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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSwizzle.h" | 8 #include "GrSwizzle.h" |
9 #include "glsl/GrGLSLShaderBuilder.h" | 9 #include "glsl/GrGLSLShaderBuilder.h" |
10 #include "glsl/GrGLSLCaps.h" | 10 #include "glsl/GrGLSLCaps.h" |
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56 if (i < argCnt - 1) { | 56 if (i < argCnt - 1) { |
57 this->functions().append(", "); | 57 this->functions().append(", "); |
58 } | 58 } |
59 } | 59 } |
60 this->functions().append(") {\n"); | 60 this->functions().append(") {\n"); |
61 this->functions().append(body); | 61 this->functions().append(body); |
62 this->functions().append("}\n\n"); | 62 this->functions().append("}\n\n"); |
63 } | 63 } |
64 | 64 |
65 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, | 65 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, |
66 SamplerHandle samplerHandle, | 66 const GrGLSLSampler& sampler, |
67 const char* coordName, | 67 const char* coordName, |
68 GrSLType varyingType) const { | 68 GrSLType varyingType) const { |
69 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); | 69 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); |
70 const GrGLSLSampler& sampler = fProgramBuilder->getSampler(samplerHandle); | 70 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); |
71 GrSLType samplerType = sampler.type(); | 71 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUn
iform).getType(); |
72 if (samplerType == kSampler2DRect_GrSLType) { | 72 if (samplerType == kSampler2DRect_GrSLType) { |
73 if (varyingType == kVec2f_GrSLType) { | 73 if (varyingType == kVec2f_GrSLType) { |
74 out->appendf("%s(%s, textureSize(%s) * %s)", | 74 out->appendf("%s(%s, textureSize(%s) * %s)", |
75 GrGLSLTexture2DFunctionName(varyingType, samplerType, | 75 GrGLSLTexture2DFunctionName(varyingType, samplerType, |
76 glslCaps->generation()), | 76 glslCaps->generation()), |
77 sampler.getSamplerNameForTexture2D(), | 77 uniformHandler->getUniformCStr(sampler.fSamplerUniform)
, |
78 sampler.getSamplerNameForTexture2D(), | 78 uniformHandler->getUniformCStr(sampler.fSamplerUniform)
, |
79 coordName); | 79 coordName); |
80 } else { | 80 } else { |
81 out->appendf("%s(%s, vec3(textureSize(%s) * %s.xy, %s.z))", | 81 out->appendf("%s(%s, vec3(textureSize(%s) * %s.xy, %s.z))", |
82 GrGLSLTexture2DFunctionName(varyingType, samplerType, | 82 GrGLSLTexture2DFunctionName(varyingType, samplerType, |
83 glslCaps->generation()), | 83 glslCaps->generation()), |
84 sampler.getSamplerNameForTexture2D(), | 84 uniformHandler->getUniformCStr(sampler.fSamplerUniform)
, |
85 sampler.getSamplerNameForTexture2D(), | 85 uniformHandler->getUniformCStr(sampler.fSamplerUniform)
, |
86 coordName, | 86 coordName, |
87 coordName); | 87 coordName); |
88 } | 88 } |
89 } else { | 89 } else { |
90 out->appendf("%s(%s, %s)", | 90 out->appendf("%s(%s, %s)", |
91 GrGLSLTexture2DFunctionName(varyingType, samplerType, glslC
aps->generation()), | 91 GrGLSLTexture2DFunctionName(varyingType, samplerType, glslC
aps->generation()), |
92 sampler.getSamplerNameForTexture2D(), | 92 uniformHandler->getUniformCStr(sampler.fSamplerUniform), |
93 coordName); | 93 coordName); |
94 } | 94 } |
95 | 95 |
96 this->appendTextureSwizzle(out, sampler.config()); | 96 this->appendTextureSwizzle(out, sampler.config()); |
97 } | 97 } |
98 | 98 |
99 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, | 99 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLSampler& sampler, |
100 const char* coordName, | 100 const char* coordName, |
101 GrSLType varyingType) { | 101 GrSLType varyingType) { |
102 this->appendTextureLookup(&this->code(), samplerHandle, coordName, varyingTy
pe); | 102 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); |
103 } | 103 } |
104 | 104 |
105 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, | 105 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, |
106 SamplerHandle samplerHa
ndle, | 106 const GrGLSLSampler& sa
mpler, |
107 const char* coordName, | 107 const char* coordName, |
108 GrSLType varyingType) { | 108 GrSLType varyingType) { |
109 SkString lookup; | 109 SkString lookup; |
110 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); | 110 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
111 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); | 111 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
112 } | 112 } |
113 | 113 |
114 void GrGLSLShaderBuilder::appendTexelFetch(SkString* out, | 114 void GrGLSLShaderBuilder::appendTexelFetch(SkString* out, |
115 SamplerHandle samplerHandle, | 115 const GrGLSLSampler& sampler, |
116 const char* coordExpr) const { | 116 const char* coordExpr) const { |
117 const GrGLSLSampler& sampler = fProgramBuilder->getSampler(samplerHandle); | 117 const GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler
(); |
118 SkASSERT(fProgramBuilder->glslCaps()->texelFetchSupport()); | 118 SkASSERT(fProgramBuilder->glslCaps()->texelFetchSupport()); |
119 SkASSERT(GrSLTypeIsSamplerType(sampler.type())); | 119 SkASSERT(GrSLTypeIsSamplerType( |
| 120 uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType
())); |
120 | 121 |
121 out->appendf("texelFetch(%s, %s)", sampler.getSamplerNameForTexelFetch(), co
ordExpr); | 122 out->appendf("texelFetch(%s, %s)", |
| 123 uniformHandler->getUniformCStr(sampler.fSamplerUniform), |
| 124 coordExpr); |
122 | 125 |
123 this->appendTextureSwizzle(out, sampler.config()); | 126 this->appendTextureSwizzle(out, sampler.config()); |
124 } | 127 } |
125 | 128 |
126 void GrGLSLShaderBuilder::appendTexelFetch(SamplerHandle samplerHandle, const ch
ar* coordExpr) { | 129 void GrGLSLShaderBuilder::appendTexelFetch(const GrGLSLSampler& sampler, const c
har* coordExpr) { |
127 this->appendTexelFetch(&this->code(), samplerHandle, coordExpr); | 130 this->appendTexelFetch(&this->code(), sampler, coordExpr); |
128 } | 131 } |
129 | 132 |
130 void GrGLSLShaderBuilder::appendTextureSwizzle(SkString* out, GrPixelConfig conf
ig) const { | 133 void GrGLSLShaderBuilder::appendTextureSwizzle(SkString* out, GrPixelConfig conf
ig) const { |
131 const GrSwizzle& configSwizzle = fProgramBuilder->glslCaps()->configTextureS
wizzle(config); | 134 const GrSwizzle& configSwizzle = fProgramBuilder->glslCaps()->configTextureS
wizzle(config); |
132 | 135 |
133 if (configSwizzle != GrSwizzle::RGBA()) { | 136 if (configSwizzle != GrSwizzle::RGBA()) { |
134 out->appendf(".%s", configSwizzle.c_str()); | 137 out->appendf(".%s", configSwizzle.c_str()); |
135 } | 138 } |
136 } | 139 } |
137 | 140 |
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190 // append the 'footer' to code | 193 // append the 'footer' to code |
191 this->code().append("}"); | 194 this->code().append("}"); |
192 | 195 |
193 for (int i = 0; i <= fCodeIndex; i++) { | 196 for (int i = 0; i <= fCodeIndex; i++) { |
194 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 197 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
195 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 198 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
196 } | 199 } |
197 | 200 |
198 fFinalized = true; | 201 fFinalized = true; |
199 } | 202 } |
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