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Unified Diff: gpu/config/gpu_driver_bug_list_json.cc

Issue 189263017: Clean up outdated gpu driver bug workarounds for Mac 10.9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 6 years, 9 months ago
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Index: gpu/config/gpu_driver_bug_list_json.cc
diff --git a/gpu/config/gpu_driver_bug_list_json.cc b/gpu/config/gpu_driver_bug_list_json.cc
index b6e1441067d6ab8c640651e5c705b08f6d2724e5..2240eed78198af1b9b28a7d0eb11fc13a1d0e7be 100644
--- a/gpu/config/gpu_driver_bug_list_json.cc
+++ b/gpu/config/gpu_driver_bug_list_json.cc
@@ -19,7 +19,7 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
{
"name": "gpu driver bug list",
// Please update the version number whenever you change this file.
- "version": "4.4",
+ "version": "4.5",
"entries": [
{
"id": 1,
@@ -51,7 +51,16 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
},
{
"id": 3,
- "description": "glGenerateMipmap leaks vram without setting texture filters on some drivers",
+ "description": "glGenerateMipmap leaks vram without setting texture filters on some Mac drivers",
+ "webkit_bugs": [48489],
+ "cr_bugs": [349137],
+ "os": {
+ "type": "macosx",
+ "version": {
+ "op": "<",
+ "value": "10.9"
+ }
+ },
"features": [
"set_texture_filter_before_generating_mipmap"
]
@@ -59,6 +68,15 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
{
"id": 4,
"description": "glReadPixels incorrectly sets alpha to 0 on some drivers from a drawing buffer without alpha channel",
+ "webkit_bugs": [33416],
+ "cr_bugs": [349137],
+ "os": {
+ "type": "macosx",
+ "version": {
+ "op": "<",
+ "value": "10.9"
+ }
+ },
"features": [
"clear_alpha_in_readpixels"
]
@@ -66,7 +84,19 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
{
"id": 5,
"description": "Always call glUseProgram after a successful link to avoid a driver bug",
+ "cr_bugs": [349137],
"vendor_id": "0x10de",
+ "exceptions": [
+ {
+ "os": {
+ "type": "macosx",
+ "version": {
+ "op": ">=",
+ "value": "10.9"
+ }
+ }
+ }
+ ],
"features": [
"use_current_program_after_successful_link"
]
@@ -105,8 +135,13 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
{
"id": 8,
"description": "A few built-in glsl functions on Mac behave incorrectly",
+ "cr_bugs": [349137],
"os": {
- "type": "macosx"
+ "type": "macosx",
+ "version": {
+ "op": "<",
+ "value": "10.9"
+ }
},
"vendor_id": "0x1002",
"features": [
@@ -699,8 +734,19 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
},
{
"id": 54,
- "cr_bugs": [124764],
+ "cr_bugs": [124764, 349137],
"description": "Clear uniforms before first program use on all platforms",
+ "exceptions": [
+ {
+ "os": {
+ "type": "macosx",
+ "version": {
+ "op": ">=",
+ "value": "10.9"
+ }
+ }
+ }
+ ],
"features": [
"clear_uniforms_before_first_program_use"
]
@@ -777,8 +823,8 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
},
{
"id": 60,
- "description": "Multisampling is buggy on Mac with NVIDIA gpu prior to 10.8.3",
- "cr_bugs": [137303],
+ "description": "Multisampling is buggy on Mac OS X prior to 10.8.3",
+ "cr_bugs": [137303, 162466],
"os": {
"type": "macosx",
"version": {
@@ -786,50 +832,21 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
"value": "10.8.3"
}
},
- "vendor_id": "0x10de",
"features": [
"disable_multisampling"
]
},
{
- "id": 61,
- "description": "Multisampling is buggy on Mac with Intel gpu prior to 10.8.3",
- "cr_bugs": [137303],
- "os": {
- "type": "macosx",
- "version": {
- "op": "<",
- "value": "10.8.3"
- }
- },
- "vendor_id": "0x8086",
- "features": [
- "disable_multisampling"
- ]
- },
- {
- "id": 62,
- "description": "Multisampling is buggy on Mac with AMD gpu prior to 10.8.3",
- "cr_bugs": [162466],
+ "id": 63,
+ "description": "Shaders with sampler arrays indexing for-loop indices cause the GLSL compiler to crash on OS X",
+ "cr_bugs": [348198, 349137],
"os": {
"type": "macosx",
"version": {
"op": "<",
- "value": "10.8.3"
+ "value": "10.9"
}
},
- "vendor_id": "0x1002",
- "features": [
- "disable_multisampling"
- ]
- },
- {
- "id": 63,
- "description": "Shaders with sampler arrays indexing for-loop indices cause the GLSL compiler to crash on OS X",
- "cr_bugs": [348198],
- "os": {
- "type": "macosx"
- },
"features": [
"unroll_for_loop_with_sampler_array_index"
]
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