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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkPipelineStateDataManager_DEFINED | 8 #ifndef GrVkPipelineStateDataManager_DEFINED |
| 9 #define GrVkPipelineStateDataManager_DEFINED | 9 #define GrVkPipelineStateDataManager_DEFINED |
| 10 | 10 |
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| 52 bool uploadUniformBuffers(const GrVkGpu* gpu, | 52 bool uploadUniformBuffers(const GrVkGpu* gpu, |
| 53 GrVkUniformBuffer* vertexBuffer, | 53 GrVkUniformBuffer* vertexBuffer, |
| 54 GrVkUniformBuffer* fragmentBuffer) const; | 54 GrVkUniformBuffer* fragmentBuffer) const; |
| 55 private: | 55 private: |
| 56 struct Uniform { | 56 struct Uniform { |
| 57 uint32_t fBinding; | 57 uint32_t fBinding; |
| 58 uint32_t fOffset; | 58 uint32_t fOffset; |
| 59 SkDEBUGCODE( | 59 SkDEBUGCODE( |
| 60 GrSLType fType; | 60 GrSLType fType; |
| 61 int fArrayCount; | 61 int fArrayCount; |
| 62 uint32_t fSetNumber; |
| 62 ); | 63 ); |
| 63 }; | 64 }; |
| 64 | 65 |
| 65 template<int N> inline void setMatrices(UniformHandle, int arrayCount, | 66 template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
| 66 const float matrices[]) const; | 67 const float matrices[]) const; |
| 67 | 68 |
| 68 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; | 69 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; |
| 69 | 70 |
| 70 uint32_t fVertexUniformSize; | 71 uint32_t fVertexUniformSize; |
| 71 uint32_t fFragmentUniformSize; | 72 uint32_t fFragmentUniformSize; |
| 72 | 73 |
| 73 SkTArray<Uniform, true> fUniforms; | 74 SkTArray<Uniform, true> fUniforms; |
| 74 | 75 |
| 75 mutable SkAutoMalloc fVertexUniformData; | 76 mutable SkAutoMalloc fVertexUniformData; |
| 76 mutable SkAutoMalloc fFragmentUniformData; | 77 mutable SkAutoMalloc fFragmentUniformData; |
| 77 mutable bool fVertexUniformsDirty; | 78 mutable bool fVertexUniformsDirty; |
| 78 mutable bool fFragmentUniformsDirty; | 79 mutable bool fFragmentUniformsDirty; |
| 79 }; | 80 }; |
| 80 | 81 |
| 81 #endif | 82 #endif |
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