Index: src/effects/GrAlphaThresholdFragmentProcessor.cpp |
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b1632abed03b77cadf7c5acbd3698fe6acaa6bf0 |
--- /dev/null |
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp |
@@ -0,0 +1,175 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrAlphaThresholdFragmentProcessor.h" |
+ |
+#if SK_SUPPORT_GPU |
+ |
+#include "GrInvariantOutput.h" |
+#include "GrTextureAccess.h" |
+ |
+#include "glsl/GrGLSLFragmentProcessor.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
+#include "glsl/GrGLSLUniformHandler.h" |
+ |
+sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::Make(GrTexture* texture, |
+ GrTexture* maskTexture, |
+ float innerThreshold, |
+ float outerThreshold, |
+ const SkIRect& bounds) { |
+ return sk_sp<GrFragmentProcessor>(new GrAlphaThresholdFragmentProcessor( |
+ texture, maskTexture, |
+ innerThreshold, outerThreshold, |
+ bounds)); |
+} |
+ |
+static SkMatrix make_div_and_translate_matrix(GrTexture* texture, int x, int y) { |
+ SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture); |
+ matrix.preTranslate(SkIntToScalar(x), SkIntToScalar(y)); |
+ return matrix; |
+} |
+ |
+GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor(GrTexture* texture, |
+ GrTexture* maskTexture, |
+ float innerThreshold, |
+ float outerThreshold, |
+ const SkIRect& bounds) |
+ : fInnerThreshold(innerThreshold) |
+ , fOuterThreshold(outerThreshold) |
+ , fImageCoordTransform(kLocal_GrCoordSet, |
+ GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture, |
+ GrTextureParams::kNone_FilterMode) |
+ , fImageTextureAccess(texture) |
+ , fMaskCoordTransform(kLocal_GrCoordSet, |
+ make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()), |
+ maskTexture, |
+ GrTextureParams::kNone_FilterMode) |
+ , fMaskTextureAccess(maskTexture) { |
+ this->initClassID<GrAlphaThresholdFragmentProcessor>(); |
+ this->addCoordTransform(&fImageCoordTransform); |
+ this->addTextureAccess(&fImageTextureAccess); |
+ this->addCoordTransform(&fMaskCoordTransform); |
+ this->addTextureAccess(&fMaskTextureAccess); |
+} |
+ |
+bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { |
+ const GrAlphaThresholdFragmentProcessor& s = sBase.cast<GrAlphaThresholdFragmentProcessor>(); |
+ return (this->fInnerThreshold == s.fInnerThreshold && |
+ this->fOuterThreshold == s.fOuterThreshold); |
+} |
+ |
+void GrAlphaThresholdFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
+ if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { |
+ inout->mulByUnknownSingleComponent(); |
+ } else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) { |
+ inout->mulByUnknownOpaqueFourComponents(); |
+ } else { |
+ inout->mulByUnknownFourComponents(); |
+ } |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+class GrGLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor { |
+public: |
+ void emitCode(EmitArgs&) override; |
+ |
+protected: |
+ void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; |
+ |
+private: |
+ GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar; |
+ GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar; |
+ |
+ typedef GrGLSLFragmentProcessor INHERITED; |
+}; |
+ |
+void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) { |
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
+ fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, |
+ kFloat_GrSLType, kDefault_GrSLPrecision, |
+ "inner_threshold"); |
+ fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, |
+ kFloat_GrSLType, kDefault_GrSLPrecision, |
+ "outer_threshold"); |
+ |
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
+ SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
+ SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); |
+ |
+ fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str()); |
+ fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str()); |
+ fragBuilder->codeAppend("vec4 input_color = "); |
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); |
+ fragBuilder->codeAppend(";"); |
+ fragBuilder->codeAppend("vec4 mask_color = "); |
+ fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord"); |
+ fragBuilder->codeAppend(";"); |
+ |
+ fragBuilder->codeAppendf("float inner_thresh = %s;", |
+ uniformHandler->getUniformCStr(fInnerThresholdVar)); |
+ fragBuilder->codeAppendf("float outer_thresh = %s;", |
+ uniformHandler->getUniformCStr(fOuterThresholdVar)); |
+ fragBuilder->codeAppend("float mask = mask_color.a;"); |
+ |
+ fragBuilder->codeAppend("vec4 color = input_color;"); |
+ fragBuilder->codeAppend("if (mask < 0.5) {" |
+ "if (color.a > outer_thresh) {" |
+ "float scale = outer_thresh / color.a;" |
+ "color.rgb *= scale;" |
+ "color.a = outer_thresh;" |
+ "}" |
+ "} else if (color.a < inner_thresh) {" |
+ "float scale = inner_thresh / max(0.001, color.a);" |
+ "color.rgb *= scale;" |
+ "color.a = inner_thresh;" |
+ "}"); |
+ |
+ fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, |
+ (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str()); |
+} |
+ |
+void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman, |
+ const GrProcessor& proc) { |
+ const GrAlphaThresholdFragmentProcessor& atfp = proc.cast<GrAlphaThresholdFragmentProcessor>(); |
+ pdman.set1f(fInnerThresholdVar, atfp.innerThreshold()); |
+ pdman.set1f(fOuterThresholdVar, atfp.outerThreshold()); |
+} |
+ |
+///////////////////////////////////////////////////////////////////// |
+ |
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor); |
+ |
+const GrFragmentProcessor* GrAlphaThresholdFragmentProcessor::TestCreate(GrProcessorTestData* d) { |
+ GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx]; |
+ GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx]; |
+ float innerThresh = d->fRandom->nextUScalar1(); |
+ float outerThresh = d->fRandom->nextUScalar1(); |
+ const int kMaxWidth = 1000; |
+ const int kMaxHeight = 1000; |
+ uint32_t width = d->fRandom->nextULessThan(kMaxWidth); |
+ uint32_t height = d->fRandom->nextULessThan(kMaxHeight); |
+ uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width); |
+ uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height); |
+ SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height); |
+ return GrAlphaThresholdFragmentProcessor::Make(bmpTex, maskTex, |
+ innerThresh, outerThresh, |
+ bounds).release(); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
+ GrProcessorKeyBuilder* b) const { |
+ GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b); |
+} |
+ |
+GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const { |
+ return new GrGLAlphaThresholdFragmentProcessor; |
+} |
+ |
+#endif |