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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
| 9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
| 10 | 10 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 virtual const GrCaps* caps() const = 0; | 34 virtual const GrCaps* caps() const = 0; |
| 35 virtual const GrGLSLCaps* glslCaps() const = 0; | 35 virtual const GrGLSLCaps* glslCaps() const = 0; |
| 36 | 36 |
| 37 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } | 37 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } |
| 38 const GrPipeline& pipeline() const { return fPipeline; } | 38 const GrPipeline& pipeline() const { return fPipeline; } |
| 39 const GrProgramDesc& desc() const { return fDesc; } | 39 const GrProgramDesc& desc() const { return fDesc; } |
| 40 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } | 40 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
| 41 | 41 |
| 42 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; | 42 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |
| 43 | 43 |
| 44 typedef GrGLSLUniformHandler::SamplerHandle SamplerHandle; | |
| 45 | |
| 46 const GrGLSLSampler& getSampler(SamplerHandle handle) const; | |
| 47 | |
| 48 // Handles for program uniforms (other than per-effect uniforms) | 44 // Handles for program uniforms (other than per-effect uniforms) |
| 49 struct BuiltinUniformHandles { | 45 struct BuiltinUniformHandles { |
| 50 UniformHandle fRTAdjustmentUni; | 46 UniformHandle fRTAdjustmentUni; |
| 51 | 47 |
| 52 // We use the render target height to provide a y-down frag coord when s
pecifying | 48 // We use the render target height to provide a y-down frag coord when s
pecifying |
| 53 // origin_upper_left is not supported. | 49 // origin_upper_left is not supported. |
| 54 UniformHandle fRTHeightUni; | 50 UniformHandle fRTHeightUni; |
| 55 }; | 51 }; |
| 56 | 52 |
| 57 // Used to add a uniform in the vertex shader for transforming into normaliz
ed device space. | 53 // Used to add a uniform in the vertex shader for transforming into normaliz
ed device space. |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 101 const GrProgramDesc&); | 97 const GrProgramDesc&); |
| 102 | 98 |
| 103 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* exte
nsionName); | 99 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* exte
nsionName); |
| 104 | 100 |
| 105 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); | 101 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); |
| 106 | 102 |
| 107 void cleanupFragmentProcessors(); | 103 void cleanupFragmentProcessors(); |
| 108 | 104 |
| 109 void finalizeShaders(); | 105 void finalizeShaders(); |
| 110 | 106 |
| 107 SkTArray<UniformHandle> fSamplerUniforms; |
| 108 |
| 111 private: | 109 private: |
| 112 // reset is called by program creator between each processor's emit code. I
t increments the | 110 // reset is called by program creator between each processor's emit code. I
t increments the |
| 113 // stage offset for variable name mangling, and also ensures verfication var
iables in the | 111 // stage offset for variable name mangling, and also ensures verfication var
iables in the |
| 114 // fragment shader are cleared. | 112 // fragment shader are cleared. |
| 115 void reset() { | 113 void reset() { |
| 116 this->addStage(); | 114 this->addStage(); |
| 117 SkDEBUGCODE(fFS.resetVerification();) | 115 SkDEBUGCODE(fFS.resetVerification();) |
| 118 } | 116 } |
| 119 void addStage() { fStageIndex++; } | 117 void addStage() { fStageIndex++; } |
| 120 | 118 |
| (...skipping 20 matching lines...) Expand all Loading... |
| 141 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 139 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
| 142 void emitAndInstallFragProc(const GrFragmentProcessor&, | 140 void emitAndInstallFragProc(const GrFragmentProcessor&, |
| 143 int index, | 141 int index, |
| 144 const GrGLSLExpr4& input, | 142 const GrGLSLExpr4& input, |
| 145 GrGLSLExpr4* output); | 143 GrGLSLExpr4* output); |
| 146 void emitAndInstallXferProc(const GrXferProcessor&, | 144 void emitAndInstallXferProc(const GrXferProcessor&, |
| 147 const GrGLSLExpr4& colorIn, | 145 const GrGLSLExpr4& colorIn, |
| 148 const GrGLSLExpr4& coverageIn, | 146 const GrGLSLExpr4& coverageIn, |
| 149 bool ignoresCoverage, | 147 bool ignoresCoverage, |
| 150 GrPixelLocalStorageState plsState); | 148 GrPixelLocalStorageState plsState); |
| 151 | |
| 152 void emitSamplers(const GrProcessor& processor, | 149 void emitSamplers(const GrProcessor& processor, |
| 153 SkTArray<SamplerHandle>* outTexSamplers, | 150 GrGLSLSampler::SamplerArray* outTexSamplers, |
| 154 SkTArray<SamplerHandle>* outBufferSamplers); | 151 GrGLSLSampler::SamplerArray* outBufferSamplers); |
| 155 void emitSampler(GrSLType samplerType, | 152 void emitSampler(GrSLType samplerType, |
| 156 GrPixelConfig, | 153 GrPixelConfig, |
| 157 const char* name, | 154 const char* name, |
| 158 GrShaderFlags visibility, | 155 GrShaderFlags visibility, |
| 159 SkTArray<SamplerHandle>* outSamplers); | 156 GrGLSLSampler::SamplerArray* outSamplers); |
| 160 void emitFSOutputSwizzle(bool hasSecondaryOutput); | 157 void emitFSOutputSwizzle(bool hasSecondaryOutput); |
| 161 bool checkSamplerCounts(); | 158 bool checkSamplerCounts(); |
| 162 | 159 |
| 163 #ifdef SK_DEBUG | 160 #ifdef SK_DEBUG |
| 164 void verify(const GrPrimitiveProcessor&); | 161 void verify(const GrPrimitiveProcessor&); |
| 165 void verify(const GrXferProcessor&); | 162 void verify(const GrXferProcessor&); |
| 166 void verify(const GrFragmentProcessor&); | 163 void verify(const GrFragmentProcessor&); |
| 167 #endif | 164 #endif |
| 168 | 165 |
| 169 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 166 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 170 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 167 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
| 171 int fNumVertexSamplers; | 168 int fNumVertexSamplers; |
| 172 int fNumGeometrySamplers; | 169 int fNumGeometrySamplers; |
| 173 int fNumFragmentSamplers; | 170 int fNumFragmentSamplers; |
| 174 }; | 171 }; |
| 175 | 172 |
| 176 #endif | 173 #endif |
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