefinition::~CSSPaintDefinition() |
37 { | 39 { |
38 } | 40 } |
39 | 41 |
40 PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size) | 42 PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size) |
41 { | 43 { |
42 ScriptState::Scope scope(m_scriptState.get()); | 44 ScriptState::Scope scope(m_scriptState.get()); |
43 | 45 |
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
89 | 91 |
90 v8::Local<v8::Object> paintInstance; | 92 v8::Local<v8::Object> paintInstance; |
91 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { | 93 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { |
92 m_instance.set(isolate, paintInstance); | 94 m_instance.set(isolate, paintInstance); |
93 } | 95 } |
94 | 96 |
95 m_didCallConstructor = true; | 97 m_didCallConstructor = true; |
96 } | 98 } |
97 | 99 |
98 } // namespace blink | 100 } // namespace blink |
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