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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/passwords/manage_passwords_icon_views.h" | 5 #include "chrome/browser/ui/views/passwords/manage_passwords_icon_views.h" |
6 | 6 |
7 #include "chrome/app/chrome_command_ids.h" | 7 #include "chrome/app/chrome_command_ids.h" |
8 #include "chrome/browser/command_updater.h" | 8 #include "chrome/browser/command_updater.h" |
9 #include "chrome/browser/ui/passwords/manage_passwords_ui_controller.h" | 9 #include "chrome/browser/ui/passwords/manage_passwords_ui_controller.h" |
10 #include "chrome/browser/ui/views/passwords/manage_passwords_bubble_view.h" | 10 #include "chrome/browser/ui/views/passwords/manage_passwords_bubble_view.h" |
11 #include "chrome/grit/generated_resources.h" | 11 #include "chrome/grit/generated_resources.h" |
12 #include "components/password_manager/core/common/password_manager_ui.h" | 12 #include "components/password_manager/core/common/password_manager_ui.h" |
13 #include "ui/base/l10n/l10n_util.h" | 13 #include "ui/base/l10n/l10n_util.h" |
14 #include "ui/base/resource/resource_bundle.h" | 14 #include "ui/base/resource/resource_bundle.h" |
15 #include "ui/gfx/vector_icons_public.h" | 15 #include "ui/gfx/vector_icons_public.h" |
16 | 16 |
17 ManagePasswordsIconViews::ManagePasswordsIconViews(CommandUpdater* updater) | 17 ManagePasswordsIconViews::ManagePasswordsIconViews(CommandUpdater* updater) |
18 : BubbleIconView(updater, IDC_MANAGE_PASSWORDS_FOR_PAGE), | 18 : BubbleIconView(updater, IDC_MANAGE_PASSWORDS_FOR_PAGE), |
19 state_(password_manager::ui::INACTIVE_STATE) { | 19 state_(password_manager::ui::INACTIVE_STATE) { |
| 20 #if defined(OS_MACOSX) |
| 21 SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY); |
| 22 #else |
20 SetFocusBehavior(FocusBehavior::ALWAYS); | 23 SetFocusBehavior(FocusBehavior::ALWAYS); |
| 24 #endif |
| 25 |
21 UpdateUiForState(); | 26 UpdateUiForState(); |
22 } | 27 } |
23 | 28 |
24 ManagePasswordsIconViews::~ManagePasswordsIconViews() {} | 29 ManagePasswordsIconViews::~ManagePasswordsIconViews() {} |
25 | 30 |
26 void ManagePasswordsIconViews::SetState(password_manager::ui::State state) { | 31 void ManagePasswordsIconViews::SetState(password_manager::ui::State state) { |
27 if (state_ == state) | 32 if (state_ == state) |
28 return; | 33 return; |
29 // If there is an opened bubble for the current icon it should go away. | 34 // If there is an opened bubble for the current icon it should go away. |
30 ManagePasswordsBubbleView::CloseCurrentBubble(); | 35 ManagePasswordsBubbleView::CloseCurrentBubble(); |
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80 | 85 |
81 gfx::VectorIconId ManagePasswordsIconViews::GetVectorIcon() const { | 86 gfx::VectorIconId ManagePasswordsIconViews::GetVectorIcon() const { |
82 return gfx::VectorIconId::AUTOLOGIN; | 87 return gfx::VectorIconId::AUTOLOGIN; |
83 } | 88 } |
84 | 89 |
85 void ManagePasswordsIconViews::AboutToRequestFocusFromTabTraversal( | 90 void ManagePasswordsIconViews::AboutToRequestFocusFromTabTraversal( |
86 bool reverse) { | 91 bool reverse) { |
87 if (IsBubbleShowing()) | 92 if (IsBubbleShowing()) |
88 ManagePasswordsBubbleView::ActivateBubble(); | 93 ManagePasswordsBubbleView::ActivateBubble(); |
89 } | 94 } |
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