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Unified Diff: gpu/gles2_conform_support/egl/context.cc

Issue 1895153002: Revert of command_buffer_gles2: Implement EGL default Display as a global object (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@command_buffer_gles2-multiple-contexts
Patch Set: Created 4 years, 8 months ago
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Index: gpu/gles2_conform_support/egl/context.cc
diff --git a/gpu/gles2_conform_support/egl/context.cc b/gpu/gles2_conform_support/egl/context.cc
deleted file mode 100644
index 2f89b8ebf12b52536d30f460f9dbe0ce783d3e46..0000000000000000000000000000000000000000
--- a/gpu/gles2_conform_support/egl/context.cc
+++ /dev/null
@@ -1,398 +0,0 @@
-// Copyright (c) 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "gpu/gles2_conform_support/egl/context.h"
-
-#include "base/bind.h"
-#include "base/bind_helpers.h"
-#include "gpu/command_buffer/client/gles2_implementation.h"
-#include "gpu/command_buffer/client/gles2_lib.h"
-#include "gpu/command_buffer/client/transfer_buffer.h"
-#include "gpu/command_buffer/common/value_state.h"
-#include "gpu/command_buffer/service/context_group.h"
-#include "gpu/command_buffer/service/mailbox_manager.h"
-#include "gpu/command_buffer/service/memory_tracking.h"
-#include "gpu/command_buffer/service/transfer_buffer_manager.h"
-#include "gpu/command_buffer/service/valuebuffer_manager.h"
-#include "gpu/gles2_conform_support/egl/config.h"
-#include "gpu/gles2_conform_support/egl/display.h"
-#include "gpu/gles2_conform_support/egl/surface.h"
-#include "gpu/gles2_conform_support/egl/thread_state.h"
-
-// The slight complexification in this file comes from following properties:
-// 1) Command buffer connection (context) can not be established without a
-// GLSurface. EGL Context can be created independent of a surface. This is why
-// the connection is created only during first MakeCurrent.
-// 2) Command buffer MakeCurrent calls need the real gl context and surface be
-// current.
-// 3) Client can change real EGL context behind the scenes and then still expect
-// command buffer MakeCurrent re-set the command buffer context. This is why all
-// MakeCurrent calls must actually reset the real context, even though command
-// buffer current context does not change.
-// 4) EGL context can be destroyed without surface, but command buffer would
-// need the surface to run various cleanups. If context is destroyed
-// surfaceless, the context is marked lost before destruction. This is avoided
-// if possible, since command buffer at the time of writing prints out debug
-// text in this case.
-
-namespace {
-const int32_t kCommandBufferSize = 1024 * 1024;
-const int32_t kTransferBufferSize = 512 * 1024;
-const bool kBindGeneratesResources = true;
-const bool kLoseContextWhenOutOfMemory = false;
-const bool kSupportClientSideArrays = true;
-}
-
-namespace egl {
-Context::Context(Display* display, const Config* config)
- : display_(display),
- config_(config),
- is_current_in_some_thread_(false),
- is_destroyed_(false) {}
-
-Context::~Context() {
- // We might not have a surface, so we must lose the context. Cleanup will
- // execute GL commands otherwise. TODO: if shared contexts are ever
- // implemented, this will leak the GL resources. For pbuffer contexts, one
- // could track the last current surface or create a surface for destroying
- // purposes only. Other option would be to make the service usable without
- // surface.
- if (HasService()) {
- if (!WasServiceContextLost())
- MarkServiceContextLost();
- DestroyService();
- }
-}
-
-void Context::MarkDestroyed() {
- is_destroyed_ = true;
-}
-
-void Context::FlushAndSwapBuffers(gfx::GLSurface* current_surface) {
- DCHECK(HasService() && is_current_in_some_thread_);
- if (!Flush(current_surface))
- return;
- current_surface->SwapBuffers();
-}
-
-bool Context::MakeCurrent(Context* current_context,
- gfx::GLSurface* current_surface,
- Context* new_context,
- gfx::GLSurface* new_surface) {
- if (!new_context && !current_context) {
- return true;
- }
-
- bool cleanup_old_current_context = false;
- if (current_context) {
- if (current_context->Flush(current_surface))
- cleanup_old_current_context = new_context != current_context;
- }
-
- if (new_context) {
- if (!new_context->IsCompatibleSurface(new_surface))
- return false;
-
- if (new_context->HasService()) {
- if (new_context->WasServiceContextLost())
- return false;
- if (new_context != current_context) {
- // If Flush did not set the current context, set it now. Otherwise
- // calling into the decoder is not ok.
- if (!new_context->gl_context_->MakeCurrent(new_surface)) {
- new_context->MarkServiceContextLost();
- return false;
- }
- }
- if (new_context != current_context || new_surface != current_surface)
- new_context->decoder_->SetSurface(new_surface);
- if (!new_context->decoder_->MakeCurrent()) {
- new_context->MarkServiceContextLost();
- return false;
- }
- } else {
- if (!new_context->CreateService(new_surface)) {
- return false;
- }
- }
- }
-
- // The current_surface will be released when MakeCurrent succeeds.
- // Cleanup in this case only.
- if (cleanup_old_current_context) {
- if (current_context->is_destroyed_ && current_surface != new_surface) {
- current_context->gl_context_->MakeCurrent(current_surface);
- // If we are releasing the context and we have one ref, it means that the
- // ref will be lost and the object will be destroyed. Destroy the service
- // explicitly here, so that cleanup can happen and client GL
- // implementation does not print errors.
- current_context->DestroyService();
- } else {
- current_context->decoder_->ReleaseSurface();
- }
- }
-
- return true;
-}
-
-bool Context::ValidateAttributeList(const EGLint* attrib_list) {
- if (attrib_list) {
- for (int i = 0; attrib_list[i] != EGL_NONE; attrib_list += 2) {
- switch (attrib_list[i]) {
- case EGL_CONTEXT_CLIENT_VERSION:
- break;
- default:
- return false;
- }
- }
- }
- return true;
-}
-
-void Context::SetGpuControlClient(gpu::GpuControlClient*) {
- // The client is not currently called, so don't store it.
-}
-
-gpu::Capabilities Context::GetCapabilities() {
- return decoder_->GetCapabilities();
-}
-
-int32_t Context::CreateImage(ClientBuffer buffer,
- size_t width,
- size_t height,
- unsigned internalformat) {
- NOTIMPLEMENTED();
- return -1;
-}
-
-void Context::DestroyImage(int32_t id) {
- NOTIMPLEMENTED();
-}
-
-int32_t Context::CreateGpuMemoryBufferImage(size_t width,
- size_t height,
- unsigned internalformat,
- unsigned usage) {
- NOTIMPLEMENTED();
- return -1;
-}
-
-void Context::SignalQuery(uint32_t query, const base::Closure& callback) {
- NOTIMPLEMENTED();
-}
-
-void Context::SetLock(base::Lock*) {
- NOTIMPLEMENTED();
-}
-
-bool Context::IsGpuChannelLost() {
- NOTIMPLEMENTED();
- return false;
-}
-
-void Context::EnsureWorkVisible() {
- // This is only relevant for out-of-process command buffers.
-}
-
-gpu::CommandBufferNamespace Context::GetNamespaceID() const {
- return gpu::CommandBufferNamespace::IN_PROCESS;
-}
-
-gpu::CommandBufferId Context::GetCommandBufferID() const {
- return gpu::CommandBufferId();
-}
-
-int32_t Context::GetExtraCommandBufferData() const {
- return 0;
-}
-
-uint64_t Context::GenerateFenceSyncRelease() {
- return display_->GenerateFenceSyncRelease();
-}
-
-bool Context::IsFenceSyncRelease(uint64_t release) {
- return display_->IsFenceSyncRelease(release);
-}
-
-bool Context::IsFenceSyncFlushed(uint64_t release) {
- return display_->IsFenceSyncFlushed(release);
-}
-
-bool Context::IsFenceSyncFlushReceived(uint64_t release) {
- return display_->IsFenceSyncFlushReceived(release);
-}
-
-void Context::SignalSyncToken(const gpu::SyncToken& sync_token,
- const base::Closure& callback) {
- NOTIMPLEMENTED();
-}
-
-bool Context::CanWaitUnverifiedSyncToken(const gpu::SyncToken* sync_token) {
- return false;
-}
-
-void Context::ApplyCurrentContext(gfx::GLSurface* current_surface) {
- DCHECK(HasService());
- // The current_surface will be the same as
- // the surface of the decoder. We can not DCHECK as there is
- // no accessor.
- if (!WasServiceContextLost()) {
- if (!gl_context_->MakeCurrent(current_surface))
- MarkServiceContextLost();
- }
- gles2::SetGLContext(client_gl_context_.get());
-}
-
-void Context::ApplyContextReleased() {
- gles2::SetGLContext(nullptr);
-}
-
-bool Context::CreateService(gfx::GLSurface* gl_surface) {
- scoped_refptr<gpu::TransferBufferManager> transfer_buffer_manager(
- new gpu::TransferBufferManager(nullptr));
- transfer_buffer_manager->Initialize();
-
- scoped_ptr<gpu::CommandBufferService> command_buffer(
- new gpu::CommandBufferService(transfer_buffer_manager.get()));
- if (!command_buffer->Initialize())
- return false;
-
- scoped_refptr<gpu::gles2::ContextGroup> group(new gpu::gles2::ContextGroup(
- gpu_preferences_, nullptr, nullptr,
- new gpu::gles2::ShaderTranslatorCache(gpu_preferences_),
- new gpu::gles2::FramebufferCompletenessCache, nullptr, nullptr, nullptr,
- true));
-
- scoped_ptr<gpu::gles2::GLES2Decoder> decoder(
- gpu::gles2::GLES2Decoder::Create(group.get()));
- if (!decoder.get())
- return false;
-
- scoped_ptr<gpu::CommandExecutor> command_executor(new gpu::CommandExecutor(
- command_buffer.get(), decoder.get(), decoder.get()));
-
- decoder->set_engine(command_executor.get());
-
- scoped_refptr<gfx::GLContext> gl_context(gfx::GLContext::CreateGLContext(
- nullptr, gl_surface, gfx::PreferDiscreteGpu));
- if (!gl_context)
- return false;
-
- gl_context->MakeCurrent(gl_surface);
-
- gpu::gles2::ContextCreationAttribHelper helper;
- config_->GetAttrib(EGL_ALPHA_SIZE, &helper.alpha_size);
- config_->GetAttrib(EGL_BLUE_SIZE, &helper.blue_size);
- config_->GetAttrib(EGL_GREEN_SIZE, &helper.green_size);
- config_->GetAttrib(EGL_RED_SIZE, &helper.red_size);
- config_->GetAttrib(EGL_DEPTH_SIZE, &helper.depth_size);
- config_->GetAttrib(EGL_STENCIL_SIZE, &helper.stencil_size);
- config_->GetAttrib(EGL_SAMPLES, &helper.samples);
- config_->GetAttrib(EGL_SAMPLE_BUFFERS, &helper.sample_buffers);
-
- helper.buffer_preserved = false;
- helper.bind_generates_resource = kBindGeneratesResources;
- helper.fail_if_major_perf_caveat = false;
- helper.lose_context_when_out_of_memory = kLoseContextWhenOutOfMemory;
- helper.context_type = gpu::gles2::CONTEXT_TYPE_OPENGLES2;
- std::vector<int32_t> attribs;
- helper.Serialize(&attribs);
-
- if (!decoder->Initialize(gl_surface, gl_context.get(),
- gl_surface->IsOffscreen(), gl_surface->GetSize(),
- gpu::gles2::DisallowedFeatures(), attribs)) {
- return false;
- }
-
- command_buffer->SetPutOffsetChangeCallback(
- base::Bind(&gpu::CommandExecutor::PutChanged,
- base::Unretained(command_executor.get())));
- command_buffer->SetGetBufferChangeCallback(
- base::Bind(&gpu::CommandExecutor::SetGetBuffer,
- base::Unretained(command_executor.get())));
-
- scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper(
- new gpu::gles2::GLES2CmdHelper(command_buffer.get()));
- if (!gles2_cmd_helper->Initialize(kCommandBufferSize)) {
- decoder->Destroy(true);
- return false;
- }
-
- scoped_ptr<gpu::TransferBuffer> transfer_buffer(
- new gpu::TransferBuffer(gles2_cmd_helper.get()));
-
- gles2_cmd_helper_.reset(gles2_cmd_helper.release());
- transfer_buffer_.reset(transfer_buffer.release());
- command_buffer_.reset(command_buffer.release());
- command_executor_.reset(command_executor.release());
- decoder_.reset(decoder.release());
- gl_context_ = gl_context.get();
-
- scoped_ptr<gpu::gles2::GLES2Implementation> context(
- new gpu::gles2::GLES2Implementation(
- gles2_cmd_helper_.get(), nullptr, transfer_buffer_.get(),
- kBindGeneratesResources, kLoseContextWhenOutOfMemory,
- kSupportClientSideArrays, this));
-
- if (!context->Initialize(kTransferBufferSize, kTransferBufferSize / 2,
- kTransferBufferSize * 2,
- gpu::gles2::GLES2Implementation::kNoLimit)) {
- DestroyService();
- return false;
- }
-
- context->EnableFeatureCHROMIUM("pepper3d_allow_buffers_on_multiple_targets");
- context->EnableFeatureCHROMIUM("pepper3d_support_fixed_attribs");
- client_gl_context_.reset(context.release());
- return true;
-}
-
-void Context::DestroyService() {
- DCHECK(HasService());
- bool have_context = !WasServiceContextLost();
- // The client gl interface might still be set to current global
- // interface. This will be cleaned up in ApplyContextReleased
- // with AutoCurrentContextRestore.
- client_gl_context_.reset();
- gl_context_ = nullptr;
-
- transfer_buffer_.reset();
- command_executor_.reset();
- if (decoder_)
- decoder_->Destroy(have_context);
- gles2_cmd_helper_.reset();
- command_buffer_.reset();
-}
-
-bool Context::HasService() const {
- return decoder_ != nullptr;
-}
-
-void Context::MarkServiceContextLost() {
- decoder_->MarkContextLost(gpu::error::kMakeCurrentFailed);
-}
-
-bool Context::WasServiceContextLost() const {
- return decoder_->WasContextLost();
-}
-
-bool Context::IsCompatibleSurface(gfx::GLSurface* gl_surface) {
- EGLint value = EGL_NONE;
- config_->GetAttrib(EGL_SURFACE_TYPE, &value);
- bool config_is_offscreen = (value & EGL_PBUFFER_BIT) != 0;
- return gl_surface->IsOffscreen() == config_is_offscreen;
-}
-
-bool Context::Flush(gfx::GLSurface* gl_surface) {
- if (WasServiceContextLost())
- return false;
- if (!gl_context_->MakeCurrent(gl_surface)) {
- MarkServiceContextLost();
- return false;
- }
- client_gl_context_->Flush();
- return true;
-}
-
-} // namespace egl
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