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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef TOOLS_GN_BUNDLE_DATA_H_ | 5 #ifndef TOOLS_GN_BUNDLE_DATA_H_ |
6 #define TOOLS_GN_BUNDLE_DATA_H_ | 6 #define TOOLS_GN_BUNDLE_DATA_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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57 | 57 |
58 // Returns the list of outputs as SourceFile. | 58 // Returns the list of outputs as SourceFile. |
59 void GetOutputsAsSourceFiles( | 59 void GetOutputsAsSourceFiles( |
60 const Settings* settings, | 60 const Settings* settings, |
61 SourceFiles* outputs_as_source) const; | 61 SourceFiles* outputs_as_source) const; |
62 | 62 |
63 // Returns the path to the compiled asset catalog. Only valid if | 63 // Returns the path to the compiled asset catalog. Only valid if |
64 // asset_catalog_sources() is not empty. | 64 // asset_catalog_sources() is not empty. |
65 SourceFile GetCompiledAssetCatalogPath() const; | 65 SourceFile GetCompiledAssetCatalogPath() const; |
66 | 66 |
| 67 // Returns the path to the top-level directory of the bundle. This is |
| 68 // based on root_dir(), but since that can be Bundle.app/Contents/ or |
| 69 // any other subpath, this is just the most top-level directory (e.g., |
| 70 // just Bundle.app/). |
| 71 // |
| 72 // Note that this is a SourceFile instead of a SourceDir. This is because |
| 73 // the output of a create_bundle rule is a single logical unit, even though |
| 74 // it is really a directory containing many outputs. This allows other |
| 75 // targets to treat the bundle as a single unit, rather than a collection |
| 76 // of its contents. |
| 77 SourceFile GetBundleRootDirOutput(const Settings* settings) const; |
| 78 |
67 // Returns the list of inputs for the compilation of the asset catalog. | 79 // Returns the list of inputs for the compilation of the asset catalog. |
68 SourceFiles& asset_catalog_sources() { return asset_catalog_sources_; } | 80 SourceFiles& asset_catalog_sources() { return asset_catalog_sources_; } |
69 const SourceFiles& asset_catalog_sources() const { | 81 const SourceFiles& asset_catalog_sources() const { |
70 return asset_catalog_sources_; | 82 return asset_catalog_sources_; |
71 } | 83 } |
72 | 84 |
73 BundleFileRules& file_rules() { return file_rules_; } | 85 BundleFileRules& file_rules() { return file_rules_; } |
74 const BundleFileRules& file_rules() const { return file_rules_; } | 86 const BundleFileRules& file_rules() const { return file_rules_; } |
75 | 87 |
76 std::string& root_dir() { return root_dir_; } | 88 std::string& root_dir() { return root_dir_; } |
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95 | 107 |
96 // All those values are subdirectories relative to root_build_dir, and apart | 108 // All those values are subdirectories relative to root_build_dir, and apart |
97 // from root_dir, they are either equal to root_dir_ or subdirectories of it. | 109 // from root_dir, they are either equal to root_dir_ or subdirectories of it. |
98 std::string root_dir_; | 110 std::string root_dir_; |
99 std::string resources_dir_; | 111 std::string resources_dir_; |
100 std::string executable_dir_; | 112 std::string executable_dir_; |
101 std::string plugins_dir_; | 113 std::string plugins_dir_; |
102 }; | 114 }; |
103 | 115 |
104 #endif // TOOLS_GN_BUNDLE_DATA_H_ | 116 #endif // TOOLS_GN_BUNDLE_DATA_H_ |
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