OLD | NEW |
---|---|
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
45 const gfx::RectF& crop_rect) override; | 45 const gfx::RectF& crop_rect) override; |
46 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, | 46 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
47 uint64_t process_tracing_id, | 47 uint64_t process_tracing_id, |
48 const std::string& dump_name) override; | 48 const std::string& dump_name) override; |
49 // gpu::gles2::GLStreamTextureMatrix implementation | 49 // gpu::gles2::GLStreamTextureMatrix implementation |
50 void GetTextureMatrix(float xform[16]) override; | 50 void GetTextureMatrix(float xform[16]) override; |
51 | 51 |
52 // Decoded buffer index that has the image for us to display. | 52 // Decoded buffer index that has the image for us to display. |
53 void SetMediaCodecBufferIndex(int buffer_index); | 53 void SetMediaCodecBufferIndex(int buffer_index); |
54 | 54 |
55 // Return the codec buffer that we will return to the codec, or | |
56 // <0 if there is no such buffer. | |
57 int GetMediaCodecBufferIndex() const; | |
58 | |
59 // Set the size of the current image. | 55 // Set the size of the current image. |
60 void SetSize(const gfx::Size& size); | 56 void SetSize(const gfx::Size& size); |
61 | 57 |
58 enum class ReleaseMode { SKIP_RENDER, RENDER_ONLY, RENDER_AND_UPDATE }; | |
liberato (no reviews please)
2016/04/22 00:51:06
i think these might be better named { DISCARD_CODE
DaleCurtis
2016/04/22 01:33:58
I like it. Done.
| |
59 void ReleaseOutputBuffer(ReleaseMode release_mode); | |
60 | |
61 // Indicates if the codec buffer has been released to the back buffer. | |
62 bool is_rendered_to_back_buffer() const { | |
63 return codec_buffer_index_ == kUpdateOnly; | |
64 } | |
65 | |
66 // Indicates if the codec buffer has been released to the front or back | |
67 // buffer. | |
68 bool is_rendered() const { | |
69 return codec_buffer_index_ <= kInvalidCodecBufferIndex; | |
70 } | |
71 | |
62 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. | 72 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. |
63 void SetMediaCodec(media::MediaCodecBridge* codec); | 73 void SetMediaCodec(media::MediaCodecBridge* codec); |
64 | 74 |
65 void SetTexture(gpu::gles2::Texture* texture); | 75 void SetTexture(gpu::gles2::Texture* texture); |
66 | 76 |
67 protected: | 77 protected: |
68 ~AVDACodecImage() override; | 78 ~AVDACodecImage() override; |
69 | 79 |
80 enum { kInvalidCodecBufferIndex = -1, kUpdateOnly = -2 }; | |
81 | |
70 private: | 82 private: |
71 enum { kInvalidCodecBufferIndex = -1 }; | |
72 | |
73 // Make sure that the surface texture's front buffer is current. This will | 83 // Make sure that the surface texture's front buffer is current. This will |
74 // save / restore the current context. It will optionally restore the texture | 84 // save / restore the current context. It will optionally restore the texture |
75 // bindings in the surface texture's context, based on |mode|. This is | 85 // bindings in the surface texture's context, based on |mode|. This is |
76 // intended as a hint if we don't need to change contexts. If we do need to | 86 // intended as a hint if we don't need to change contexts. If we do need to |
77 // change contexts, then we'll always preserve the texture bindings in the | 87 // change contexts, then we'll always preserve the texture bindings in the |
78 // both contexts. In other words, the caller is telling us whether it's | 88 // both contexts. In other words, the caller is telling us whether it's |
79 // okay to change the binding in the current context. | 89 // okay to change the binding in the current context. |
80 enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings }; | 90 enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings }; |
81 void UpdateSurfaceTexture(RestoreBindingsMode mode); | 91 void UpdateSurfaceTexture(RestoreBindingsMode mode); |
82 | 92 |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
124 | 134 |
125 // Texture matrix of the front buffer of the surface texture. | 135 // Texture matrix of the front buffer of the surface texture. |
126 float gl_matrix_[16]; | 136 float gl_matrix_[16]; |
127 | 137 |
128 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 138 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
129 }; | 139 }; |
130 | 140 |
131 } // namespace content | 141 } // namespace content |
132 | 142 |
133 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 143 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
OLD | NEW |