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1 /* | 1 /* |
2 * Copyright (C) 2014 Google Inc. All rights reserved. | 2 * Copyright (C) 2014 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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30 | 30 |
31 #include "platform/text/Character.h" | 31 #include "platform/text/Character.h" |
32 | 32 |
33 #include "wtf/StdLibExtras.h" | 33 #include "wtf/StdLibExtras.h" |
34 #include "wtf/text/StringBuilder.h" | 34 #include "wtf/text/StringBuilder.h" |
35 #include <algorithm> | 35 #include <algorithm> |
36 #include <unicode/uobject.h> | 36 #include <unicode/uobject.h> |
37 #include <unicode/uscript.h> | 37 #include <unicode/uscript.h> |
38 | 38 |
39 #if defined(USING_SYSTEM_ICU) | 39 #if defined(USING_SYSTEM_ICU) |
40 #include "platform/fonts/CharacterPropertyDataGenerator.h" | 40 #include "platform/text/CharacterPropertyDataGenerator.h" |
41 #include <unicode/uniset.h> | 41 #include <unicode/uniset.h> |
42 #else | 42 #else |
43 #define MUTEX_H // Prevent compile failure of utrie2.h on Windows | 43 #define MUTEX_H // Prevent compile failure of utrie2.h on Windows |
44 #include <utrie2.h> | 44 #include <utrie2.h> |
45 #endif | 45 #endif |
46 | 46 |
47 using namespace WTF; | 47 using namespace WTF; |
48 using namespace Unicode; | 48 using namespace Unicode; |
49 | 49 |
50 namespace blink { | 50 namespace blink { |
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360 } | 360 } |
361 | 361 |
362 bool Character::isCommonOrInheritedScript(UChar32 character) | 362 bool Character::isCommonOrInheritedScript(UChar32 character) |
363 { | 363 { |
364 UErrorCode status = U_ZERO_ERROR; | 364 UErrorCode status = U_ZERO_ERROR; |
365 UScriptCode script = uscript_getScript(character, &status); | 365 UScriptCode script = uscript_getScript(character, &status); |
366 return U_SUCCESS(status) && (script == USCRIPT_COMMON || script == USCRIPT_I
NHERITED); | 366 return U_SUCCESS(status) && (script == USCRIPT_COMMON || script == USCRIPT_I
NHERITED); |
367 } | 367 } |
368 | 368 |
369 } // namespace blink | 369 } // namespace blink |
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