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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef TOOLS_GN_BUNDLE_DATA_H_ | 5 #ifndef TOOLS_GN_BUNDLE_DATA_H_ |
6 #define TOOLS_GN_BUNDLE_DATA_H_ | 6 #define TOOLS_GN_BUNDLE_DATA_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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57 | 57 |
58 // Returns the list of outputs as SourceFile. | 58 // Returns the list of outputs as SourceFile. |
59 void GetOutputsAsSourceFiles( | 59 void GetOutputsAsSourceFiles( |
60 const Settings* settings, | 60 const Settings* settings, |
61 SourceFiles* outputs_as_source) const; | 61 SourceFiles* outputs_as_source) const; |
62 | 62 |
63 // Returns the path to the compiled asset catalog. Only valid if | 63 // Returns the path to the compiled asset catalog. Only valid if |
64 // asset_catalog_sources() is not empty. | 64 // asset_catalog_sources() is not empty. |
65 SourceFile GetCompiledAssetCatalogPath() const; | 65 SourceFile GetCompiledAssetCatalogPath() const; |
66 | 66 |
67 // Returns the path to the top-level directory of the bundle. This is | |
68 // based on root_dir(), but since that can be Bundle.app/Contents/ or | |
69 // any other subpath, this is just the most top-level directory (e.g., | |
70 // just Bundle.app/). | |
71 SourceFile GetBundleRootDirOutput(const Settings* settings) const; | |
brettw
2016/04/18 20:16:14
Can this return a SourceDir instead? The thing you
Robert Sesek
2016/04/19 15:37:51
Is it acceptable to convert a SourceDir to an Outp
brettw
2016/04/21 19:14:00
I can kind of see that. Can the comment above the
Robert Sesek
2016/04/21 21:03:20
Done.
| |
72 | |
67 // Returns the list of inputs for the compilation of the asset catalog. | 73 // Returns the list of inputs for the compilation of the asset catalog. |
68 SourceFiles& asset_catalog_sources() { return asset_catalog_sources_; } | 74 SourceFiles& asset_catalog_sources() { return asset_catalog_sources_; } |
69 const SourceFiles& asset_catalog_sources() const { | 75 const SourceFiles& asset_catalog_sources() const { |
70 return asset_catalog_sources_; | 76 return asset_catalog_sources_; |
71 } | 77 } |
72 | 78 |
73 BundleFileRules& file_rules() { return file_rules_; } | 79 BundleFileRules& file_rules() { return file_rules_; } |
74 const BundleFileRules& file_rules() const { return file_rules_; } | 80 const BundleFileRules& file_rules() const { return file_rules_; } |
75 | 81 |
76 std::string& root_dir() { return root_dir_; } | 82 std::string& root_dir() { return root_dir_; } |
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95 | 101 |
96 // All those values are subdirectories relative to root_build_dir, and apart | 102 // All those values are subdirectories relative to root_build_dir, and apart |
97 // from root_dir, they are either equal to root_dir_ or subdirectories of it. | 103 // from root_dir, they are either equal to root_dir_ or subdirectories of it. |
98 std::string root_dir_; | 104 std::string root_dir_; |
99 std::string resources_dir_; | 105 std::string resources_dir_; |
100 std::string executable_dir_; | 106 std::string executable_dir_; |
101 std::string plugins_dir_; | 107 std::string plugins_dir_; |
102 }; | 108 }; |
103 | 109 |
104 #endif // TOOLS_GN_BUNDLE_DATA_H_ | 110 #endif // TOOLS_GN_BUNDLE_DATA_H_ |
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