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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/texture_image_transport_surface.h" | 5 #include "content/common/gpu/texture_image_transport_surface.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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66 | 66 |
67 GpuChannelManager* manager = helper_->manager(); | 67 GpuChannelManager* manager = helper_->manager(); |
68 surface_ = manager->GetDefaultOffscreenSurface(); | 68 surface_ = manager->GetDefaultOffscreenSurface(); |
69 if (!surface_.get()) | 69 if (!surface_.get()) |
70 return false; | 70 return false; |
71 | 71 |
72 if (!helper_->Initialize()) | 72 if (!helper_->Initialize()) |
73 return false; | 73 return false; |
74 | 74 |
75 GpuChannel* parent_channel = manager->LookupChannel(handle_.parent_client_id); | 75 GpuChannel* parent_channel = manager->LookupChannel(handle_.parent_client_id); |
76 if (parent_channel) | 76 if (parent_channel) { |
77 helper_->SetPreemptByFlag(parent_channel->GetPreemptionFlag()); | 77 const CommandLine* command_line = CommandLine::ForCurrentProcess(); |
| 78 if (command_line->HasSwitch(switches::kUIPrioritizeInGpuProcess)) |
| 79 helper_->SetPreemptByFlag(parent_channel->GetPreemptionFlag()); |
| 80 } |
78 | 81 |
79 return true; | 82 return true; |
80 } | 83 } |
81 | 84 |
82 void TextureImageTransportSurface::Destroy() { | 85 void TextureImageTransportSurface::Destroy() { |
83 if (surface_.get()) | 86 if (surface_.get()) |
84 surface_ = NULL; | 87 surface_ = NULL; |
85 | 88 |
86 helper_->Destroy(); | 89 helper_->Destroy(); |
87 } | 90 } |
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448 | 451 |
449 #ifndef NDEBUG | 452 #ifndef NDEBUG |
450 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 453 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
451 if (status != GL_FRAMEBUFFER_COMPLETE) { | 454 if (status != GL_FRAMEBUFFER_COMPLETE) { |
452 DLOG(FATAL) << "Framebuffer incomplete: " << status; | 455 DLOG(FATAL) << "Framebuffer incomplete: " << status; |
453 } | 456 } |
454 #endif | 457 #endif |
455 } | 458 } |
456 | 459 |
457 } // namespace content | 460 } // namespace content |
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