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1 | 1 |
2 | 2 |
3 /* | 3 /* |
4 * Copyright 2006 The Android Open Source Project | 4 * Copyright 2006 The Android Open Source Project |
5 * | 5 * |
6 * Use of this source code is governed by a BSD-style license that can be | 6 * Use of this source code is governed by a BSD-style license that can be |
7 * found in the LICENSE file. | 7 * found in the LICENSE file. |
8 */ | 8 */ |
9 | 9 |
10 | 10 |
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36 struct SkPoint; | 36 struct SkPoint; |
37 class SkRasterizer; | 37 class SkRasterizer; |
38 class SkShader; | 38 class SkShader; |
39 class SkTypeface; | 39 class SkTypeface; |
40 | 40 |
41 typedef const SkGlyph& (*SkDrawCacheProc)(SkGlyphCache*, const char**, | 41 typedef const SkGlyph& (*SkDrawCacheProc)(SkGlyphCache*, const char**, |
42 SkFixed x, SkFixed y); | 42 SkFixed x, SkFixed y); |
43 | 43 |
44 typedef const SkGlyph& (*SkMeasureCacheProc)(SkGlyphCache*, const char**); | 44 typedef const SkGlyph& (*SkMeasureCacheProc)(SkGlyphCache*, const char**); |
45 | 45 |
| 46 #define kBicubicFilterBitmap_Flag kHighQualityFilterBitmap_Flag |
| 47 |
46 /** \class SkPaint | 48 /** \class SkPaint |
47 | 49 |
48 The SkPaint class holds the style and color information about how to draw | 50 The SkPaint class holds the style and color information about how to draw |
49 geometries, text and bitmaps. | 51 geometries, text and bitmaps. |
50 */ | 52 */ |
| 53 |
51 class SK_API SkPaint { | 54 class SK_API SkPaint { |
52 public: | 55 public: |
53 SkPaint(); | 56 SkPaint(); |
54 SkPaint(const SkPaint& paint); | 57 SkPaint(const SkPaint& paint); |
55 ~SkPaint(); | 58 ~SkPaint(); |
56 | 59 |
57 SkPaint& operator=(const SkPaint&); | 60 SkPaint& operator=(const SkPaint&); |
58 | 61 |
59 SK_API friend bool operator==(const SkPaint& a, const SkPaint& b); | 62 SK_API friend bool operator==(const SkPaint& a, const SkPaint& b); |
60 friend bool operator!=(const SkPaint& a, const SkPaint& b) { | 63 friend bool operator!=(const SkPaint& a, const SkPaint& b) { |
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101 kStrikeThruText_Flag = 0x10, //!< mask to enable strike-thru text | 104 kStrikeThruText_Flag = 0x10, //!< mask to enable strike-thru text |
102 kFakeBoldText_Flag = 0x20, //!< mask to enable fake-bold text | 105 kFakeBoldText_Flag = 0x20, //!< mask to enable fake-bold text |
103 kLinearText_Flag = 0x40, //!< mask to enable linear-text | 106 kLinearText_Flag = 0x40, //!< mask to enable linear-text |
104 kSubpixelText_Flag = 0x80, //!< mask to enable subpixel text positi
oning | 107 kSubpixelText_Flag = 0x80, //!< mask to enable subpixel text positi
oning |
105 kDevKernText_Flag = 0x100, //!< mask to enable device kerning text | 108 kDevKernText_Flag = 0x100, //!< mask to enable device kerning text |
106 kLCDRenderText_Flag = 0x200, //!< mask to enable subpixel glyph rende
rering | 109 kLCDRenderText_Flag = 0x200, //!< mask to enable subpixel glyph rende
rering |
107 kEmbeddedBitmapText_Flag = 0x400, //!< mask to enable embedded bitmap st
rikes | 110 kEmbeddedBitmapText_Flag = 0x400, //!< mask to enable embedded bitmap st
rikes |
108 kAutoHinting_Flag = 0x800, //!< mask to force Freetype's autohinter | 111 kAutoHinting_Flag = 0x800, //!< mask to force Freetype's autohinter |
109 kVerticalText_Flag = 0x1000, | 112 kVerticalText_Flag = 0x1000, |
110 kGenA8FromLCD_Flag = 0x2000, // hack for GDI -- do not use if you can
help it | 113 kGenA8FromLCD_Flag = 0x2000, // hack for GDI -- do not use if you can
help it |
111 kBicubicFilterBitmap_Flag = 0x4000, // temporary flag | 114 kHighQualityFilterBitmap_Flag = 0x4000, // temporary flag |
112 kHighQualityDownsampleBitmap_Flag = 0x8000, // temporary flag | 115 kHighQualityDownsampleBitmap_Flag = 0x8000, // temporary flag |
113 | 116 |
114 // when adding extra flags, note that the fFlags member is specified | 117 // when adding extra flags, note that the fFlags member is specified |
115 // with a bit-width and you'll have to expand it. | 118 // with a bit-width and you'll have to expand it. |
116 | 119 |
117 kAllFlags = 0xFFFF | 120 kAllFlags = 0xFFFF |
118 }; | 121 }; |
119 | 122 |
120 /** Return the paint's flags. Use the Flag enum to test flag values. | 123 /** Return the paint's flags. Use the Flag enum to test flag values. |
121 @return the paint's flags (see enums ending in _Flag for bit masks) | 124 @return the paint's flags (see enums ending in _Flag for bit masks) |
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1059 #ifdef SK_BUILD_FOR_ANDROID | 1062 #ifdef SK_BUILD_FOR_ANDROID |
1060 SkPaintOptionsAndroid fPaintOptionsAndroid; | 1063 SkPaintOptionsAndroid fPaintOptionsAndroid; |
1061 | 1064 |
1062 // In order for the == operator to work properly this must be the last field | 1065 // In order for the == operator to work properly this must be the last field |
1063 // in the struct so that we can do a memcmp to this field's offset. | 1066 // in the struct so that we can do a memcmp to this field's offset. |
1064 uint32_t fGenerationID; | 1067 uint32_t fGenerationID; |
1065 #endif | 1068 #endif |
1066 }; | 1069 }; |
1067 | 1070 |
1068 #endif | 1071 #endif |
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