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Unified Diff: src/effects/GrAlphaThresholdFragmentProcessor.cpp

Issue 1893193002: Split AlphaThresholdEffect out into its own file (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix test Created 4 years, 8 months ago
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Index: src/effects/GrAlphaThresholdFragmentProcessor.cpp
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..b1632abed03b77cadf7c5acbd3698fe6acaa6bf0
--- /dev/null
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
@@ -0,0 +1,175 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrAlphaThresholdFragmentProcessor.h"
+
+#if SK_SUPPORT_GPU
+
+#include "GrInvariantOutput.h"
+#include "GrTextureAccess.h"
+
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLUniformHandler.h"
+
+sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::Make(GrTexture* texture,
+ GrTexture* maskTexture,
+ float innerThreshold,
+ float outerThreshold,
+ const SkIRect& bounds) {
+ return sk_sp<GrFragmentProcessor>(new GrAlphaThresholdFragmentProcessor(
+ texture, maskTexture,
+ innerThreshold, outerThreshold,
+ bounds));
+}
+
+static SkMatrix make_div_and_translate_matrix(GrTexture* texture, int x, int y) {
+ SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture);
+ matrix.preTranslate(SkIntToScalar(x), SkIntToScalar(y));
+ return matrix;
+}
+
+GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor(GrTexture* texture,
+ GrTexture* maskTexture,
+ float innerThreshold,
+ float outerThreshold,
+ const SkIRect& bounds)
+ : fInnerThreshold(innerThreshold)
+ , fOuterThreshold(outerThreshold)
+ , fImageCoordTransform(kLocal_GrCoordSet,
+ GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture,
+ GrTextureParams::kNone_FilterMode)
+ , fImageTextureAccess(texture)
+ , fMaskCoordTransform(kLocal_GrCoordSet,
+ make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()),
+ maskTexture,
+ GrTextureParams::kNone_FilterMode)
+ , fMaskTextureAccess(maskTexture) {
+ this->initClassID<GrAlphaThresholdFragmentProcessor>();
+ this->addCoordTransform(&fImageCoordTransform);
+ this->addTextureAccess(&fImageTextureAccess);
+ this->addCoordTransform(&fMaskCoordTransform);
+ this->addTextureAccess(&fMaskTextureAccess);
+}
+
+bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const {
+ const GrAlphaThresholdFragmentProcessor& s = sBase.cast<GrAlphaThresholdFragmentProcessor>();
+ return (this->fInnerThreshold == s.fInnerThreshold &&
+ this->fOuterThreshold == s.fOuterThreshold);
+}
+
+void GrAlphaThresholdFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const {
+ if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
+ inout->mulByUnknownSingleComponent();
+ } else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) {
+ inout->mulByUnknownOpaqueFourComponents();
+ } else {
+ inout->mulByUnknownFourComponents();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+class GrGLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor {
+public:
+ void emitCode(EmitArgs&) override;
+
+protected:
+ void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
+
+private:
+ GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar;
+ GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar;
+
+ typedef GrGLSLFragmentProcessor INHERITED;
+};
+
+void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) {
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
+ fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
+ "inner_threshold");
+ fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
+ "outer_threshold");
+
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
+ SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
+
+ fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str());
+ fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str());
+ fragBuilder->codeAppend("vec4 input_color = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord");
+ fragBuilder->codeAppend(";");
+ fragBuilder->codeAppend("vec4 mask_color = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord");
+ fragBuilder->codeAppend(";");
+
+ fragBuilder->codeAppendf("float inner_thresh = %s;",
+ uniformHandler->getUniformCStr(fInnerThresholdVar));
+ fragBuilder->codeAppendf("float outer_thresh = %s;",
+ uniformHandler->getUniformCStr(fOuterThresholdVar));
+ fragBuilder->codeAppend("float mask = mask_color.a;");
+
+ fragBuilder->codeAppend("vec4 color = input_color;");
+ fragBuilder->codeAppend("if (mask < 0.5) {"
+ "if (color.a > outer_thresh) {"
+ "float scale = outer_thresh / color.a;"
+ "color.rgb *= scale;"
+ "color.a = outer_thresh;"
+ "}"
+ "} else if (color.a < inner_thresh) {"
+ "float scale = inner_thresh / max(0.001, color.a);"
+ "color.rgb *= scale;"
+ "color.a = inner_thresh;"
+ "}");
+
+ fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
+ (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
+}
+
+void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
+ const GrProcessor& proc) {
+ const GrAlphaThresholdFragmentProcessor& atfp = proc.cast<GrAlphaThresholdFragmentProcessor>();
+ pdman.set1f(fInnerThresholdVar, atfp.innerThreshold());
+ pdman.set1f(fOuterThresholdVar, atfp.outerThreshold());
+}
+
+/////////////////////////////////////////////////////////////////////
+
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor);
+
+const GrFragmentProcessor* GrAlphaThresholdFragmentProcessor::TestCreate(GrProcessorTestData* d) {
+ GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx];
+ GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx];
+ float innerThresh = d->fRandom->nextUScalar1();
+ float outerThresh = d->fRandom->nextUScalar1();
+ const int kMaxWidth = 1000;
+ const int kMaxHeight = 1000;
+ uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
+ uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
+ uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width);
+ uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height);
+ SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height);
+ return GrAlphaThresholdFragmentProcessor::Make(bmpTex, maskTex,
+ innerThresh, outerThresh,
+ bounds).release();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const {
+ GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b);
+}
+
+GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const {
+ return new GrGLAlphaThresholdFragmentProcessor;
+}
+
+#endif
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