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Unified Diff: xfa/fde/cfde_path.cpp

Issue 1896893003: Cleanup FDE interfaces. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 4 years, 8 months ago
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Index: xfa/fde/cfde_path.cpp
diff --git a/xfa/fde/fde_geobject.cpp b/xfa/fde/cfde_path.cpp
similarity index 89%
rename from xfa/fde/fde_geobject.cpp
rename to xfa/fde/cfde_path.cpp
index f4aede0ee4f3ee9aa26f47ef3b989d3a5988f0f3..7ea458d485307f8b38bd7ae6fcc2b38c5f108bff 100644
--- a/xfa/fde/fde_geobject.cpp
+++ b/xfa/fde/cfde_path.cpp
@@ -4,57 +4,59 @@
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-#include "xfa/fde/fde_geobject.h"
+#include "xfa/fde/cfde_path.h"
#include "xfa/fde/fde_object.h"
-IFDE_Path* IFDE_Path::Create() {
- return new CFDE_Path;
-}
FX_BOOL CFDE_Path::StartFigure() {
return CloseFigure();
}
+
FX_BOOL CFDE_Path::CloseFigure() {
FX_PATHPOINT* pPoint = GetLastPoint();
- if (pPoint) {
+ if (pPoint)
pPoint->m_Flag |= FXPT_CLOSEFIGURE;
- }
return TRUE;
}
+
FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const {
- if (iCount < 1) {
- return NULL;
- }
+ if (iCount < 1)
+ return nullptr;
+
int32_t iPoints = m_Path.GetPointCount();
- if (iCount > iPoints) {
- return NULL;
- }
+ if (iCount > iPoints)
+ return nullptr;
return m_Path.GetPoints() + iPoints - iCount;
}
+
FX_BOOL CFDE_Path::FigureClosed() const {
FX_PATHPOINT* pPoint = GetLastPoint();
return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE;
}
+
FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) {
- if (iCount < 1) {
- return NULL;
- }
+ if (iCount < 1)
+ return nullptr;
+
int32_t iPoints = m_Path.GetPointCount();
m_Path.AddPointCount(iCount);
return m_Path.GetPoints() + iPoints;
}
+
void CFDE_Path::MoveTo(FX_FLOAT fx, FX_FLOAT fy) {
FX_PATHPOINT* pPoint = AddPoints(1);
pPoint->m_PointX = fx;
pPoint->m_PointY = fy;
pPoint->m_Flag = FXPT_MOVETO;
}
+
void CFDE_Path::LineTo(FX_FLOAT fx, FX_FLOAT fy) {
FX_PATHPOINT* pPoint = AddPoints(1);
pPoint->m_PointX = fx;
pPoint->m_PointY = fy;
pPoint->m_Flag = FXPT_LINETO;
}
+
void CFDE_Path::BezierTo(const CFX_PointF& p1,
const CFX_PointF& p2,
const CFX_PointF& p3) {
@@ -69,6 +71,7 @@ void CFDE_Path::BezierTo(const CFX_PointF& p1,
p[2].m_PointY = p3.y;
p[2].m_Flag = FXPT_BEZIERTO;
}
+
void CFDE_Path::ArcTo(FX_BOOL bStart,
const CFX_RectF& rect,
FX_FLOAT startAngle,
@@ -82,11 +85,10 @@ void CFDE_Path::ArcTo(FX_BOOL bStart,
FX_FLOAT beta =
FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle));
if (FXSYS_fabs(beta - alpha) > FX_PI) {
- if (beta > alpha) {
+ if (beta > alpha)
beta -= 2 * FX_PI;
- } else {
+ else
alpha -= 2 * FX_PI;
- }
}
FX_FLOAT half_delta = (beta - alpha) / 2;
FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta);
@@ -105,57 +107,58 @@ void CFDE_Path::ArcTo(FX_BOOL bStart,
}
void CFDE_Path::AddBezier(const CFX_PointsF& points) {
- if (points.GetSize() != 4) {
+ if (points.GetSize() != 4)
return;
- }
+
const CFX_PointF* p = points.GetData();
MoveTo(p[0]);
BezierTo(p[1], p[2], p[3]);
}
+
void CFDE_Path::AddBeziers(const CFX_PointsF& points) {
int32_t iCount = points.GetSize();
- if (iCount < 4) {
+ if (iCount < 4)
return;
- }
+
const CFX_PointF* p = points.GetData();
const CFX_PointF* pEnd = p + iCount;
MoveTo(p[0]);
- for (++p; p <= pEnd - 3; p += 3) {
+ for (++p; p <= pEnd - 3; p += 3)
BezierTo(p[0], p[1], p[2]);
- }
}
+
void CFDE_Path::GetCurveTangents(const CFX_PointsF& points,
CFX_PointsF& tangents,
FX_BOOL bClosed,
FX_FLOAT fTension) const {
int32_t iCount = points.GetSize();
tangents.SetSize(iCount);
- if (iCount < 3) {
+ if (iCount < 3)
return;
- }
+
FX_FLOAT fCoefficient = fTension / 3.0f;
const CFX_PointF* pPoints = points.GetData();
CFX_PointF* pTangents = tangents.GetData();
for (int32_t i = 0; i < iCount; ++i) {
int32_t r = i + 1;
int32_t s = i - 1;
- if (r >= iCount) {
+ if (r >= iCount)
r = bClosed ? (r - iCount) : (iCount - 1);
- }
- if (s < 0) {
+ if (s < 0)
s = bClosed ? (s + iCount) : 0;
- }
+
pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x));
pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y));
}
}
+
void CFDE_Path::AddCurve(const CFX_PointsF& points,
FX_BOOL bClosed,
FX_FLOAT fTension) {
int32_t iLast = points.GetUpperBound();
- if (iLast < 1) {
+ if (iLast < 1)
return;
- }
+
CFX_PointsF tangents;
GetCurveTangents(points, tangents, bClosed, fTension);
const CFX_PointF* pPoints = points.GetData();
@@ -177,6 +180,7 @@ void CFDE_Path::AddCurve(const CFX_PointsF& points,
CloseFigure();
}
}
+
void CFDE_Path::AddEllipse(const CFX_RectF& rect) {
FX_FLOAT fStartAngle = 0;
FX_FLOAT fEndAngle = FX_PI / 2;
@@ -187,33 +191,35 @@ void CFDE_Path::AddEllipse(const CFX_RectF& rect) {
}
CloseFigure();
}
+
void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) {
FX_PATHPOINT* pLast = GetLastPoint();
- if (pLast == NULL || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 ||
+ if (!pLast || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 ||
FXSYS_fabs(pLast->m_PointY - pt1.y) > 0.001) {
MoveTo(pt1);
}
LineTo(pt2);
}
-void CFDE_Path::AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) {
+
+void CFDE_Path::AddPath(const CFDE_Path* pSrc, FX_BOOL bConnect) {
CFDE_Path* pPath = (CFDE_Path*)pSrc;
- if (pPath == NULL) {
+ if (!pPath)
return;
- }
+
int32_t iCount = pPath->m_Path.GetPointCount();
- if (iCount < 1) {
+ if (iCount < 1)
return;
- }
- if (bConnect) {
+ if (bConnect)
LineTo(pPath->m_Path.GetPointX(0), pPath->m_Path.GetPointY(0));
- }
- m_Path.Append(&pPath->m_Path, NULL);
+
+ m_Path.Append(&pPath->m_Path, nullptr);
}
+
void CFDE_Path::AddPolygon(const CFX_PointsF& points) {
int32_t iCount = points.GetSize();
- if (iCount < 2) {
+ if (iCount < 2)
return;
- }
+
AddLines(points);
const CFX_PointF* p = points.GetData();
if (FXSYS_fabs(p[0].x - p[iCount - 1].x) < 0.01f ||
@@ -222,18 +228,19 @@ void CFDE_Path::AddPolygon(const CFX_PointsF& points) {
}
CloseFigure();
}
+
void CFDE_Path::AddLines(const CFX_PointsF& points) {
int32_t iCount = points.GetSize();
- if (iCount < 2) {
+ if (iCount < 2)
return;
- }
+
const CFX_PointF* p = points.GetData();
const CFX_PointF* pEnd = p + iCount;
MoveTo(p[0]);
- for (++p; p < pEnd; ++p) {
+ for (++p; p < pEnd; ++p)
LineTo(*p);
- }
}
+
void CFDE_Path::AddRectangle(const CFX_RectF& rect) {
MoveTo(rect.TopLeft());
LineTo(rect.TopRight());
@@ -241,11 +248,13 @@ void CFDE_Path::AddRectangle(const CFX_RectF& rect) {
LineTo(rect.BottomLeft());
CloseFigure();
}
+
void CFDE_Path::GetBBox(CFX_RectF& bbox) const {
CFX_FloatRect rect = m_Path.GetBoundingBox();
bbox.Set(rect.left, rect.top, rect.Width(), rect.Height());
bbox.Normalize();
}
+
void CFDE_Path::GetBBox(CFX_RectF& bbox,
FX_FLOAT fLineWidth,
FX_FLOAT fMiterLimit) const {
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