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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGL2RenderingContext.h" | 5 #include "modules/webgl/WebGL2RenderingContext.h" |
| 6 | 6 |
| 7 #include "bindings/modules/v8/UnionTypesModules.h" | 7 #include "bindings/modules/v8/UnionTypesModules.h" |
| 8 #include "core/frame/LocalFrame.h" | 8 #include "core/frame/LocalFrame.h" |
| 9 #include "core/frame/Settings.h" | 9 #include "core/frame/Settings.h" |
| 10 #include "core/loader/FrameLoader.h" | 10 #include "core/loader/FrameLoader.h" |
| 11 #include "core/loader/FrameLoaderClient.h" | 11 #include "core/loader/FrameLoaderClient.h" |
| 12 #include "gpu/command_buffer/client/gles2_interface.h" | 12 #include "gpu/command_buffer/client/gles2_interface.h" |
| 13 #include "modules/webgl/CHROMIUMSubscribeUniform.h" | |
| 14 #include "modules/webgl/EXTColorBufferFloat.h" | 13 #include "modules/webgl/EXTColorBufferFloat.h" |
| 15 #include "modules/webgl/EXTDisjointTimerQuery.h" | 14 #include "modules/webgl/EXTDisjointTimerQuery.h" |
| 16 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 15 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
| 17 #include "modules/webgl/OESTextureFloatLinear.h" | 16 #include "modules/webgl/OESTextureFloatLinear.h" |
| 18 #include "modules/webgl/WebGLCompressedTextureASTC.h" | 17 #include "modules/webgl/WebGLCompressedTextureASTC.h" |
| 19 #include "modules/webgl/WebGLCompressedTextureATC.h" | 18 #include "modules/webgl/WebGLCompressedTextureATC.h" |
| 20 #include "modules/webgl/WebGLCompressedTextureETC1.h" | 19 #include "modules/webgl/WebGLCompressedTextureETC1.h" |
| 21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 20 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
| 22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 21 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
| 23 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 22 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 80 } | 79 } |
| 81 | 80 |
| 82 void WebGL2RenderingContext::setCanvasGetContextResult(RenderingContext& result) | 81 void WebGL2RenderingContext::setCanvasGetContextResult(RenderingContext& result) |
| 83 { | 82 { |
| 84 result.setWebGL2RenderingContext(this); | 83 result.setWebGL2RenderingContext(this); |
| 85 } | 84 } |
| 86 | 85 |
| 87 void WebGL2RenderingContext::registerContextExtensions() | 86 void WebGL2RenderingContext::registerContextExtensions() |
| 88 { | 87 { |
| 89 // Register extensions. | 88 // Register extensions. |
| 90 registerExtension<CHROMIUMSubscribeUniform>(m_chromiumSubscribeUniform); | |
| 91 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat, DraftExtension
); | 89 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat, DraftExtension
); |
| 92 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); | 90 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); |
| 93 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); | 91 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); |
| 94 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 92 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
| 95 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); | 93 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); |
| 96 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); | 94 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); |
| 97 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); | 95 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); |
| 98 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); | 96 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); |
| 99 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); | 97 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); |
| 100 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | 98 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); |
| 101 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | 99 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); |
| 102 registerExtension<WebGLLoseContext>(m_webglLoseContext); | 100 registerExtension<WebGLLoseContext>(m_webglLoseContext); |
| 103 } | 101 } |
| 104 | 102 |
| 105 DEFINE_TRACE(WebGL2RenderingContext) | 103 DEFINE_TRACE(WebGL2RenderingContext) |
| 106 { | 104 { |
| 107 visitor->trace(m_chromiumSubscribeUniform); | |
| 108 visitor->trace(m_extColorBufferFloat); | 105 visitor->trace(m_extColorBufferFloat); |
| 109 visitor->trace(m_extDisjointTimerQuery); | 106 visitor->trace(m_extDisjointTimerQuery); |
| 110 visitor->trace(m_extTextureFilterAnisotropic); | 107 visitor->trace(m_extTextureFilterAnisotropic); |
| 111 visitor->trace(m_oesTextureFloatLinear); | 108 visitor->trace(m_oesTextureFloatLinear); |
| 112 visitor->trace(m_webglCompressedTextureASTC); | 109 visitor->trace(m_webglCompressedTextureASTC); |
| 113 visitor->trace(m_webglCompressedTextureATC); | 110 visitor->trace(m_webglCompressedTextureATC); |
| 114 visitor->trace(m_webglCompressedTextureETC1); | 111 visitor->trace(m_webglCompressedTextureETC1); |
| 115 visitor->trace(m_webglCompressedTexturePVRTC); | 112 visitor->trace(m_webglCompressedTexturePVRTC); |
| 116 visitor->trace(m_webglCompressedTextureS3TC); | 113 visitor->trace(m_webglCompressedTextureS3TC); |
| 117 visitor->trace(m_webglDebugRendererInfo); | 114 visitor->trace(m_webglDebugRendererInfo); |
| 118 visitor->trace(m_webglDebugShaders); | 115 visitor->trace(m_webglDebugShaders); |
| 119 visitor->trace(m_webglLoseContext); | 116 visitor->trace(m_webglLoseContext); |
| 120 WebGL2RenderingContextBase::trace(visitor); | 117 WebGL2RenderingContextBase::trace(visitor); |
| 121 } | 118 } |
| 122 | 119 |
| 123 } // namespace blink | 120 } // namespace blink |
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