| Index: xfa/fde/cfde_path.cpp
|
| diff --git a/xfa/fde/fde_geobject.cpp b/xfa/fde/cfde_path.cpp
|
| similarity index 89%
|
| rename from xfa/fde/fde_geobject.cpp
|
| rename to xfa/fde/cfde_path.cpp
|
| index f4aede0ee4f3ee9aa26f47ef3b989d3a5988f0f3..7ea458d485307f8b38bd7ae6fcc2b38c5f108bff 100644
|
| --- a/xfa/fde/fde_geobject.cpp
|
| +++ b/xfa/fde/cfde_path.cpp
|
| @@ -4,57 +4,59 @@
|
|
|
| // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
|
|
|
| -#include "xfa/fde/fde_geobject.h"
|
| +#include "xfa/fde/cfde_path.h"
|
|
|
| #include "xfa/fde/fde_object.h"
|
|
|
| -IFDE_Path* IFDE_Path::Create() {
|
| - return new CFDE_Path;
|
| -}
|
| FX_BOOL CFDE_Path::StartFigure() {
|
| return CloseFigure();
|
| }
|
| +
|
| FX_BOOL CFDE_Path::CloseFigure() {
|
| FX_PATHPOINT* pPoint = GetLastPoint();
|
| - if (pPoint) {
|
| + if (pPoint)
|
| pPoint->m_Flag |= FXPT_CLOSEFIGURE;
|
| - }
|
| return TRUE;
|
| }
|
| +
|
| FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const {
|
| - if (iCount < 1) {
|
| - return NULL;
|
| - }
|
| + if (iCount < 1)
|
| + return nullptr;
|
| +
|
| int32_t iPoints = m_Path.GetPointCount();
|
| - if (iCount > iPoints) {
|
| - return NULL;
|
| - }
|
| + if (iCount > iPoints)
|
| + return nullptr;
|
| return m_Path.GetPoints() + iPoints - iCount;
|
| }
|
| +
|
| FX_BOOL CFDE_Path::FigureClosed() const {
|
| FX_PATHPOINT* pPoint = GetLastPoint();
|
| return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE;
|
| }
|
| +
|
| FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) {
|
| - if (iCount < 1) {
|
| - return NULL;
|
| - }
|
| + if (iCount < 1)
|
| + return nullptr;
|
| +
|
| int32_t iPoints = m_Path.GetPointCount();
|
| m_Path.AddPointCount(iCount);
|
| return m_Path.GetPoints() + iPoints;
|
| }
|
| +
|
| void CFDE_Path::MoveTo(FX_FLOAT fx, FX_FLOAT fy) {
|
| FX_PATHPOINT* pPoint = AddPoints(1);
|
| pPoint->m_PointX = fx;
|
| pPoint->m_PointY = fy;
|
| pPoint->m_Flag = FXPT_MOVETO;
|
| }
|
| +
|
| void CFDE_Path::LineTo(FX_FLOAT fx, FX_FLOAT fy) {
|
| FX_PATHPOINT* pPoint = AddPoints(1);
|
| pPoint->m_PointX = fx;
|
| pPoint->m_PointY = fy;
|
| pPoint->m_Flag = FXPT_LINETO;
|
| }
|
| +
|
| void CFDE_Path::BezierTo(const CFX_PointF& p1,
|
| const CFX_PointF& p2,
|
| const CFX_PointF& p3) {
|
| @@ -69,6 +71,7 @@ void CFDE_Path::BezierTo(const CFX_PointF& p1,
|
| p[2].m_PointY = p3.y;
|
| p[2].m_Flag = FXPT_BEZIERTO;
|
| }
|
| +
|
| void CFDE_Path::ArcTo(FX_BOOL bStart,
|
| const CFX_RectF& rect,
|
| FX_FLOAT startAngle,
|
| @@ -82,11 +85,10 @@ void CFDE_Path::ArcTo(FX_BOOL bStart,
|
| FX_FLOAT beta =
|
| FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle));
|
| if (FXSYS_fabs(beta - alpha) > FX_PI) {
|
| - if (beta > alpha) {
|
| + if (beta > alpha)
|
| beta -= 2 * FX_PI;
|
| - } else {
|
| + else
|
| alpha -= 2 * FX_PI;
|
| - }
|
| }
|
| FX_FLOAT half_delta = (beta - alpha) / 2;
|
| FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta);
|
| @@ -105,57 +107,58 @@ void CFDE_Path::ArcTo(FX_BOOL bStart,
|
| }
|
|
|
| void CFDE_Path::AddBezier(const CFX_PointsF& points) {
|
| - if (points.GetSize() != 4) {
|
| + if (points.GetSize() != 4)
|
| return;
|
| - }
|
| +
|
| const CFX_PointF* p = points.GetData();
|
| MoveTo(p[0]);
|
| BezierTo(p[1], p[2], p[3]);
|
| }
|
| +
|
| void CFDE_Path::AddBeziers(const CFX_PointsF& points) {
|
| int32_t iCount = points.GetSize();
|
| - if (iCount < 4) {
|
| + if (iCount < 4)
|
| return;
|
| - }
|
| +
|
| const CFX_PointF* p = points.GetData();
|
| const CFX_PointF* pEnd = p + iCount;
|
| MoveTo(p[0]);
|
| - for (++p; p <= pEnd - 3; p += 3) {
|
| + for (++p; p <= pEnd - 3; p += 3)
|
| BezierTo(p[0], p[1], p[2]);
|
| - }
|
| }
|
| +
|
| void CFDE_Path::GetCurveTangents(const CFX_PointsF& points,
|
| CFX_PointsF& tangents,
|
| FX_BOOL bClosed,
|
| FX_FLOAT fTension) const {
|
| int32_t iCount = points.GetSize();
|
| tangents.SetSize(iCount);
|
| - if (iCount < 3) {
|
| + if (iCount < 3)
|
| return;
|
| - }
|
| +
|
| FX_FLOAT fCoefficient = fTension / 3.0f;
|
| const CFX_PointF* pPoints = points.GetData();
|
| CFX_PointF* pTangents = tangents.GetData();
|
| for (int32_t i = 0; i < iCount; ++i) {
|
| int32_t r = i + 1;
|
| int32_t s = i - 1;
|
| - if (r >= iCount) {
|
| + if (r >= iCount)
|
| r = bClosed ? (r - iCount) : (iCount - 1);
|
| - }
|
| - if (s < 0) {
|
| + if (s < 0)
|
| s = bClosed ? (s + iCount) : 0;
|
| - }
|
| +
|
| pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x));
|
| pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y));
|
| }
|
| }
|
| +
|
| void CFDE_Path::AddCurve(const CFX_PointsF& points,
|
| FX_BOOL bClosed,
|
| FX_FLOAT fTension) {
|
| int32_t iLast = points.GetUpperBound();
|
| - if (iLast < 1) {
|
| + if (iLast < 1)
|
| return;
|
| - }
|
| +
|
| CFX_PointsF tangents;
|
| GetCurveTangents(points, tangents, bClosed, fTension);
|
| const CFX_PointF* pPoints = points.GetData();
|
| @@ -177,6 +180,7 @@ void CFDE_Path::AddCurve(const CFX_PointsF& points,
|
| CloseFigure();
|
| }
|
| }
|
| +
|
| void CFDE_Path::AddEllipse(const CFX_RectF& rect) {
|
| FX_FLOAT fStartAngle = 0;
|
| FX_FLOAT fEndAngle = FX_PI / 2;
|
| @@ -187,33 +191,35 @@ void CFDE_Path::AddEllipse(const CFX_RectF& rect) {
|
| }
|
| CloseFigure();
|
| }
|
| +
|
| void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) {
|
| FX_PATHPOINT* pLast = GetLastPoint();
|
| - if (pLast == NULL || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 ||
|
| + if (!pLast || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 ||
|
| FXSYS_fabs(pLast->m_PointY - pt1.y) > 0.001) {
|
| MoveTo(pt1);
|
| }
|
| LineTo(pt2);
|
| }
|
| -void CFDE_Path::AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) {
|
| +
|
| +void CFDE_Path::AddPath(const CFDE_Path* pSrc, FX_BOOL bConnect) {
|
| CFDE_Path* pPath = (CFDE_Path*)pSrc;
|
| - if (pPath == NULL) {
|
| + if (!pPath)
|
| return;
|
| - }
|
| +
|
| int32_t iCount = pPath->m_Path.GetPointCount();
|
| - if (iCount < 1) {
|
| + if (iCount < 1)
|
| return;
|
| - }
|
| - if (bConnect) {
|
| + if (bConnect)
|
| LineTo(pPath->m_Path.GetPointX(0), pPath->m_Path.GetPointY(0));
|
| - }
|
| - m_Path.Append(&pPath->m_Path, NULL);
|
| +
|
| + m_Path.Append(&pPath->m_Path, nullptr);
|
| }
|
| +
|
| void CFDE_Path::AddPolygon(const CFX_PointsF& points) {
|
| int32_t iCount = points.GetSize();
|
| - if (iCount < 2) {
|
| + if (iCount < 2)
|
| return;
|
| - }
|
| +
|
| AddLines(points);
|
| const CFX_PointF* p = points.GetData();
|
| if (FXSYS_fabs(p[0].x - p[iCount - 1].x) < 0.01f ||
|
| @@ -222,18 +228,19 @@ void CFDE_Path::AddPolygon(const CFX_PointsF& points) {
|
| }
|
| CloseFigure();
|
| }
|
| +
|
| void CFDE_Path::AddLines(const CFX_PointsF& points) {
|
| int32_t iCount = points.GetSize();
|
| - if (iCount < 2) {
|
| + if (iCount < 2)
|
| return;
|
| - }
|
| +
|
| const CFX_PointF* p = points.GetData();
|
| const CFX_PointF* pEnd = p + iCount;
|
| MoveTo(p[0]);
|
| - for (++p; p < pEnd; ++p) {
|
| + for (++p; p < pEnd; ++p)
|
| LineTo(*p);
|
| - }
|
| }
|
| +
|
| void CFDE_Path::AddRectangle(const CFX_RectF& rect) {
|
| MoveTo(rect.TopLeft());
|
| LineTo(rect.TopRight());
|
| @@ -241,11 +248,13 @@ void CFDE_Path::AddRectangle(const CFX_RectF& rect) {
|
| LineTo(rect.BottomLeft());
|
| CloseFigure();
|
| }
|
| +
|
| void CFDE_Path::GetBBox(CFX_RectF& bbox) const {
|
| CFX_FloatRect rect = m_Path.GetBoundingBox();
|
| bbox.Set(rect.left, rect.top, rect.Width(), rect.Height());
|
| bbox.Normalize();
|
| }
|
| +
|
| void CFDE_Path::GetBBox(CFX_RectF& bbox,
|
| FX_FLOAT fLineWidth,
|
| FX_FLOAT fMiterLimit) const {
|
|
|