Index: xfa/fde/cfde_path.cpp |
diff --git a/xfa/fde/fde_geobject.cpp b/xfa/fde/cfde_path.cpp |
similarity index 89% |
rename from xfa/fde/fde_geobject.cpp |
rename to xfa/fde/cfde_path.cpp |
index f4aede0ee4f3ee9aa26f47ef3b989d3a5988f0f3..7ea458d485307f8b38bd7ae6fcc2b38c5f108bff 100644 |
--- a/xfa/fde/fde_geobject.cpp |
+++ b/xfa/fde/cfde_path.cpp |
@@ -4,57 +4,59 @@ |
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
-#include "xfa/fde/fde_geobject.h" |
+#include "xfa/fde/cfde_path.h" |
#include "xfa/fde/fde_object.h" |
-IFDE_Path* IFDE_Path::Create() { |
- return new CFDE_Path; |
-} |
FX_BOOL CFDE_Path::StartFigure() { |
return CloseFigure(); |
} |
+ |
FX_BOOL CFDE_Path::CloseFigure() { |
FX_PATHPOINT* pPoint = GetLastPoint(); |
- if (pPoint) { |
+ if (pPoint) |
pPoint->m_Flag |= FXPT_CLOSEFIGURE; |
- } |
return TRUE; |
} |
+ |
FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const { |
- if (iCount < 1) { |
- return NULL; |
- } |
+ if (iCount < 1) |
+ return nullptr; |
+ |
int32_t iPoints = m_Path.GetPointCount(); |
- if (iCount > iPoints) { |
- return NULL; |
- } |
+ if (iCount > iPoints) |
+ return nullptr; |
return m_Path.GetPoints() + iPoints - iCount; |
} |
+ |
FX_BOOL CFDE_Path::FigureClosed() const { |
FX_PATHPOINT* pPoint = GetLastPoint(); |
return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE; |
} |
+ |
FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) { |
- if (iCount < 1) { |
- return NULL; |
- } |
+ if (iCount < 1) |
+ return nullptr; |
+ |
int32_t iPoints = m_Path.GetPointCount(); |
m_Path.AddPointCount(iCount); |
return m_Path.GetPoints() + iPoints; |
} |
+ |
void CFDE_Path::MoveTo(FX_FLOAT fx, FX_FLOAT fy) { |
FX_PATHPOINT* pPoint = AddPoints(1); |
pPoint->m_PointX = fx; |
pPoint->m_PointY = fy; |
pPoint->m_Flag = FXPT_MOVETO; |
} |
+ |
void CFDE_Path::LineTo(FX_FLOAT fx, FX_FLOAT fy) { |
FX_PATHPOINT* pPoint = AddPoints(1); |
pPoint->m_PointX = fx; |
pPoint->m_PointY = fy; |
pPoint->m_Flag = FXPT_LINETO; |
} |
+ |
void CFDE_Path::BezierTo(const CFX_PointF& p1, |
const CFX_PointF& p2, |
const CFX_PointF& p3) { |
@@ -69,6 +71,7 @@ void CFDE_Path::BezierTo(const CFX_PointF& p1, |
p[2].m_PointY = p3.y; |
p[2].m_Flag = FXPT_BEZIERTO; |
} |
+ |
void CFDE_Path::ArcTo(FX_BOOL bStart, |
const CFX_RectF& rect, |
FX_FLOAT startAngle, |
@@ -82,11 +85,10 @@ void CFDE_Path::ArcTo(FX_BOOL bStart, |
FX_FLOAT beta = |
FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle)); |
if (FXSYS_fabs(beta - alpha) > FX_PI) { |
- if (beta > alpha) { |
+ if (beta > alpha) |
beta -= 2 * FX_PI; |
- } else { |
+ else |
alpha -= 2 * FX_PI; |
- } |
} |
FX_FLOAT half_delta = (beta - alpha) / 2; |
FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta); |
@@ -105,57 +107,58 @@ void CFDE_Path::ArcTo(FX_BOOL bStart, |
} |
void CFDE_Path::AddBezier(const CFX_PointsF& points) { |
- if (points.GetSize() != 4) { |
+ if (points.GetSize() != 4) |
return; |
- } |
+ |
const CFX_PointF* p = points.GetData(); |
MoveTo(p[0]); |
BezierTo(p[1], p[2], p[3]); |
} |
+ |
void CFDE_Path::AddBeziers(const CFX_PointsF& points) { |
int32_t iCount = points.GetSize(); |
- if (iCount < 4) { |
+ if (iCount < 4) |
return; |
- } |
+ |
const CFX_PointF* p = points.GetData(); |
const CFX_PointF* pEnd = p + iCount; |
MoveTo(p[0]); |
- for (++p; p <= pEnd - 3; p += 3) { |
+ for (++p; p <= pEnd - 3; p += 3) |
BezierTo(p[0], p[1], p[2]); |
- } |
} |
+ |
void CFDE_Path::GetCurveTangents(const CFX_PointsF& points, |
CFX_PointsF& tangents, |
FX_BOOL bClosed, |
FX_FLOAT fTension) const { |
int32_t iCount = points.GetSize(); |
tangents.SetSize(iCount); |
- if (iCount < 3) { |
+ if (iCount < 3) |
return; |
- } |
+ |
FX_FLOAT fCoefficient = fTension / 3.0f; |
const CFX_PointF* pPoints = points.GetData(); |
CFX_PointF* pTangents = tangents.GetData(); |
for (int32_t i = 0; i < iCount; ++i) { |
int32_t r = i + 1; |
int32_t s = i - 1; |
- if (r >= iCount) { |
+ if (r >= iCount) |
r = bClosed ? (r - iCount) : (iCount - 1); |
- } |
- if (s < 0) { |
+ if (s < 0) |
s = bClosed ? (s + iCount) : 0; |
- } |
+ |
pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x)); |
pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y)); |
} |
} |
+ |
void CFDE_Path::AddCurve(const CFX_PointsF& points, |
FX_BOOL bClosed, |
FX_FLOAT fTension) { |
int32_t iLast = points.GetUpperBound(); |
- if (iLast < 1) { |
+ if (iLast < 1) |
return; |
- } |
+ |
CFX_PointsF tangents; |
GetCurveTangents(points, tangents, bClosed, fTension); |
const CFX_PointF* pPoints = points.GetData(); |
@@ -177,6 +180,7 @@ void CFDE_Path::AddCurve(const CFX_PointsF& points, |
CloseFigure(); |
} |
} |
+ |
void CFDE_Path::AddEllipse(const CFX_RectF& rect) { |
FX_FLOAT fStartAngle = 0; |
FX_FLOAT fEndAngle = FX_PI / 2; |
@@ -187,33 +191,35 @@ void CFDE_Path::AddEllipse(const CFX_RectF& rect) { |
} |
CloseFigure(); |
} |
+ |
void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) { |
FX_PATHPOINT* pLast = GetLastPoint(); |
- if (pLast == NULL || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 || |
+ if (!pLast || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 || |
FXSYS_fabs(pLast->m_PointY - pt1.y) > 0.001) { |
MoveTo(pt1); |
} |
LineTo(pt2); |
} |
-void CFDE_Path::AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) { |
+ |
+void CFDE_Path::AddPath(const CFDE_Path* pSrc, FX_BOOL bConnect) { |
CFDE_Path* pPath = (CFDE_Path*)pSrc; |
- if (pPath == NULL) { |
+ if (!pPath) |
return; |
- } |
+ |
int32_t iCount = pPath->m_Path.GetPointCount(); |
- if (iCount < 1) { |
+ if (iCount < 1) |
return; |
- } |
- if (bConnect) { |
+ if (bConnect) |
LineTo(pPath->m_Path.GetPointX(0), pPath->m_Path.GetPointY(0)); |
- } |
- m_Path.Append(&pPath->m_Path, NULL); |
+ |
+ m_Path.Append(&pPath->m_Path, nullptr); |
} |
+ |
void CFDE_Path::AddPolygon(const CFX_PointsF& points) { |
int32_t iCount = points.GetSize(); |
- if (iCount < 2) { |
+ if (iCount < 2) |
return; |
- } |
+ |
AddLines(points); |
const CFX_PointF* p = points.GetData(); |
if (FXSYS_fabs(p[0].x - p[iCount - 1].x) < 0.01f || |
@@ -222,18 +228,19 @@ void CFDE_Path::AddPolygon(const CFX_PointsF& points) { |
} |
CloseFigure(); |
} |
+ |
void CFDE_Path::AddLines(const CFX_PointsF& points) { |
int32_t iCount = points.GetSize(); |
- if (iCount < 2) { |
+ if (iCount < 2) |
return; |
- } |
+ |
const CFX_PointF* p = points.GetData(); |
const CFX_PointF* pEnd = p + iCount; |
MoveTo(p[0]); |
- for (++p; p < pEnd; ++p) { |
+ for (++p; p < pEnd; ++p) |
LineTo(*p); |
- } |
} |
+ |
void CFDE_Path::AddRectangle(const CFX_RectF& rect) { |
MoveTo(rect.TopLeft()); |
LineTo(rect.TopRight()); |
@@ -241,11 +248,13 @@ void CFDE_Path::AddRectangle(const CFX_RectF& rect) { |
LineTo(rect.BottomLeft()); |
CloseFigure(); |
} |
+ |
void CFDE_Path::GetBBox(CFX_RectF& bbox) const { |
CFX_FloatRect rect = m_Path.GetBoundingBox(); |
bbox.Set(rect.left, rect.top, rect.Width(), rect.Height()); |
bbox.Normalize(); |
} |
+ |
void CFDE_Path::GetBBox(CFX_RectF& bbox, |
FX_FLOAT fLineWidth, |
FX_FLOAT fMiterLimit) const { |