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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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42 } | 42 } |
43 | 43 |
44 ////////////////////////////////////////////////////////////////////////////// | 44 ////////////////////////////////////////////////////////////////////////////// |
45 | 45 |
46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, | 46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, |
47 GrGLSLUniformHandler* uniformHandl
er, | 47 GrGLSLUniformHandler* uniformHandl
er, |
48 const GrGLSLCaps* glslCaps, | 48 const GrGLSLCaps* glslCaps, |
49 const GrTextureDomain& textureDoma
in, | 49 const GrTextureDomain& textureDoma
in, |
50 const char* outColor, | 50 const char* outColor, |
51 const SkString& inCoords, | 51 const SkString& inCoords, |
52 GrGLSLFragmentProcessor::SamplerHa
ndle sampler, | 52 const GrGLSLSampler& sampler, |
53 const char* inModulateColor) { | 53 const char* inModulateColor) { |
54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); | 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); |
55 SkDEBUGCODE(fMode = textureDomain.mode();) | 55 SkDEBUGCODE(fMode = textureDomain.mode();) |
56 | 56 |
57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { | 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { |
58 const char* name; | 58 const char* name; |
59 SkString uniName("TexDom"); | 59 SkString uniName("TexDom"); |
60 if (textureDomain.fIndex >= 0) { | 60 if (textureDomain.fIndex >= 0) { |
61 uniName.appendS32(textureDomain.fIndex); | 61 uniName.appendS32(textureDomain.fIndex); |
62 } | 62 } |
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292 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 292 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
293 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 293 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
294 return GrTextureDomainEffect::Create( | 294 return GrTextureDomainEffect::Create( |
295 d->fTextures[texIdx], | 295 d->fTextures[texIdx], |
296 matrix, | 296 matrix, |
297 domain, | 297 domain, |
298 mode, | 298 mode, |
299 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 299 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
300 coords); | 300 coords); |
301 } | 301 } |
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