Index: include/private/SkOnce.h |
diff --git a/include/private/SkOnce.h b/include/private/SkOnce.h |
index 34eb79cd77a8d756cf98047f497793d8940c5872..d83b63f2837382f0179a0c987a67b8a2f979f3b7 100644 |
--- a/include/private/SkOnce.h |
+++ b/include/private/SkOnce.h |
@@ -8,132 +8,33 @@ |
#ifndef SkOnce_DEFINED |
#define SkOnce_DEFINED |
-// Before trying SkOnce, see if SkLazyPtr or SkLazyFnPtr will work for you. |
-// They're smaller and faster, if slightly less versatile. |
- |
- |
-// SkOnce.h defines SK_DECLARE_STATIC_ONCE and SkOnce(), which you can use |
-// together to create a threadsafe way to call a function just once. E.g. |
-// |
-// static void register_my_stuff(GlobalRegistry* registry) { |
-// registry->register(...); |
-// } |
-// ... |
-// void EnsureRegistered() { |
-// SK_DECLARE_STATIC_ONCE(once); |
-// SkOnce(&once, register_my_stuff, GetGlobalRegistry()); |
-// } |
-// |
-// No matter how many times you call EnsureRegistered(), register_my_stuff will be called just once. |
-// OnceTest.cpp also should serve as a few other simple examples. |
- |
-#include "../private/SkAtomics.h" |
#include "../private/SkSpinlock.h" |
+#include <atomic> |
+#include <utility> |
-// This must be used in a global scope, not in function scope or as a class member. |
-#define SK_DECLARE_STATIC_ONCE(name) namespace {} static SkOnceFlag name |
- |
-class SkOnceFlag; |
- |
-inline void SkOnce(SkOnceFlag* once, void (*f)()); |
- |
-template <typename Arg> |
-inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg); |
- |
-// If you've already got a lock and a flag to use, this variant lets you avoid an extra SkOnceFlag. |
-template <typename Lock> |
-inline void SkOnce(bool* done, Lock* lock, void (*f)()); |
- |
-template <typename Lock, typename Arg> |
-inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg); |
- |
-// ---------------------- Implementation details below here. ----------------------------- |
+// SkOnce provides call-once guarantees for Skia, much like std::once_flag/std::call_once(). |
+// |
+// There should be no particularly error-prone gotcha use cases when using SkOnce. |
+// It works correctly as a class member, a local, a global, a function-scoped static, whatever. |
-// This class has no constructor and must be zero-initialized (the macro above does this). |
-class SkOnceFlag { |
+class SkOnce { |
public: |
- bool* mutableDone() { return &fDone; } |
- |
- void acquire() { fSpinlock.acquire(); } |
- void release() { fSpinlock.release(); } |
+ template <typename Fn, typename... Args> |
+ void operator()(Fn&& fn, Args&&... args) { |
+ // Vanilla double-checked locking. |
+ if (!fDone.load(std::memory_order_acquire)) { |
+ fLock.acquire(); |
+ if (!fDone.load(std::memory_order_relaxed)) { |
+ fn(std::forward<Args>(args)...); |
+ fDone.store(true, std::memory_order_release); |
herb_g
2016/04/18 14:29:51
Should the memory release from the spinlock cover
mtklein
2016/04/18 14:41:23
As I understand it, the synchronizes-with edge her
herb_g
2016/04/18 14:53:09
Acknowledged.
|
+ } |
+ fLock.release(); |
+ } |
+ } |
private: |
- bool fDone; |
- SkSpinlock fSpinlock; |
+ std::atomic<bool> fDone{false}; |
+ SkSpinlock fLock; |
}; |
-// We've pulled a pretty standard double-checked locking implementation apart |
-// into its main fast path and a slow path that's called when we suspect the |
-// one-time code hasn't run yet. |
- |
-// This is the guts of the code, called when we suspect the one-time code hasn't been run yet. |
-// This should be rarely called, so we separate it from SkOnce and don't mark it as inline. |
-// (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.) |
-template <typename Lock, typename Arg> |
-static void sk_once_slow(bool* done, Lock* lock, void (*f)(Arg), Arg arg) { |
- lock->acquire(); |
- if (!sk_atomic_load(done, sk_memory_order_relaxed)) { |
- f(arg); |
- // Also known as a store-store/load-store barrier, this makes sure that the writes |
- // done before here---in particular, those done by calling f(arg)---are observable |
- // before the writes after the line, *done = true. |
- // |
- // In version control terms this is like saying, "check in the work up |
- // to and including f(arg), then check in *done=true as a subsequent change". |
- // |
- // We'll use this in the fast path to make sure f(arg)'s effects are |
- // observable whenever we observe *done == true. |
- sk_atomic_store(done, true, sk_memory_order_release); |
- } |
- lock->release(); |
-} |
- |
-// This is our fast path, called all the time. We do really want it to be inlined. |
-template <typename Lock, typename Arg> |
-inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg) { |
- // When *done == true: |
- // Also known as a load-load/load-store barrier, this acquire barrier makes |
- // sure that anything we read from memory---in particular, memory written by |
- // calling f(arg)---is at least as current as the value we read from done. |
- // |
- // In version control terms, this is a lot like saying "sync up to the |
- // commit where we wrote done = true". |
- // |
- // The release barrier in sk_once_slow guaranteed that done = true |
- // happens after f(arg), so by syncing to done = true here we're |
- // forcing ourselves to also wait until the effects of f(arg) are readble. |
- // |
- // When *done == false: |
- // We'll try to call f(arg) in sk_once_slow. |
- // If we get the lock, great, we call f(arg), release true into done, and drop the lock. |
- // If we race and don't get the lock first, we'll wait for the first guy to finish. |
- // Then lock acquire() will give us at least an acquire memory barrier to get the same |
- // effect as the acquire load in the *done == true fast case. We'll see *done is true, |
- // then just drop the lock and return. |
- if (!sk_atomic_load(done, sk_memory_order_acquire)) { |
- sk_once_slow(done, lock, f, arg); |
- } |
-} |
- |
-template <typename Arg> |
-inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg) { |
- return SkOnce(once->mutableDone(), once, f, arg); |
-} |
- |
-// Calls its argument. |
-// This lets us use functions that take no arguments with SkOnce methods above. |
-// (We pass _this_ as the function and the no-arg function as its argument. Cute eh?) |
-static void sk_once_no_arg_adaptor(void (*f)()) { |
- f(); |
-} |
- |
-inline void SkOnce(SkOnceFlag* once, void (*func)()) { |
- return SkOnce(once, sk_once_no_arg_adaptor, func); |
-} |
- |
-template <typename Lock> |
-inline void SkOnce(bool* done, Lock* lock, void (*func)()) { |
- return SkOnce(done, lock, sk_once_no_arg_adaptor, func); |
-} |
- |
#endif // SkOnce_DEFINED |