Index: src/gpu/glsl/GrGLSLUniformHandler.h |
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h |
index 56cac4a49fe26e004bf8cda9384469dfb4f6c0ce..a2f70532adc2948de8641b18b632a727a026e844 100644 |
--- a/src/gpu/glsl/GrGLSLUniformHandler.h |
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h |
@@ -12,14 +12,12 @@ |
#include "GrGLSLShaderVar.h" |
class GrGLSLProgramBuilder; |
-class GrGLSLSampler; |
class GrGLSLUniformHandler { |
public: |
virtual ~GrGLSLUniformHandler() {} |
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
- typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle; |
/** Add a uniform variable to the current program, that has visibility in one or more shaders. |
visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform |
@@ -32,7 +30,6 @@ |
GrSLPrecision precision, |
const char* name, |
const char** outName = nullptr) { |
- SkASSERT(!GrSLTypeIsSamplerType(type)); |
return this->addUniformArray(visibility, type, precision, name, 0, outName); |
} |
@@ -42,7 +39,6 @@ |
const char* name, |
int arrayCount, |
const char** outName = nullptr) { |
- SkASSERT(!GrSLTypeIsSamplerType(type)); |
return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount, |
outName); |
} |
@@ -53,7 +49,6 @@ |
* Shortcut for getUniformVariable(u).c_str() |
*/ |
virtual const char* getUniformCStr(UniformHandle u) const = 0; |
- |
protected: |
explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} |
@@ -61,23 +56,6 @@ |
GrGLSLProgramBuilder* fProgramBuilder; |
private: |
- virtual int numSamplers() const = 0; |
- virtual const GrGLSLSampler& getSampler(SamplerHandle handle) const = 0; |
- |
- SamplerHandle addSampler(uint32_t visibility, |
- GrPixelConfig config, |
- GrSLType type, |
- GrSLPrecision precision, |
- const char* name) { |
- return this->internalAddSampler(visibility, config, type, precision, name); |
- } |
- |
- virtual SamplerHandle internalAddSampler(uint32_t visibility, |
- GrPixelConfig config, |
- GrSLType type, |
- GrSLPrecision precision, |
- const char* name) = 0; |
- |
virtual UniformHandle internalAddUniformArray(uint32_t visibility, |
GrSLType type, |
GrSLPrecision precision, |